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Messages - CoconutMikeNIke

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91
Forum Games / Re: The Pointless Topic!
« on: August 15, 2011, 06:37:17 PM »

92
Forum Games / Re: The Pointless Topic!
« on: August 15, 2011, 02:58:46 PM »
Seems to me you aren't enjoying the donuts enough, then.

93
Video Game Chat / Re: Favorite Video Game Song
« on: August 15, 2011, 02:57:01 PM »
I was going to embed these, but it would quickly take up so much space.  Because I am indecisive. Also, it's a bit all over the place and I'll likely remember more later, this was more thinking of one song, remembering another, then another, so on,
Escape from the City, from Sonic Adventure 2.  I listened to this song so many times, played the level easily hundreds of times.
E.G.G.M.A.N., also from Sonic Adventure 2.  This is one that I never really noticed until just a couple years ago, and only grew to love it years after I first played the game, but it's so catchy, and really, most of the Vocal tracks from SA2 could go here.
Red Hot Skull, from Sonic Adventure.  There is a very noticeable difference in the overall sound of the two SA games, and while I don't have a musical background and can't really describe it in the right terms, but it always seemed to me that the first had a much more Japanese music sound, while the second felt more American. What does this have to do with Red Hot Skull?  Not much, I just really like screeching and rhythm.
Halo, from, duh.  I don't know, I just really enjoy the old and new sounds mixing.  I don't care much for the Mjolnir Mix, though.  Original I think works better.
Staff Roll, from Super Mario 64.  A really light, emotional, almost retrospective sound to wind down what was for most of us here one of the quintessential games of our childhood.  It just comes off sounding like the musical equivalent to "And they live happily ever after".
A bunch of SMB3 songs, because I love the whole darn thing.  Especially the ending song.
Dire, Dire Docks, from Super Mario 64.  I hated this level.  I loathe water levels and any game developer that feels that weird controlling water levels are a must for games.  But this is utter brilliance of music.  Starts light, but works up to more and more...something.  So, pain in the tuches of a level, but great music to balance it.
Tick Tock Woods (Spring), from Banjo-Kazooie.  I enjoy the entirety of the Tick Tock Woods songs, but Spring is easily my favorite of them.  Lots of wood instruments, quick tempo, backed by cricket and bug noises, it just feels like spring.  Summer is good too, a little slower, with a, I don't know, trombone?. It feels like a more lethargic, oppressive heat sort of song, Fall has more strings, and frog and owls as backup, Winter bringing back the xylophone or whatever 'ting-ting'ing noise that was that Kirkhope also had in Freezeazy Peak, all very chilled, and a very slight bell sound, and the wind whistling, gives an almost alone feel, while still upbeat song.
Spiral Mountain, From the Banjo-Kazooie games.  Seriously, give me a game with Grant Kirkhope music, and I'll love it.  The man was the best Rare had, and it's a shame he left. But this is just a great song to start an adventure with, kinda goofy sounding like Banjo.
Carnival Night Zone, Act 1, from Sonic the Hedgehog 3.  I have not hidden my love of this level, and it's in no short part helped by the music.  Takes 'Entrance of the Gladiators', and makes it into a sinister metal monster of a circus.  The music, I think, is perfectly encapsulated by the red barrels.  Back and forth, rising and falling, kinda confusing, almost bothersome to the senses, but perfectly fitting together.
Boss Battle Theme, from Sonic the Hedgehog 2.  Mechanical, Maniacal, Terrifying, Terrific.  Another song that I listened to for so long.  The first level I would avoid damaging Robotnik for as long as I could just to hear this a bit longer.  I at one time knew what the number for this was on the sound check menu.  Still have it on my iPod.  It's a very intense theme, building up the grinding sounds until the climax when it drops back to the 'DUN-dun-dun-dun-DUN-dun-dun-dun"
Ending Credits, from Perfect Dark.  Another great song that fits very well with the game.  Raw, industrial sounding drums and guitar side by side futuristic wails, (it sounds like the thing used for the first Star Trek theme. What was it called?)  It fits really well with this dirty, corrupt society of espionage and super-corporations that just happens to also have a interstellar war going on.  Ending with Cassandra DeVries, cold-voice that she had.  Awesome.
Lucca, from Chrono Trigger.  I'm a huge sucker for fanfares.  Something about the powerful uplifting, triumphant sounds, and this is no exception.  And while I still enjoy the original, this cover is quite awesome.
Ultimate Koopa, from Super Mario 64.  You can take your One-Winged Angel, THIS is the most menacing final boss theme I've ever heard.  Let's face it, organs are the scariest sounding instruments ever.  Maybe that's the Christian upbringing speaking, but when you need a imposing, chilling, and just evil sounding musical piece, it's the top of the list. And this song is no exception. No ominous chanting, no strings, nothing but an organ, with a fast, higher set of notes, and low notes that are omnipresent and steady, which to my mind is a combination of the panic you feel facing off against a charging Koopa, and the underlying baser dread of the final showdown.
Prologue/Prelude/Main Theme, from Final Fantasy IV.  There are conflicting accounts for what this is actually called, and all the names that I have found for it are generic and used for songs across the whole series, so finding the right one becomes a bit of a pain.  Anyway.  Powerful, emotional, somber in it's triumph, just a very fine musical piece.  It may as well be the story all in itself, rise, fall, struggle, success.  Favorite of all the music of Final Fantasy.
Ain't That a Kick in the Head, from Fallout, by Dean Martin. Kinda cheating, because I just love Dean Martin, and one of the best parts of the newer Fallout games is the 40s and '50s music that really helps me get into the atmosphere.
Segata Sanshiro, from the Japanese Sega Saturn commercials.  I count this because this is the best advertising campaign that I can think of for anything ever. Again, like a handful of the previous entries, incredibly triumphant, powerful, and fantastically done fanfare for a machine.  Seriously, the Saturn would have sold like crazy if that was done here.  Don't even need to change it, just add the subtitles, and it would rock.

94
Fan Creations / Re: Brain Drippings and Comic pages
« on: August 12, 2011, 03:32:09 PM »
Well, sorry ShadowBrain, I appreciate the comment, and I meant to get back to you earlier, but I kept putting it off to try and say something clever, or post something new, and since I am not clever, as well as not actually finishing much that I can show off, it just sort of slid into the phase of "Well now it would be awkward to reply".  Anyway, another page was done, and I'm thinking I should just go ahead and put the pages up with the text, it seems like it would help get a bit more attention if people have some context for it all.


95
Forum Games / Re: You Freak Out, You Lose
« on: July 31, 2011, 04:49:36 PM »
Wait, CrossEyed, you only consider ONE of the people on that cover to be androgynous?

96
General Chat / Re: Two British guys go to Walmart for the first time
« on: July 28, 2011, 12:25:48 AM »
That was a fair bit less pretentious than I was expecting from a title including 'Two British guys X'.

97
General Chat / Re: Ana Somnia
« on: July 22, 2011, 11:26:28 AM »
It's well done, I think.  But it makes me think of the sorta animation of cold war Eastern Europe, with that whole absurd/abstract feeling, and I'm not really my cup of tea.

98
Video Game Chat / Re: All right now who do ya want in Smash Bros. 4
« on: July 17, 2011, 01:02:44 PM »
So, there are a few issues with this line of conversation that I think is hampering our ability to move on. 

1. Basing a games obsolesence solely on tournament play shows very little other than if you look hard enough you can probably find a Quackshot competition. It's not a standard meter nor are die hard fans that cling to a version the most valid representation of the fans.
2. SSB is actually already a decent example FOR them not becoming obsolete with each following title. Each title is different enough to the last for there to be plenty of people who have good reason to play the earlier ones. Whether it be physics, items, moves (both differing moves and the moves behaving differently), levels. But there's no reason someone would still be playing Street Fighter II Hyper Fighting. There might be people playing it, but everything it had was updated/fixed/made better in SSFIIT.
3. And finally, we're missing out on the fact that all past games of any series will become obsolete if Segata Sanshiro is playable in the next one, because it would cause an awesome-singularity of the interactive-entertainment medium.

99
Video Game Chat / Re: All right now who do ya want in Smash Bros. 4
« on: July 17, 2011, 12:58:22 AM »
Really, Original Ness made the original obsolete for tournament play.

100
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: July 17, 2011, 12:03:45 AM »
Aw man, I want Mouser to come back full swing in the Mario games. Also, was his name Stanley from Donkey Kong 3? Bring him back to this one.

101
Video Game Chat / Re: All right now who do ya want in Smash Bros. 4
« on: July 16, 2011, 02:57:38 PM »
<a href="https://www.youtube.com/watch?v=STk3jPQVjK0" target="_blank">https://www.youtube.com/watch?v=STk3jPQVjK0</a>

Sega Satan shiro!

102
Don't care about the Twilight one.

The second, by this point she probably owns a Wii.  Also, Ha Ha, newspapers.

103
General Chat / Re: High-Def Mario
« on: July 14, 2011, 02:56:25 PM »
I have fewer issues with always using Ash in these things, and more of a problem with them just making it dark, and more violent rather than a story that's actually interesting.  I would pay many times over if I was given a mature story of the characters I grew up watching and playing, especially if it was done as a sort of ending, some amount of closure for the characters. 

What I'm saying is I want a Pokemon "Dark Knight", not a Pokemon "Transformers".

104
General Chat / Re: Ultimate Birthday Compilation
« on: July 11, 2011, 01:46:02 PM »
 Birthday! Now go out,  buy tobacco products, gamble at casinos, and purchase things off late night TV!

105
Video Game Chat / Re: All right now who do ya want in Smash Bros. 4
« on: July 09, 2011, 07:12:23 PM »
What are we counting as 'unique'? Because I'd say that the difference between the three entries in the Street Fighter 4, and the fact you had to pay for each makes them unique, is little more than character additions and updates.  And that's fine. But I doubt you'll find very many competitions for Street Fighter 4 prime.  Smash already changes a good amount each game without changing so much so as to be convincingly a new series. It gives moderate graphics boost, a bunch more levels (in a game where the levels actually matter), more chars, items, modes.

I can't explain MK3, though, that's just awful.

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