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Messages - Silver Metaknight

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76
Mario Chat / Re: The Hardest Mario Game
« on: August 27, 2008, 02:04:18 PM »
The Mario Party series should have gotten rid of the button mashing and rotation mini-games.  They are what made the game so hard.

77
Mario Chat / Re: The Hardest Mario Game
« on: August 26, 2008, 08:27:06 PM »
There is another Mario game that I though was extremely hard, Mario Golf for the N64.  The hard part of the game is get character mode.  The A.I. is an absolute monster, it will be a character that beats your drive and it only gets anything below a birdie once in a blue moon, and the mode itself is very long and unforgiving.

78
Forum Games / Re: a game
« on: August 25, 2008, 12:58:39 PM »
Never seen a Mario creature poop.

79
Forum Games / Re: A Mario Story: You Add ONE Sentence to the Tale II
« on: August 24, 2008, 04:08:26 PM »
And Flurrie was hiding on the Great Fox!

80
Forum Games / Re: Movesets
« on: August 24, 2008, 02:12:08 PM »
Popple:

The shadow thief from Mario and Luigi: Superstar Saga makes a comeback!  Popple is a middleweight who fights like a lightweight, he is quick and has many swift attacks, but they lack power.

Costumes:
1:  Red with yellow lips.
2:  Blue with black lips.
3:  Brown with yellow lips.
4:  Orange with pink lips.

How to unlock:
Beat boss battles with Mario, Luigi, Peach, and Bowser on intense.

Ground Attacks:
A+A:  Popple will do a double jab.  This combos two times. 3-4 %

A+Forward: Popple will deliver a roundhouse kick.  9%

A+Up:  Popple will do an upwards headbutt. 9%

A+Down:  Popple will do a low kick. 7%

Dash attack:  Popple will lower his head to do a headbutt. 6%

Forward Smash:  Popple will swing his bag as if it were a baseball bat. 10-18%

Up Smash:  Popple will do a handstand and kick like a donkey.  11-20%

Down Smash:  Popple will do the Z+A move in Super Mario 64.  12-16%

Aerial Attacks:

A:  Popple will do a backwards flip.  7%

A+Forward:  (Meteor Smash.)  Popple will take his bag and spike it downwards.  14%

A+Up:  Popple will do an uppercut.  11%

A+Down:  Popple will do a kick that will thrust him downwards.  Make sure there is ground where you land.  13%

A+Back:  Popple will do a kick, kind off like Donkey Kong's.  15%

Throws

Grab:  Popple will grab his opponents with two arms.

Grab attack:  Popple will kick the opponent in the groin.  3%

Forward throw:  Popple will push the opponent away with a two legged kick.  10%

Back throw:  Popple will climb over the opponent and push him/her/it back with a backwards kick. 11%

Down throw:  Popple will tapdance on the opponent.  14%

Up throw:  Popple will spin the opponent around like Mario's back throw, then throws the opponent up.  9%

B attacks:

B-Junk toss:  Popple will reach into his bag and throw something random.  Its either a beanie, a bomb, a golden beanie (though its extremely rare), a posion mushroom, ir an item of some sort.  Popple's poison mushrooms are easier to tell apart from other mushrooms, but you you will stay shrunken longer if you eat it.  Beanies: 5%, Golden Beanies: 25%, Bombs: 10%

B+sideswipe:  Popple will quickly strike with his arm.  It he hits someone, then he will quickly take the item they are holding.  If you swipe a container, then you can take it contents. 5%

B+Down-Chuckola Shake:  Popple will shake up a bottle of Chuckola Cola, then release it when the player wants him to.  This move is similar to Mario's F.L.U.D.D., but Chuckola Shake pushes the opponent further back and does some damage, but it takes longer to charge.  1%, but it hits rapidly.

B-Up-Chuckola Launch:  This move is similar to Chuckola Shake, but Popple points it downwards instead up sideways.  The longer you shook up Chuckola Shake, the farther and faster Popple will launch, but you still get decent distance even if you didn't shake.  Popple can still attack even after using this move.  1%. but it his rapidly.

Final Smash:
Junk Parade:  Popple will throw his bag in the air and disappear in the background.  Stuff like Beanies, bombs, and poison mushrooms will rain down of they sky.  They can also go through platforms so no one is safe from this attack.  This attack has a high chance of damaging but a low chance of KOing. 

Taunts:

1.  Popple will yell that you fight like a rookie.
2.  Popple will do a tapdance.
3.  Popple will make an evil grin.

Victory poses:

1.  Popple will snicker with a menacing grin.
2.  Popple will do a dance with rookie (Bowser in his rookie suit)
3.  Popple will chug down a bottle of Chuckola Cola and will become bloated and will burp constantly.

Symbol:
The Mario symbol.

Snake's Codec:

Snake:  Hey, who is this creepy green thing?
Mei Ling:  That Popple, the self-proclaimed shadow thief.  He is steal anytime that he would find useful or valuable.
Snake:  Oh no! I realised I'm carrying around thousands of gadgets that he could easily swipe!  Maybe if I chant "Popple, no swiping" three times...
Mei Ling:  Snake, I seriously doubt that would work.  Anyways, he is constantly searching for a buddy he likes to call "rookie," like a buzzard seeks out a feast on the side of the road.
Snake:  Hmmm... I think that Popple and that purple crocodile I saw earlier would make a great team!
Mei Ling:  You mean Croco?  Nawww, I think that Popple and Ms. Mowz would make such a cute couple!
Snake:  Well, I just thankful he doesn't have any rookies at the moment!

81
Forum Games / Re: A Mario Story: You Add ONE Sentence to the Tale II
« on: August 24, 2008, 11:13:12 AM »
And Flurrie will make an appearance in the next Mario game.

82
Forum Games / Re: A Mario Story: You Add ONE Sentence to the Tale II
« on: August 23, 2008, 08:34:16 PM »
Except Bowser Jr., who cared alot.

83
Forum Games / Re: Movesets
« on: August 23, 2008, 04:44:09 PM »
General Scales:

The tyrant of Sauria is very cranky about his treatment at the end of SFA.  He moves very slow, but his attacks have lots of power and is extremely difficult to knock around thanks to his bulky body and his heavy armor.


Colors:
1.  Red scales with pink armor.
2.  Blue scales with yellow armor.
3.  Yellow scales with purple armor.
4.  Black scales with red armor.

How to unlock:  You must beat all of the single and double player events on hard.  Then beat the final single-player event on hard with either Fox, Falco, or Wolf.

Attacks:

A:  GS will jab with his fake claw.  This doesn't combo but has decent knockback.  10-12%

A+Forward:  GS swipe his sword horizontally.  13%

A+Down:  GS will do a tailwhip, may cause tripping.  7%

A+Up:  GS will swing his sword upwards in a 180 degrees angle. 14-15%

Dash attack:  GS will do a roundhouse kick. 16%

Forward Smash:  GS will stab with his sword.  This attack has a long reach but will leave GS vulnerable for a short time.  18-30%

Down Smash:  GS will raise his leg then stomp the ground.  This move is great for attacking opponents hanging on edges.  15-20%

Up Smash:  GS will squat down then spring up with a headbutt.  15-24%

Air+A:  GS will roll up in a ball and do a 360 spin, using his tail as a weapon.  8%

Forward+air+A:  GS will do a double kick.  10-12% per kick.

Down+air+A:  A meteor smash.  GS will stomp down using both feet.  15-16%

Backwards+air+A:  GS will swipe his sword backwards vertically, one of GS's faster moves.  10-12%

Up+air+A:  GS will swipe his fake claw upwards.  10-12%

Grab:  GS will grab the opponent by his/her/its neck.

Grab attack:  GS will strangle the opponent.  3%

Forward throw:  GS will throw his foe like a football.  10-12%

Backward throw:  GS will drop the foe behind him and GS attacks with a backslam.  14-16%

Down throw:  GS will drop the opponent to the ground and stomp on them.  15-17%

Up throw:  GS will throw the opponent down to the ground and will bounce up.  13-14%

B-SharpClaw:  GS will use a sharpclaw as a shield against projectiles.  GS can also throw the SharpClaw and use it as a projectile.  6%

B+Side-Saurian Spin:  This attack works like Link's up+B, but GS moves sideways instead of up.

B+Up-Hookclaw:  GS's fake claw will work like an upwards hookshot and act as a tether recovery.  Can be used as a grab to drag foes above you down.

B+Explosive Barrel:  The barrels work like the barrel's in this game, but they are explosive.  They can hurt GS too so be careful with them.  10%

Final Smash- RedEye King:  GS will summon the RedEye king for a short time.  RedEye king can't be damaged and can stomp on his foes.  He can also bite his foes and deal major damage.  Stomp: 20%, Bite: 35%

Taunts:

1.  "No one can defeat General Scales!"

2. "This planet will be under my command!"

3.  General Scales will roar.

Victory poses:

1.  General Scales will hold up one of the losers and will call his minions, then General Scales will feed his minions the loser.

2.  General Scales will look triumph and will laugh evilly.

3.  General Scales will shout:  "I am the superior being!"

Symbol:  The Starfox logo

Theme:  The Starfox theme

Snakes Codec:

Snake:  Whats up with that big green guy wearing a skirt?
Colonel:  That's General Scales Snake, he rules Sauira with an iron fist.  Both literally and figuratively.  But then Fox came in and put an end to his rule.
Snake:  There must have been one epic battle between Fox and Scales.
Colonel:  Actually, epic isn't the word you looking for,  Fox didn't even lay a finger on Scales.  Scales sort of gave up his spirit.
Snake:  What?  This guy must be a complete pushover!
Colonel:  Be careful Snake, Scales is very skilled in hand and sword combat.
Snake:  So, I still don't think he would stand much of a chance against modern weaponry,
Colonel: (Sighs) Snake, when will you learn to not underestimate you enemies?

84
Forum Games / Re: Movesets
« on: August 22, 2008, 01:59:59 PM »
Character:

Elmo:

The obnoxious red Muppet joins Brawl.  Light, slow, and weak; Elmo is the character to use if you want a challenge.

Colors: 
1. Blue with a purple nose.
2.  Green with a pink nose.
3.  Black with a white nose.
4.  Gold with a brown nose.

How to unlock:  Beat Subspace mode on intense and get 100%.

Attacks:

A: A simple slap.  2-3%

A+A: Elmo rapidly slaps the opponent.  1-2%

Forward+A:  Elmo performs a karate chop, cause a critical hit 20 % of the time. 2-3%, 15% (critical hit)

Up+A:  Elmo does a high kick like Snake's, but much less effective. 3-4%

Down+A:  Elmo rapidly pokes the opponents feet.  it does damage, but it doesn't make the opponent flinch.  1%

Dash attack:  Elmo flails his arms around, this move is similar to Luigi's dash in SSBM.  2%

Forward smash:  Elmo will perform a butt thrust like Luigi's end of the A-A-A combo.  The attack is short ranged, but this is one of Elmo's only K.O. moves.  9-14%

Up smash:  Elmo will lie on his back and move his legs like a bicycle.  Better for racking up damage than KOing.  10-20%

Down smash:  Elmo will flail around, the more you charge, the longer he flails.  8-15%

Air+A:  Elmo will do a kick, like Mario's air+A.  6-7%

Forward+air+A:  Elmo will clap with his legs.  8%

Downward+air+A:  Elmo will slap down.  2-3%

Up+air+A:  Elmo will clap up with his legs.  8%

Back+air+A:  Elmo will punch backwards like Captain Falcon.  6%

Grab:  Elmo will hug the opponent.

Grab attack:  Elmo will lick the opponent.  3%

Forward throw:  Elmo will headbutt the opponent.  6%

Backward throw:  Elmo will thrust the opponent backwards with his butt.  7%

Up throw:  Elmo will launch his opponent up with his legs.  5%

Down throw:  Elmo will slam the opponent with his body, like one of Bowser's throws.  8%

B-Tickle:  Elmo will tickle the opponent dropping defense and leaving the opponent paralyzed for a very short time, but this is a very short ranged attack.  0%

B+Side-Toss:  Elmo will throw a toddler at his opponents, the toddler will will walk around and occasionally damage the opponent ts with an annoying song.  6%, 3% (Annoying song.)

B+Up-Chicken Dance:  Elmo will put on his chicken suit and do a chicken dance.  If you hold down B,  Elmo will go up, if you let go, Elmo will go down.  2% (When the opponent gets slapped by a wing.

B+Down-Strip:  Elmo will rip his fur out and beg for his opponent to beat him up.  This will hurt Elmo and the only benefitcal thing is that the opponent might trip on Elmo's fur.  Elmo's fur can also be burned with fire attacks.  Elmo's fur grows back after a minute and after he dies.  1% (To Elmo.)

Final Smash-Elmo's song:  Elmo will sing one of his extremely annoying songs from his show.  This causes the other characters to go insane and will have messed up controls, they will also take some damage listening to the song.  The insanity wears of shortly after this song is over. 

Taunts:

1:  Elmo says "Elmo loves you"

2:  Elmo shouts: "Beat up Elmo, rip you fur out!"

3:  Elmo shakes and says: "Hahahahahahaha, that tickles!"

Victory poses:

1:  Elmo will laugh out loud and roll on the floor.

2:  Elmo will do the chicken dance.

3:  Elmo will rip his fur out and sing one of his annoying songs.

Symbol:  The Sesame Street Logo.

Victory theme:  Elmo's world song.

Snake's Codec:
Snake:  Why does this red sock keep referring himself in third person?
Octagon:  Snake, are you fighting Elmo?
Snake:  Elmo?  You mean that guy from Sesame Street? 
Octagon:  Snake, Elmo loves to dance and teach people how to do preschool stuff, and he absolutely loves to sing!
Snake:  So, what can he do combat-wise?
Octagon:  Well, he can, ugh... I don't really know.
Snake:  Can't think of any?  He must be a complete pushover!
Octagon:  Actually, that makes him even more deadlier because you don't know what he is going to do next!
Snake:  If he can do anything at all, which I doubt.


85
Fan Creations / Re: Mario's Real Face
« on: August 21, 2008, 03:55:59 PM »
Where are the ears?

86
Forum Games / Re: A Mario Story: You Add ONE Sentence to the Tale II
« on: August 21, 2008, 03:49:53 PM »
Then Mario threw a pokeball at the Mysterious Force!

87
Video Game Chat / Re: What's the worst videogame you've ever played?
« on: August 19, 2008, 02:14:20 PM »
-Mario Party 6: Because the microphone was so sucky and feeling like an idiot because I felt like I was talking to my Gamecube, and the feeling of "same ol', same ol', " gameplay-wise.
I thought that Mario Party 6 was an improvement.  Orbs were much better than capsules, but not as good as items.  The mic was a very minor part of the game and you don't even have to use it.  And the mini-games were better and had less luck in them.  And the single player was better than Mario Party 5's.  I though Mario Party 6 was one of the better Mario Parties for Gamecube.

88
Forum Games / Re: Fake SM64 cheats
« on: August 18, 2008, 10:17:16 PM »
How to play as Charizard.

First you must have 119 stars, the only one you must have to get is the 100 coins on Rainbow Ride, and you must be on slot D.  First you must watch all of the land before time sequels in order, then you have to collect 100 coins on Rainbow Ride with your eyes closed while chanting "I love Petrie!"   Then the Hamburgular will make an extremely dramatic entrance, and you have to do the moonwalk with him for an hour.  Afterwards, you will notice your star count is -1.  Then you talk to Toad and he will show you episodes of Pokemon.  After you watch every single one, go to the final Bowser level and collect all 8 coins without getting hit or dying.  If you did it right, Bowser will be watching Teletubbies.  If Bowser notices you, he will freak out and have a heart attack, so you win automatically!  Charizard will pop out of Bowser's TV and now you can play as Charizard! 

89
Mario Chat / Re: Mario Sports Games
« on: August 18, 2008, 09:26:07 PM »
I think Waluigi should have a role in a game other than a sport or party game.  Also I think Wart, Tatanga, and Stanley should get cameos.

90
Forum Games / Re: Post fake rumors for Super Mario Sunshine.
« on: August 18, 2008, 06:07:18 PM »
How to fight General Scales and play all the level in Super Mario 64.

Are you disappointed that you couldn't fight him in Starfox Adventures?  Well, you can now fight him!  First,  you must have all the shine sprites except the ones you get from blue coins, if you sold any of the blue coins for shine sprites, then you have to start over.  And you have to be wearing sunglasses, this is very important.  You must bounce on toadsworth's head 100 times, no more, no less.  After you do, Toadsworth will go on a rampage and you must chase him.  He will eventually crash into a wall and you must enter through the broken wall.  Toadsworth will be knocked out and there will be a giant door with Fox Mccloud guarding it.  Fox will ask for all the blue coins in the game, but make sure you are wearing sunglasses while you are giving the coins, if you are no wearing sunglasses then then Fox will say your are not cool enough and will shoot at you until you lose a life.  After you pay, the door will make a dramatic entrance and once you enter, you will be in an arena will General Scales making a very dramatic entrance.  General Scales is extremely tough and his attacks take away 3 hitpoints!  After you beat him,  General Scales will scream and turn into Princess Peach, and the transformation will scare off Bowser and his son, and Fox will reward you with 10 1-ups and fill you shine sprite count up to 120.  And the ending will play.  When you reenter the door you fought General Scales,  you can enter Princess Peach's castle with the levels from Super Mario 64, only this time the graphics are much better and you can use F.L.U.D.D. and ride Yoshi.  There will also be 120 stars to collect.  If you want to fight Scales again, all you have to do is talk to Fox again, but you have to wear sunglasses.

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