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Messages - CashCrazed

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211
Mario Chat / Re: Mario Bros. Online
« on: July 29, 2005, 11:52:08 AM »
No, you can't turn off coin wins, that's what makes battle mode balanced. Otherwise, what incentive would people have for going out and killing monsters?

As for the POW blocks, the green ones only flip enemies, and the rest also do something to all people on the ground at the time. Blue stuns people, red makes everyone jump, and yellow shakes everyone up(same effect as getting hit with a hammer).

212
General Chat / Re: School starts August 12! Why God, why?
« on: July 29, 2005, 01:24:51 AM »
What are you complaining about PaperLuigi? I'd much rather go from 9 to 4 than from 7 to 2! Early morning is not your friend.

Besides that, I'm going to the local Vo-Tech for half my day this year. However, nobody else in my SCHOOL is taking the same class as I am(Electronics), and the rest of the class is made up of strangers from other towns around mine. I haven't had to deal with making new friends for many years.

Oh well, I'm not worried. My sheer awesomeness will become increasingly apparent to them as the year goes on.

213
Forum Games / Re: Another add a word story: The Mario bros. freetime
« on: July 29, 2005, 12:39:55 AM »
The Cheep Cheeps ate the remainder of Toad's exploded body, got sick, and died.

214
Forum Games / Re: Luigi's Life: You Add One Word
« on: July 28, 2005, 07:55:21 PM »
because

215
Forum Games / Re: Another add a word story: The Mario bros. freetime
« on: July 28, 2005, 06:20:32 PM »
Then Bowser tripped, cracked his head on the stone floor, and died.

216
Mario Chat / Re: Mario Bros. Online
« on: July 28, 2005, 04:27:56 PM »
"One more thing, when I jump on Luigi I sometimes land on his soldiers and die and sometimes when I get hammer and fire suits I fall through the floor."

If you meant soldiers as in the spinies, you're supposed to die when you land on them. If you meant "shoulders", you'll usually die if you clip him on the side like that. The game may let you have a hit here and there while doing that because of the engine's screwy collision detection, but don't base your strategy on doing that.

The falling through the floor while grabbing some items is one of the two known bugs I left in the game. It's also a product of the bad collision system, but since I have no control over how DarkBASIC does things like that, I'm having trouble fixing it.

In battle mode, shooting other people with fireballs will make them jump, or if they're in the middle of a jump, immediately fall, just like they did in SMBDX's VS mode. The hammers are better though. Hit somebody with one of them to reverse their controls and prevent jumping for a few seconds.

I don't think my game is popular enough yet to deserve its own forums. I made some a long time ago, but they never got any more than 10 posts.

Edited by - CashCrazed on 7/28/2005 3:43:56 PM

217
Forum Games / Re: Luigi's Life: You Add One Word
« on: July 28, 2005, 04:03:33 PM »
loudly.

218
Mario Chat / Re: Mario Bros. Online
« on: July 28, 2005, 03:28:22 PM »
Nope, the last boss is not Bowser, he's the first secret boss. You learn how to get the secret bosses by beating the other bosses within a certain time limit. For the phase 50 boss, you'll have to beat him within about 30 seconds. For Bowser, 45 seconds. And for the very last boss, 50 seconds. Other boss tips can be found here



The reason it didn't work is because I'm not the running game server yet! Try doing it again tomorrow between the times listed above.

Edited by - CashCrazed on 7/28/2005 2:34:59 PM


219
Forum Games / Re: Another add a word story: The Mario bros. freetime
« on: July 28, 2005, 02:57:25 PM »
He OD'd on them and died.

220
Forum Games / Re: Luigi's Life: You Add One Word
« on: July 28, 2005, 02:53:55 PM »
then

221
Mario Chat / Re: Mario Bros. Online
« on: July 28, 2005, 11:45:07 AM »
Nope, this game was done in a game creator called DarkBASIC. If you look at source, "umario.dba", you'll see that it's written in a BASIC-type language.

Yes, if you're good enough, you CAN get 20 consecutive jumps on the *normal* last boss's head. But he's not really meant to be that hard anyway. The last *secret* boss, however, it is nearly impossible to stay on his head the whole time, what with the falling blocks.

222
Forum Games / Re: Luigi's Life: You Add One Word
« on: July 28, 2005, 11:40:45 AM »
Luigi

223
Forum Games / Re: Luigi's Life: You Add One Word
« on: July 27, 2005, 11:10:46 PM »
waffles

224
Forum Games / Re: Luigi's Life: You Add One Word
« on: July 27, 2005, 12:55:09 AM »
some

225
Forum Games / Re: Luigi's Life: You Add One Word
« on: July 24, 2005, 11:22:24 PM »
crazy

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