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Messages - jdaster64

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106
Forum Games / Re: Paraprosdokian
« on: January 30, 2012, 12:21:23 AM »
Laughed at the last couple, had to reread that last one a couple of times.  Not sure if that's really poor or really good journalism.

Related, http://xkcd.com/857

107
General Chat / Re: Color Method
« on: January 25, 2012, 11:15:51 PM »
10s for all but quaternary (8 on that - I couldn't keep track of which color I was changing), total of 9.7 on my first and only try.  My thoughts were roughly that of some xkcd pollster, "nothing looks like a proper color anymore".

108
Game Help / Re: Super Mario All-Stars: SMB2 Roulette question
« on: January 23, 2012, 08:16:09 AM »
No, I've been playing it the last couple of days, and gotten every possible winning combination several times (barring triple 7's, because that third's impossible to hit, but I know from experience that doesn't make it happen), and I haven't seen it.  This happened way back when, when I wasn't able to win the slots 50+% of the time.

EDIT: Hmm, it worked when I got cherry-seven-seven, but it only worked once in this video: http://youtu.be/67NZdLZ4PlU
I swear it was a losing one the first time I got this, but I think it may have had the seven-seven ending as well.

A cool easter egg, nonetheless, I suppose.

109
Game Help / Super Mario All-Stars: SMB2 Roulette question
« on: January 23, 2012, 12:23:05 AM »
So I've been playing SMB2 recently for a future LP-ish Youtube series, and I remembered offhand that once quite awhile back, during the end-of-level roulette, I somehow got a bonus "3 coins service" after a losing roll.  I can't recall what I rolled other than that it was a non-winner, and I haven't ever seen this happen since.  Has anyone else ever seen this happen, and would you happen to know how it's caused?

110
Game Blog / Re: Wanted: Your Opinion on "The Best of Mario Music"
« on: December 25, 2011, 09:40:15 PM »
One I forgot and only recently discovered, if it counts, is one of the unused themes from Superstar Saga.

111
General Chat / Re: Randumb Garfield
« on: December 06, 2011, 09:30:21 AM »
Sorry for the double-post, but I thought this mashup was interesting (it's meant to read as three strips horizontally and vertically, as well as down the diagonals):

(SRoMG #924)

112
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: November 16, 2011, 04:30:19 PM »
<a href="https://www.youtube.com/watch?v=eVM9hmkxTsU" target="_blank">https://www.youtube.com/watch?v=eVM9hmkxTsU</a>

@0:50 - Ye-e-e-e-es.  Going off of a Japanese MKW video, those stats are Speed, Acceleration, Weight, Handling, and maybe Drift.  Not sure about the fifth, as it doesn't match up to anything in MKW, but it seems like Drift would be the natural one to fill in the blank.  Then again, from the Luigi's Mansion clip, it seems like it might have to do with Off-Road as well.  At any rate, I love the looks of the customization ability here.

113
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: November 13, 2011, 12:39:27 AM »
<a href="https://www.youtube.com/watch?v=fVv1-tUbbZY" target="_blank">https://www.youtube.com/watch?v=fVv1-tUbbZY</a>

Apparently, this came out today, too.  The new courses look better than MKWii's, but the retros probably could've been chosen better (I maintain that Pipe Plaza should be in every future Mario Kart game).

114
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: November 12, 2011, 02:12:43 AM »
I'm loving the remixed Toad's Turnpike music on the third course of the Star Cup.  And hmm, another Wuhu Island course.

115
Game Blog / Re: Wanted: Your Opinion on "The Best of Mario Music"
« on: November 08, 2011, 12:41:09 AM »
These are some of my personal favorites; I tried to limit the number per game.

SMB2 - Character Select, Title
SMB3 - Ending
SML - Muda Theme, Sky/Marine Pop
SML2 - Athletic Theme
SM64 - Slider, Ending
SMS - Delfino Square, Bianco Hills, Pinna Park, Platforms-a-Plenty
SMG - Melty Molten Galaxy, Buoy Base Galaxy, Ghostly Galaxy
SMG2 - Sky Station I & II, Fluffy Bluff Galaxy, Final boss music
SMK - Choco Islands, Vanilla Lakes, Ending, Tournament Lose
MK64 - Rainbow Road
PM - Dark Days in Flower Fields, Crystal King battle
M&L:SS - Welcome to the Beanbean Kingdom! (outskirts theme), Ending
M&L:PiT - Toad Town, Outside Thwomp Volcano, Hollijolli Village outskirts
G&WG3 (if that counts) - Greenhouse
Mario Party 5 - Bustling Noisily
Mario Party 7 - Credits
Mario Paint - Title, Main Themes 1 & 2, Gnat Attack boss
SMBDX - Credits
NSMB - Athletic, Vs. The Plains

To narrow it down further, I guess, I like the Super Mario Kart, Sunshine, Partners in Time, and Galaxies' soundtracks the best, particularly Super Mario Kart and Galaxy 2.  Choco Island might be my all-time favorite, I suppose.

116
Mario Chat / Re: Super Mario 3D Land
« on: November 03, 2011, 08:22:05 AM »
Oh right, I forgot about that.  I guess it was only in the Japanese version that you could get them in your inventory.

117
Mario Chat / Re: Super Mario 3D Land
« on: November 02, 2011, 02:05:47 PM »
I love how the boomerangs from the new Boomerang Suit are blue, just like the unused (in the US, aar) Boomerang in SMA4.  Not sure if that was intentional...

118
Mario Chat / Re: Creeping Graphical Sameyness
« on: October 30, 2011, 10:44:22 PM »
Excluding the one in 7-3(?) in NSMB?

119
Fan Creations / Re: Post your YouTube info here!
« on: October 25, 2011, 04:10:11 PM »
New channel for some Smash Bros. Brawl Minus outtakes!
http://www.youtube.com/user/vandysmashfails

Also, I'm working on a series of Bowser's Inside Story videos for my main.

120
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: October 25, 2011, 01:03:44 PM »
Good call on d-pad tricks, I can definitely see that being the case.

I'm loving the variety of karts, and it looks like the items have FINALLY been scaled back a little bit, which makes sense with the re-introduction of coins increasing your top speed. I am incredibly psyched for this game... if anything will get me to pick up a 3DS before Christmas, it's probably this. Definitely the first time I've been more excited about Mario Kart than a Mario platformer/adventure title. I'd love to see a Diddy Kong Racing-style adventure mode with a hub-world, but I'm sure that's not the case... that'd make the game TOO perfect.
^ All of this.  I especially like the "Lucky Seven" item idea, though I wonder if you lose your items if they're hit by a shell or such.  The courses look great, both new and retro; the battle ones especially sound a lot better than MKWii's (AGGH Thwomp Desert).  It seems like the roster'll be about as big as MKWii's, so it'll be interesting to see who ends up filling the rest of the spots.

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