Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - felineki

Pages: [1]
1
Fan Creations / Re: Super Mario Soviet Russia
« on: August 27, 2007, 12:12:41 AM »
Thanks, I like yours, too. Looks like Yoshi's stalling just to keep Mario carrying him longer.

2
Fan Creations / Re: Super Mario Soviet Russia
« on: August 26, 2007, 11:53:04 PM »
In Soviet Russia, Hammer tosses Bros!!!

3
Fan Creations / Mario Anime MIDI
« on: August 26, 2007, 02:10:18 AM »
When I first read about "The Great Mission to Rescue Princess Peach" way back when, I thought it looked interesting, and wondered what it was like. With its recent distribution on the web, I've finally been able to see it, and am rather fond of it. I found the song "Adieu, My Love" beautiful. This is the song that's used when Mario has his daydream of dancing with Peach, and in the credit sequence.

I've been sequencing MIDIs by ear for a little while, and thought I'd attempt this song. Using just the grainy Youtube'd VHS audio, my MIDI sequencer, and a lot of trial and error, I managed to come up with this. It's by no guarantee perfect; I'm not very knowledgeable about musical structure, and even if I was, the quality of the audio source would still make transcribing the song perfectly rather difficult.

Hoepfully someone out there who likes thgis song as much as me will enjoy this. :)

4
Video Game Chat / Re: Song in Classic NES ad...
« on: June 29, 2004, 02:17:52 PM »
Yes, that is the commercial I'm talking about. Thanks for the answer, MEGAߥTE. :>

Edited by - felineki on 6/29/2004 1:18:39 PM

5
What is this? A NEW Super Mario Bros. sidescrolling platormer?!?

...

...

("Hallelujah Chorus" from Handel's "Messiah" plays)

Words can't simply express how excited I am about this game. It has TONS of potential... I hope that they pack in lots of SMB3/SMW aspects, as well as some completely new, original material. Man... the nostalgia is overpowering me.

6
Mario Chat / Re: "Super Mario 128": Speculation...
« on: May 05, 2004, 09:21:06 PM »
I certainly hope that the level setup isn't like Super Mario 64 or Sunshine... while those games were good, I have always, and most likey always will, prefer the classic Mario vibe. A 3rd game featuring the "Limited serving of 3-Dimensional but surprisingly cramped and sparsely enemy-infested levels, each of which must be played through several times in order to find Stars or other trinkets" motif would be boring, I think. What I want is something tha plays more like Super Mario Bros. 3 or Super Mario World in 3D. Only one simple goal in each level; survive and make it through to the goal, but lots and lots of varied levels, each crawling with potentially point-giving enemies to be defeated. Speaking of defeating enemies; powerups. GOOD powerups. I'll admit the caps in SM64 were sorta cool, if a bit redundant, but FLUDD and its various attachments were a major disappointment. What I would give to see the return of the Fire Flower or the Hammer Bros. Suit... and the Raccoon Leaf.

Of course, if SM128 is going to be as big a milestone as some make it out to be, perhaps it could encompass both worlds; having a play arc wide enough to include lots of old-school enemy bopping and pit jumping as well as trinket hunts, side quests, and newer gimmicks. I suppose we'll just have to wait and see. As for me... I'm gonna go play some SMB3. Ah, how I love the smell of Hammers in the morning...

Also, I love references. References, references, references. I hope they put in as many references to past Mario games as humanly possible. Little things like Geno and the "Mario's Pad" music showing up in M&L:SS.

Edited by - felineki on 5/5/2004 8:27:47 PM

7
Mario Chat / Re: most idiotic mario enemy
« on: March 25, 2004, 07:25:35 PM »
You're right about Smithy beinng stupid for sending out weaker enemies first, but that's just how all RPGs are. If it was any other way, it would be more realistic, but the game would be overly difficult.

Plus, having weaker Weapons show up first (Mack, Bowyer) and stronger ones later (Yari-sama, Exor) fits with the whole metaphor and sybolism of SMRPG.

8
Mario Chat / Re: SMA4 Cards? A little help?
« on: December 09, 2003, 08:50:23 PM »
That's strange... my Wal-Mart-bought SMB included a card for the level "Airship's Revenge". Anyway, I think the new levels idea is great. I mean, SMB3 has such great gameplay mechanics that any additions would be great fun to play. It also gives Nintendo a chance to use things that only appeared rarely in the original games (like those flying beeteles you mentioned, and the Kuribo's Shoe) to their full potential.

9
Mario Chat / Re: SMA4 Cards? A little help?
« on: December 07, 2003, 10:06:41 PM »
Okay, cool. I did get the Wal-Mart version with the extra cards. Now all I need is an E-Reader (already have a second GBA) and the card packs! I'm glad they're releasing 2 more series, more SMB3 for everyone!

Thanks for the answer.

10
Mario Chat / Re: Paper Mario or SMRPG?
« on: October 12, 2003, 01:36:59 AM »
I like PM, but SMRPG has to be my favorite out of those two. It's just so memorable... the characters, the enemies, the story, the music, the symbolism... It's one of those games that you never forget. And the Weapon Boss theme is always stuck in my head! ARGH! ::D

11
Mario Chat / Re: SMRPG Party
« on: August 24, 2002, 12:03:57 AM »
Hmm... It's been a while since I played that game, but Mario and Koopa were always my strongest. I think my weakest was usually Mallow.

Bukkii... the one being alive that would ever consider BOILING a wedding cake...

Edited by - felineki on 8/23/2002 11:05:42 PM

12
Video Game Chat / Song in Classic NES ad...
« on: June 28, 2004, 12:55:45 PM »
Can anyone tell me the name of the song that is used in the currently-running Classic NES Series TV ad? I've heard it somewhere before, but can't recall the name...

Thanks!

13
Mario Chat / SMA4 Cards? A little help?
« on: December 07, 2003, 06:32:03 PM »
I'm not quite sure I get exactly how many SMA4 E-Reader cards there are. Are there a large nuber of cards, packed randomly in each box, and I'd need to buy a few copies of each series in order to collect them all? Or, for example, does every Series 1 box include the same cards, meaning taht to get all of the cards, I'd only have to buy a Series 1 and a Series 2? I'm a bit confused... Super Mario Bros. 3 is my favorite game of all time, and I'm looking forward to expanding it with the E-Reader! ::> Thanks a lot!

Pages: [1]