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Messages - Crazy Penguin

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1
Mario Chat / Re: Koopalings in Japan?
« on: September 25, 2012, 10:41:02 AM »
Yeah, just figured the mini profiles would be interesting in their own right.

2
Mario Chat / Re: Koopalings in Japan?
« on: September 24, 2012, 02:45:26 PM »
He calls them oresama no musuko-tachi ("my sons") in SMB3.
http://themushroomkingdom.net/stuff/smb3_japanese_manual_p02.jpg

Thanks! I guess they just flat out changed their minds then.

Has anyone translated the character descriptions on the NSMBW site? http://www.nintendo.co.jp/wii/smnj/story/index.html (click the blue circle)

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Mario Chat / Koopalings in Japan?
« on: September 20, 2012, 03:12:50 PM »
So in a recent interview Shigeru Miyamoto said that the seven Koopalings aren't Bowser's children, although he didn't clarify what their actual relationship was. http://www.screwattack.com/news/koopalings-are-not-related-bowser

This got me wondering, what did the instruction manuals say about them in the JAPANESE versions of Super Mario Bros 3, Super Mario World, New Super Mario Bros Wii, New Super Mario Bros 2, Yoshi's Safari, etc?

So far I've only been able to find one page from the SMB3 manual.

4
Mario Chat / Re: Worst Moments In Mario History?
« on: June 26, 2006, 04:47:45 PM »
Mario USA wasn't the Super Mario Bros 2 that anyone expected or wanted. Donkey Kong Country was a bland and thoroughly mediocre game that did a  lot of damage to the series.

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Mario Chat / Re: Worst Moments In Mario History?
« on: June 26, 2006, 04:23:36 PM »
The movie
Super Mario Bros. 2 USA
Donkey Kong Country
The endless stream of Mario Party games (who buys more than just one?)
Waluigi
Bowser Jr.
All the Mario sports games announced/released the past year

6
Mario Chat / Re: Mariology (serious posts wanted)
« on: June 26, 2006, 04:44:44 AM »
That sure is a lot of fanfiction.

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Mario Chat / Re: Dream-casting for the next Mario RPG
« on: June 23, 2006, 06:18:58 PM »
Captain Syrup, Tatanga and the original 7 Koopa Kids really need to return. Let Mario fight more villains more often.

8
Mario Chat / Re: Mariology (serious posts wanted)
« on: June 22, 2006, 07:56:06 PM »
As for DK Jr., I'd say he's bigger in SMK and VBMT because he's older.

http://www.arcadeflyers.com/?page=flyer&id=3226&image=1
http://en.wikipedia.org/wiki/Image:Supermariokart_box.JPG
http://en.wikipedia.org/wiki/Image:VBMario%27sTennisBox.jpg

His size seems fairly consistent with his original appearance.

But getting back to the "Kong Kids" discussion, I just discovered this screenshot from Donkey Kong Jungle Beat: http://www.samurainintendo.com/gamecube/dkjunglebeat/dkjunglebeat01.jpg

I've never seen those happy little fellas before! Man, I really need to get around to buying Jungle Beat.

9
Mario Chat / Re: Mariology (serious posts wanted)
« on: June 22, 2006, 02:50:52 PM »
Not quite. Donkey Kong used to be a large and intimidating character, much bigger than Mario. Donkey Kong Jr. was always shown to be ever so slightly bigger than Mario. (Shigeru Miyamoto once said in an interview that they wanted the player to control Donkey Kong in the sequel, but because the character was too big for the screen they introduced a "little Donkey Kong" instead - Donkey Kong Jr.)

Junior's design was slightly inconsistent in the early days, but generally he was a chunky kind of fellow with broad shoulders. In Game Boy Donkey Kong his design was tweaked a little - he became slightly smaller than Mario, his features were rounder, his shoulders were not so broad, he had two little hairs on the top of his head and the J on his shirt once again became a solid red with no outlines. This design hasn't been strayed from since (Mario's Tennis on Virtual Boy aside).

In Donkey Kong Country, although Mario wasn't present for a true comparison, the impression was that Donkey Kong had become a lot smaller (yeah I know, different generation, blah blah) - now only slightly larger than a kid/teenage monkey, and towered over by his nemesis K. Rool.

Once Donkey Kong rejoined the Mario cast with Mario Kart 64 the size change was immediately apparent - he was only barely bigger than Junior was in the original game!

A similar height reduction was felt in the Game & Watch Gallery series - Junior was about the right size in all of the games, but Papa Donkey Kong was again only a little bit bigger than Mario. Though this is probably down to the fact that the games required a lot of action to fit on one non-scrolling screen, and DK was quite small in most of the original LCD G&Ws anyway.

This isn't taking mushroom effects into account though mind. As Game Boy Donkey Kong's ending showed us, we were only playing as the regular Mario, not the mushroom powered Super Mario!

10
Mario Chat / Re: Mariology (serious posts wanted)
« on: June 22, 2006, 12:43:12 AM »
The character sprites in the audience repeat over and over, so it is possible to see multiple Donkey Kong Jr.s on the screen at the same time (and not for the first time, as veterans of the Game & Watch Gallery series will tell you). I don't think there are any other stages in the game that feature an audience.

Maybe he pops up in the crowds in some of the sports games? Could anyone check this out?

"Kong Kids" has a nice ring to it, but doesn't explain the Js on their shirts. I've taken to calling the pink-ish player 2 ape in DK Jr Math "Julia".

11
Mario Chat / Re: Mariology (serious posts wanted)
« on: June 21, 2006, 03:01:35 PM »
Am I right in thinking that Mario Kart: Double Dash!! is the only game thus far to feature both Diddy Kong and Donkey Kong Jr. (he's in the Waluigi Stadium audience)?

12
Mario Chat / Re: Are there 2 Baby Bowsers?
« on: June 18, 2006, 01:46:51 PM »
Quote
While that is true, why would one be bothered with a romantic relationship if one cannot reproduce.  The genetic code of the Koopa would not lead them towards even pairing up with the opposite sex if they reproduced asexually.

Because this is fantasy fiction. And not only is it fantasy fiction, it's fantasy fiction set in a world where the stork delivers new babies to their parents.

13
Mario Chat / Re: Are there 2 Baby Bowsers?
« on: June 16, 2006, 11:00:53 PM »
Quote
I know, I just thought it was weird how they're still both referred to as the same character: Baby Bowser.

They're not. The one in the present day games is called Bowser Jr.. Check the Mario Kart: Double Dash!! character select screen.

14
Mario Chat / Re: Did Rareware Ltd. Ruin the DK series?
« on: June 09, 2006, 06:47:05 PM »
http://dkmegasite.vgfort.com/dkc.php

It looks like Miyamoto's design is the one that was used in the Game Boy Donkey Kong and Game & Watch Gallery art work. I have no idea where they got that image or information from though.

http://www.nintendo.co.jp/nom/0002/01/miyamoto.html

There's an interview there, if anyone can translate it properly. Miyamoto talks quite a bit about Donkey Kong's redesign.

I ran it through an online translator, and it seems that Miyamoto confirms that the necktie was his idea, but these online translators are never accurate.

15
Mario Chat / Re: Donkey Kong Jr.
« on: June 06, 2006, 07:41:58 PM »
Any idea which one?

In fact, does anyone have screenshots of all of the king transformations from both NES and All-Star/Advance versions?

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