Show Posts

Messages | * Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - World 6 Retainer

Pages: [1]
1
Mario Chat / The Amazing Incredible SMB3 block code!
« on: April 24, 2009, 04:11:15 PM »
   Okay, if this got posted here, it was probably a long time ago so I'm gonna put it up now for the new folks at the least. You all know about the Game Genie code for SMB3 that lets you select worlds, powerups, and tons of items right? 

    Well this isn't that code.

     Remember the blue blocks that you can grab and then kick at enemies/blocks/etc? This code allows you to pull those blocks OUT OF ANYTHING. This is EXTREMELY FUN because:

  1: These blocks have all the kick of a hammer, but are much easier to use.

  2: A cheap and easy way to bust blocks sitting on the ground

  3: Boomboom (recurring fortress boss) explodes on contact with the blocks (he goes Boom Boom   hahahahahah I should take that show on the road.I'll be here all night. Tip your waitresses...   naw but seriously it looks like you just fired a rocket at him) and best of all, you can do this to him before the fight even starts. As soon as you trigger it, the orb will fall down, but it'll be upside down. Just take it as usual to complete the fort/unlock giant doors on the map

  4: Do this in front of solid obstacles to turn them into blocks. If you are small Mario, you'll be able to dig entire tunnels in the fortress stages, often taking shortcuts to Boomboom (who you can then make go Boomboom ahahahaha). This also makes the fortress in World 8 MUCH MUCH easier. You can also explore outside the first fortress in World 2 if you start "digging" to the left after the pipe to the second floor. Don't fall off though. 

  5: You can kill Bowser with them. (probably could do that with a hammer suit too but hey)


   So, here's the code:

AOSUZSSI  (source: GScentral)

   some roms may have map issues. otherwise if you do this on a real NES there should be no such issues.

Pages: [1]