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Author Topic: Getting Easier?  (Read 6561 times)

« on: April 18, 2006, 06:16:50 PM »
I'm just noticing that several of the games are getting easier to beat or whatever. They were hard before, but now they are easy. Discuss all of your difficulty questions here.

Personally, I thought Partners in Time was easy. I beat it in only 16 hours, and I beat the "Spoilers of the last boss in PiT" Highlight to see "both forms of the true princess shroob" while using the regular pants for all 4 characters. (The pants they all started out with.)

Also, I kind of consider the highlighted part a spoiler, but if it's not, I don't want to risk it.

BP

  • Beside Pacific
« Reply #1 on: April 18, 2006, 06:27:08 PM »
You're absolutely right. M&L:PiT was way too easy, or perhaps just too short. Also, that's not exactly the spoiler. The real spoiler is: Princess Shroob's twin sister.
Anyway, I'll be sad if New Super Mario Bros. isn't a challenge. Super Mario Bros. sure was, and still is.
« Last Edit: April 18, 2006, 06:29:48 PM by Bird Person »
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #2 on: April 18, 2006, 06:36:31 PM »
I often wonder how much is new games getting easier and how much is me getting better. It's probably some of both. Super Mario Sunshine definitely wasn't easy-fied. The hard difficulties on the sports titles are always nigh impossible. I've developed such skills at 2D Mario platformers that I don't see how they could conceivable make one hard to me, short of SMB2(j) level design evilness.

Kojinka

  • Bruised
« Reply #3 on: April 19, 2006, 04:06:38 PM »
Yes, I thought PiT was easy, but I didn't think it was THAT easy.  I just think it was too short.
Regards, Uncle Dolan

« Reply #4 on: April 19, 2006, 05:10:44 PM »
And even though Paper Mario: The Thousand Year Door isn't that new, it is still easy. Not extreamly easy but not much of a challenge, either. Some of the boss are hard though, that you need strategy to beat (and the puzzles aren't as hard as the original Paper Mario)
"I don't know why they're called boyshorts! Boys don't wear shorts that short!" - Mitchie

« Reply #5 on: April 19, 2006, 10:06:11 PM »
Lost Levels and SMB3 still have some challenges.

The MK games need a 200gp cup. With enough practice I mastered MK64 and I beat Double Dash completly in a few days.
Senior Mariology professor

« Reply #6 on: April 20, 2006, 02:48:26 AM »
I'd like unlockable 250cc and 500cc, actually. 250cc could be symbolised by a Golden Mushroom, and 500cc a Star.
If my son could decimate Lego cities with his genitals, I'd be [darn] proud.

Suffix

  • Steamed
« Reply #7 on: April 20, 2006, 10:35:29 AM »
F-Zero meets Mario Kart? I don't think it would be very fun. It would be funny to watch, however.

« Reply #8 on: April 20, 2006, 10:50:24 AM »
Only those guys with real talent could do it. Like the people that do speed runs
Senior Mariology professor

BP

  • Beside Pacific
« Reply #9 on: April 20, 2006, 11:42:17 AM »
That'd be awesome. Why wasn't that thought of for MKDS?? 500cc... that would be hard.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #10 on: April 20, 2006, 11:45:20 AM »
I wish I had a DS to even play it. The last Mario game that I beat was M&L:SS. I got it for Christmas 2-3 years ago.

Kuromatsu

  • 黒松
« Reply #11 on: April 20, 2006, 03:49:06 PM »
let me think...for the NEW games...(sort of)

Mario Sunshine: meduim. took me awhile to find out some of the things.
M&L Pit: very easy. everything was obvious to find out. i. e. there was a map.
MKDS: hard. unless you know how do drift very well, you won't beat it right away.
SMB2j: very hard. It just is.
SMStrikers: normal. even though i've only played it at Wal-mart, it is kind of tricky.

Can't think of anything else right now.

BP

  • Beside Pacific
« Reply #12 on: April 20, 2006, 11:40:59 PM »
SMB2j is not new. Oh, 20 years... I guess it's not that old.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #13 on: April 21, 2006, 01:19:14 AM »
Yeah, because I rarely lose races in 150cc and Mirror MKDS unless I just got up, or something. -_- 250cc would be an excellent challenge.

I was once working on a Mario Kart game where, if you were bad at 50cc, you would unlock 25cc, then 10cc, but if you were good at 150cc, you would unlock 250cc and 500cc. Obviously, I ended up discarding the project.
If my son could decimate Lego cities with his genitals, I'd be [darn] proud.

The Chef

  • Super
« Reply #14 on: April 21, 2006, 09:56:06 AM »
Personally I think that 500cc would be a bit much.
Shouldn't there be 300cc, then 350cc, then 400cc and 450cc?

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