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« on: June 17, 2015, 11:42:24 PM »
I'm disheartened by the unrelenting torrent of Sticker Star hate that is this thread. Sticker Star was something far more interesting than "Paper Mario again. Again." Although you all aren't, I'm very glad Intelligent Systems refused to keep making the same thing over and over and over (e.g., the mind-numbingly repetitive M&L series)
Sticker Star was a JRPG where the only battle command was THROW. That's genius. No one -ever- uses THROW (because why use up limited items when you have many unlimited forms of attacking) so they were like "Fine in this game ALL YOU CAN DO IS THROW MWAHAHAH" and thus, the developer and player are both forced to finally actually explore the design space of THROW.
I also liked the heavy adventure-game elements to Sticker Star: having a large collection of inventory items and having to figure out what and where to use them in the environment to solve puzzles. Even the boss fights were basically puzzles. Mario's never really had an adventure-genre game and this was kind of one.
It was a side-effect of the THROW-based battle system but I also like the lack of XP and stats. **** stats. They were just created so you could feel like you were getting better in RPGs because they had no actual gameplay to -actually- get better at. Exploring, going through a story, solving puzzles, that's the actual good stuff. Numbers going up is just a psychological trick not meaningful content.
Also the paper world looked rad in 3D.