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Messages - Quasar

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31
Mario Chat / Re: SMRPG2 with rpg maker 95...
« on: July 27, 2001, 01:16:48 AM »
Cleared copy

Edited by - Quasar on 7/27/2001 12:38:28 AM

32
Mario Chat / Re: SMRPG2 with rpg maker 95...
« on: July 27, 2001, 01:16:26 AM »
Cleared copy

Edited by - Quasar on 7/27/2001 12:37:57 AM

33
Mario Chat / Re: SMRPG2 with rpg maker 95...
« on: July 27, 2001, 01:15:38 AM »
Cleared copy

Edited by - Quasar on 7/27/2001 12:37:29 AM

34
Mario Chat / Re: SMRPG2 with rpg maker 95...
« on: July 27, 2001, 01:14:50 AM »
Cleared copy

Edited by - Quasar on 7/27/2001 12:37:01 AM

35
Mario Chat / Re: SMRPG2 with rpg maker 95...
« on: July 27, 2001, 01:14:10 AM »
Oops. Due to a script error I couldn't tell if my message was posted or not, so it got reposted about 8 times apparently. I'm clearing out all the duplicates...

Quasar

Edited by - Quasar on 7/27/2001 12:33:56 AM

36
Mario Chat / Re: SMRPG2 with rpg maker 95...
« on: July 27, 2001, 01:13:23 AM »
A class is not a bad way to start learning a new programming language, but be aware that the topics they cover will mostly focus around syntax, basic structure, and IO, rather than "cool" stuff pertinent to games. Believe me though, you don't want to try to code serious apps like games in a language until you understand all the basics, because you'll be like I once was, sitting there staring blankly at the screen for hours ^_^

I know BASIC, C, C++, Java, JavaScript, ML, and MIPS assembly now, but 3 years ago I didn't know squat, so it doesn't take *too* long to get the hang of it, if you stick with it. I'm currently working on a VC++/SDL-based side scroller, Toad's Adventure ;)

Quasar

37
Mario Chat / Re: Game Boy Advance
« on: July 27, 2001, 12:36:02 AM »
I have the GBA, my feelings are mixed. I think Nintendo needs to make some more original games for it. Why can't we get a NEW Mario platformer? A switched back light would make it easier on the eyes and neck too, while saving battery power when its not needed. But Castlevania: CotM makes it worth it. I have it and Super Mario Advance, which has been a bit disappointing to me. They made some unnecessary changes to the gameplay, like how far the princess can float, that screw it up for oldschoolers. Its an ok game, it just could have been better.

Quasar

38
Mario Chat / Re: Paper Mario: Great or Crap?
« on: February 28, 2001, 05:21:22 PM »
Whoa really? I didn't know about that. Maybe they finally made up hehehe :)

James

39
Mario Chat / Re: "L is real."
« on: February 28, 2001, 05:13:10 PM »
daFunkster: I didn't know for a very long time. Its hard to read because its very low resolution to start with, and mip-mapped on top of that that prevent pixelization (which you need when you're gonna read something).

James

40
Mario Chat / Re: Paper Mario: Great or Crap?
« on: February 27, 2001, 12:09:02 PM »
You're certainly entitled to your opinions, but Donkey Kong Country makes it clear in the manual that Cranky is the new Donkey Kong's grandfather.

James

41
Mario Chat / Re: Paper Mario: Great or Crap?
« on: February 26, 2001, 09:36:07 PM »
"Okay, Quasar. Here's some more Paper Mario related questions:"

I'll do my best ;)

"1. Why is Bowser's head all bloated and puffy?"

No clue here man :) Maybe he thought it would look intimidating, and had Kammy cast a head-swelling spell on him ^_^

"2. Remember when stars were just little things you could pick up and be invincible for a couple seconds?"

Yep -- of course there are still stars that are in that business, I hear. Just doesn't pay as well as granting wishes I guess.

"3. Where the crappy hell is Wario?"

Maybe Wario 3 and Paper Mario are actually contemporary games, and thus our muscled anti-hero is still in a music box at this point -- or that theory failing, maybe he just doesn't care enough about Mario's doings to show up.

"4. Why can't I just have enough money to buy the frickin' game?"

Doh! I got lucky and still had some left-over x-mas money ;)

"5. Are the Koopa Kids dead?"

Nah I think Bowser just decided that they fumbled the ball one too many times and has them training hard back in the Koopa Kingdom for the next time he needs their help.

"6. What about Donkey Kong Jr.?"

Well he did resurface in Super Mario Kart, but that *was* a long time ago :) I think maybe he's like a dead-beat dad or something and is hiding from Cranky, who's still trying to collect child support for having to raise the new DK :)

"Thanks, Q-man. :D"

I always try my best! ^_^

James


42
Mario Chat / Re: "L is real."
« on: February 26, 2001, 09:21:04 PM »
The star in the courtyard says "Eternal Star", and that is an authoritative answer too, I'm not speculating here.

James

Edited by - Quasar on 2/26/2001 7:21:59 PM

43
Mario Chat / Re: Paper Mario: Great or Crap?
« on: February 22, 2001, 08:11:32 PM »
I'll try to answer your questions, but of course I'm no authority so its all open to interpretation ;)

"-Where is Kamek?"
Dead and buried is my theory. Kamek wasn't young in SMW2, and that was like at least 35 years before Paper Mario. There are always Magikoopa advisors to the Koopa throne, though, and Kammy is currently playing that role :->

"-Why can't Luigi come?"
I agree that its lame that he can't come along, but I think the issue at hand was game balance. Having two characters the power of Mario would make the game a lot easier. Of course they could have made it possible to switch between them before battles, but I'm sure people would have complained about that too...

"-Why so many different party members?"

I kind of like the variety myself, and they do at least each give one new important ability.

"Bow is the only "baddie" with a personality that even comes close to fitting."

Well I don't think they're really meant to be "baddies" -- its just that all members of their races aren't bad, just like the Pink Bobombs in Mario 64. There's a few good ;)

"-Where is Toad? Sheesh. Instead, they have that stupid little Twink star thingy. Blah."

I heard he's off training for his upcoming appearance in Toad's Adventure, which is a game I'm programming ;)

James

44
General Chat / Re: Why?
« on: February 21, 2001, 04:45:18 PM »
I imagine translating some game music to sheet music is a challenging process. I'm a composer and I've tried it a bit before and I know *I'm* not very good at it :)  I suppose it has a lot to do with what game you're dealing with too. Old NES stuff has fewer parts and uses distinct wave forms for most of them so its a cinch compared to something like Uematsu stuff that's fully symphonic. Game music also tends to bear a lot of 20th century music influences such as complex meters, polytonality, etc. This stuff is tougher to work out ;)

James

45
Site Discussion / Re: Age, Etc.
« on: February 21, 2001, 04:35:54 PM »
Guess I'll join in here too since I'm bored.

Age: 20
Location: Oklahoma State University
Current Occupation: Student / Hardcore gamer since c.1985
Future Occupation: Game Designer/Programmer

James

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