Poll

Which course in Super Mario 64 is your favorite?

Bob-omb Battlefield
5 (13.5%)
Whomp's Fortress
3 (8.1%)
Jolly Roger Bay
1 (2.7%)
Cool, Cool Mountain
0 (0%)
Big Boo's Haunt
1 (2.7%)
Hazy Maze Cave
1 (2.7%)
Lethal Lava Land
6 (16.2%)
Shifting Sand Land
1 (2.7%)
Dire, Dire Docks
0 (0%)
Snowman's Land
0 (0%)
Wet-Dry World
4 (10.8%)
Tall, Tall Mountain
3 (8.1%)
Tiny-Huge Island
1 (2.7%)
Tick-Tock Clock
4 (10.8%)
Rainbow Ride
1 (2.7%)
Bowser in the Dark World
1 (2.7%)
Bowser in the Fire Sea
1 (2.7%)
Bowser in the Sky
4 (10.8%)

Total Members Voted: 36

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Author Topic: Favorite Course in Super Mario 64  (Read 17629 times)

SolidShroom

  • Poop Man
« on: July 24, 2008, 12:14:46 AM »
Pretty self explanatory. When deciding, one should factor in the overall design, the fun factor of scoring stars, and special features or areas, etc.

My favorite is Wet-Dry World, because of the very neat water level ability, the multiple areas, and the cool stars.

This has been done before, but the topic is like 7 years old and not a poll so I decided not to bump it.

MEGAߥTE

  • In flames
« Reply #1 on: July 24, 2008, 12:20:17 AM »
None of them, but I do like the Bowser courses.

SolidShroom

  • Poop Man
« Reply #2 on: July 24, 2008, 12:26:33 AM »
I was initially going to add them, and given your response, I shall.

« Reply #3 on: July 24, 2008, 01:21:56 AM »
This is impossible. I'll comment on every course. But hey, don't let my post influence how other people post in this thread.

Bob-omb Battlefield: Fun, that nice "homey" feeling, the first time running up the mountain is always memorable. Pretty good.
Whomp's Fortress: Another good course.
Jolly Roger Bay: Although I think of this as a short course, it's memorable for the soothing music and trying to get over the fear of getting close to Unagi the eel. One day when I had a fever, I thought that playing in a cool course would be more healthy than going to Bowser in the Fire World, so I chose this. Seemed to help a little. So, good course again, but not as much to do as in the previous two courses.
Cool, Cool Mountain: This one gets a meh from me. I only play it for the penguin slide and jumping off a slope to land in Mama Penguin's spot 50 feet below. Baby penguin was cute at first. Until I kept losing the pipsqueak.
Big Boo's Haunt: Meh. The first time I played it, I had no idea what to do to progress. Even when I knew, it was something of a chore to get through the course. But the background for the level (the night and those gnarled trees in silhouette, all behind the high fence bordering the course) still rocks.
Hazy Maze Cave: Good. But jumping around without falling is something of a problem for me. And I used to run through the polluted maze as fast as I could. Dory's cute, but she's a moron when trying to control her.
Lethal Lava Land: Didn't like this one because it was easy to fall into the lava, but it was pretty varied throughout. I remember the top half of the area inside the volcano as being particularly treacherous, so that bumps it up a little.
Shifting Sand Land: Great, I really liked this one. One, it's awesome to just go anywhere using the Wing Cap or a shell. Jump kicking the vulture is a favorite pasttime of mine. Inside the pyramid is a lot of cool stuff. Only thing that detracts from it is that the quicksand inside the pyramid is really hard to jump out of for some reason. Hardest part is undoubtedly getting those red coins inside the pyramid, because it's more a leap of faith than anything else. Hey, am I the only one who, after turning around at the start to go fetch that 1UP, tried to see how far I could go in that direction before I slid into the quicksand?
Dire, Dire Docks: Meh. Short, and managing the maze of moving poles got annoying. And I find it very difficult to follow the manta ray. The only part I really liked was Bowser's sub. Imagine my disappointment when it went away.
Snowman's Land: I don't remember being overly fond of this level. I remember it more for losing my hat and freezing in the water though.
Wet-Dry World: Great level, lots of stuff to do, the different water levels mix things up. To this day, getting the star at the top of the area in that hidden-off area (you have to go past the black mesh wall in the corner to access the hidden-off area) is something that takes me forever to do because I keep forgetting how to get to the top level. It's also a personal favorite of mine ever since I saw that "Got Milk?" commercial where Mario keeps smashing his face into a block because he's not jumping high enough. What made that commercial even better was that you didn't need to know the game to understand and enjoy it - If you don't drink milk, you can't get up onto that high block that's sitting there mocking you. Drink milk, grow big and strong, and you can get up there with ease. Love the warped Mario music too. Oh, and I just realized they're playing with Rumble Paks in the controllers - I thought only Japan had a Rumble Pak version of the game.
Tall, Tall Mountain - Lots of stuff to do. You knew intuitively that there was going to be a Star at the top of the mountain, so that's probably the first thing you did. Great course.
Tiny-Huge Mountain - The huge and small dynamic add a lot to this course. Merely jumping up to the top of the level while big is one thing. The long trek to get to the top while small is even better. I remember laughing when I turned big and squashed Koopa the Quick with a hop. More enjoyable than Shifting Sand Land.
Tick-Tock Clock - This is my favorite out of all of them because no matter how many times I try it, it's always a challenge to get to the top. I've tried doing it on stop, slow, normal, and fast. I bet it's possible to get to the top with everything going fast. I also did a few unusual things of my own on this course. One, I simply dropped down from above to the star in the alcove (where you normally have to stand on the moving hand and wait until it gets to the alcove). Another was standing underneath the conveyor belt with the Thwomp on it (leads to I think Star 4... one of the final three stars anyway), and then getting on top of the conveyor belt from there using nothing but wall kicks. It was very difficult for me to do, but I knew it was possible, and eventually I did it. I have yet to wall-kick my way to the top of the castle where Yoshi is though.
Rainbow Ride - Conversely, I hated this course because it's so easy to fall to the great beyond. And the first time I played it, I got that feeling of "wow, how on Earth am I going to get to the different places". I remember trying to leap onto the top of a few things lying out in the middle of nowhere, sometimes I succeeded, sometimes not. Getting that star with the inverted pyramids is incredibly difficult though.
Bowser in the Dark World - Pretty good for a Bowser level. Twists and turns everywhere, your first time navigating the seesaws and leaping onto the arches overhead... oh, and your first time being on that thin edge to get a red coin, then jumping from there back onto a seesaw.
Bowser in the Fire Sea - I used to hate this, but it's not too hard to get through this course anymore. I don't really like it since it's just an obstacle course, but a few times I've tried landing right on the fringes of the pools of lava to see if I could walk across them. No luck. Then I see a speed walkthrough of someone flying through the stage right along the fringe of the pool, which was a thing of beauty.
Bowser in the Sky - Meh. But a speed walkthrough makes me realize just how much of this course can simply be skipped if you knew in advance where each platform was.

Looks like my favorite course is Tick Tock Clock, followed by either Wet Dry World or Tiny-Huge Mountain.
You didn't say wot wot.

Suffix

  • Steamed
« Reply #4 on: July 24, 2008, 01:29:12 AM »
This is something I've actually thought a lot about. At first, it feels like a toss-up between Hazy Maze Cave, Wet-Dry World, Big Boo's Haunt, and Shifting Sand Land, but when I remember the first time I discovered the underground town of Wet-Dry World, I just stop thinking altogether about the other places and how I love manipulating the water level, and how I felt when I discovered that town.

Trainman

  • Bob-Omg
« Reply #5 on: July 24, 2008, 09:02:55 AM »
Why is everyone amazed at Wet-Dry World and its Famicom themed water level switches? Fun, but small. I like the bigger levels...Shifting Sand Land, Tall, Tall Mountain, especially and the fun slide almost at the top, and Hazy Maze Cave to name a few.

Oh and L is real 2041.
Formerly quite reasonable.

Markio

  • Normal
« Reply #6 on: July 24, 2008, 10:59:46 AM »
What I enjoyed most about Wet-Dry World was the music and the background you could see when, say, you were firing the cannon.  It looks like some sort of underwater metropolis.

But that's not my favorite level.  My favorite level is for some reason Tall, Tall Mountain.  It's the only level with large floating mushrooms, and it's multi-level; just like the older Super Mario Bros. games.  The level feels like what a 3D platformer should feel like.  There were also so many 1-ups in that level, as well as numerous tricks one could attempt from Walton Dell's site.

As for my least favorite, I'd probably say Dire, Dire Docks.  I think it's a tad boring, with just two areas.  Although when collecting a hundred coins, I like to get a red coin at the end, so that you get the star while on one of the poles.  That way, Mario suddenly falls to the bottom of the level and does the pose he would do on ground, except he's underwater.  I also used to be afraid of Big Boo's Haunt, and Hazy Maze cave used to be difficult.  But those two levels are cool.
"Hello Kitty is cool, but I like Keroppi the best."

BP

  • Beside Pacific
« Reply #7 on: July 24, 2008, 05:26:51 PM »
Favorite, maybe Lethal Lava Land for the great fun of shell-surfing in lava.

Dire Dire Docks is a really horrible level. Really.

Trainman, don'tcha know what that statue says? "Giant dead Dodongo... when it sees red, a new way to go will open." Or something like that.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

N64 Chick

  • one ticked chick
« Reply #8 on: July 24, 2008, 06:04:13 PM »
Darn. I was going to say Wet-Dry World, but now with penguinwizard's analysis, I can't pick. I agree with everyone that says that Dire Dire Docks is boring though. I also recall being terrified of Lethal Lava Land and would try to avoid it like the plague. Now I sorta like the stage because of all the stupid things you can do there such as crashing the shell into the rolling log. Try it sometime. It's kinda funny.

Man I love this game. As well as that Got Milk? commercial. Speaking of that. Notice that only the girl is playing while the boy just stuffs his face with popcorn. I guess she's an N64 chick like me. XD
Fangirling over Luigi since 1999.

The Chef

  • Super
« Reply #9 on: July 24, 2008, 06:11:35 PM »
Tick Tock Clock is my favorite. Mechanical levels are scarce in Mario games.

Turtlekid1

  • Tortuga
« Reply #10 on: July 24, 2008, 08:04:16 PM »
I chose Whomp's Fortress.  It's just a nice simple course complete with a fun mini-boss.
"It'll say life is sacred and so is death
but death is life and so we move on"

Reading

  • is FUNdamental
« Reply #11 on: July 24, 2008, 08:29:04 PM »
Super Mario 64 was my first video game, and the psychological thrill of playing it was probably something I'll never experience in a game again. It was about three years before I finally got the final, 120th Power Star. It never takes me that long to beat a game now.

I loved all the courses in different ways. I have to say my favorites are Bob-omb Battlefield (it's the first and it was special), Hazy Maze Cave (lots of different rooms and secret passages), Shifting Sand Land (the pyramid was cool, and so is the Eyerock boss fight), Wet-Dry World (what everyone else said), Tall Tall Mountain (I like climbing, and the slide was great), and Tick Tock Clock (it's...so...mechanical).

Speaking of Hazy Maze Cave, they completely ruined it in Super Mario 64 DS. When you drop from the pole to the Work Elevator room, the music switches to its more creepy underground variation and retains this for the passage to the Black Hole elevator as well as part of the Work Elevator room along two of the walls. And then you go in the little passage to the door leading to the Hazy Maze, and the music suddenly goes back to normal...and then you enter the door to the Hazy Maze entrance area, and there's that creepy music again! The Work Elevator room just wasn't meant to have the creepy music variation, and at intervals that don't even make sense on top of it. The creepy music creates a great atmosphere in the underground lake area past the Black Hole, and I was a bit scared of that area in the original the first time I did it-an empty path leading to a large lake and this huge dinosaur thing...and then in SM64DS they put three Goombas there. Why must they interfere with my childhood fears!

And Dorrie looks like some mutated geeky Yoshi. Nowhere near as scary as the original.
« Last Edit: July 24, 2008, 08:30:53 PM by Reading »
We went to see them for the first time in 5 years because they were going away for 3 years.

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #12 on: July 25, 2008, 06:16:28 AM »
Well, SM64DS just about destroyed most of my good memories of the game, but I'm pretty sure Lethal Lava Land was my favorite, for the shell-surfing. Though I also used to do a lot of shell-surfing in Shifting Sand Land, on the insta-kill quicksand, up the pillars, around the pyramid. That was a lot of fun too.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

BP

  • Beside Pacific
« Reply #13 on: July 25, 2008, 12:33:40 PM »
How can your memories of anything be destroyed by something new, unless it's a brainwashing device or something? I think SM64DS is ridiculously underrated/underappreciated.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #14 on: July 25, 2008, 12:49:58 PM »
I like Whomp's Fortress and Tall Tall Mountain. Oh, I can't forget Lethal Lava Land too. (Fire surfing FTW!)

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