Poll

Which course in Super Mario 64 is your favorite?

Bob-omb Battlefield
5 (13.5%)
Whomp's Fortress
3 (8.1%)
Jolly Roger Bay
1 (2.7%)
Cool, Cool Mountain
0 (0%)
Big Boo's Haunt
1 (2.7%)
Hazy Maze Cave
1 (2.7%)
Lethal Lava Land
6 (16.2%)
Shifting Sand Land
1 (2.7%)
Dire, Dire Docks
0 (0%)
Snowman's Land
0 (0%)
Wet-Dry World
4 (10.8%)
Tall, Tall Mountain
3 (8.1%)
Tiny-Huge Island
1 (2.7%)
Tick-Tock Clock
4 (10.8%)
Rainbow Ride
1 (2.7%)
Bowser in the Dark World
1 (2.7%)
Bowser in the Fire Sea
1 (2.7%)
Bowser in the Sky
4 (10.8%)

Total Members Voted: 36

Print

Author Topic: Favorite Course in Super Mario 64  (Read 17626 times)

SolidShroom

  • Poop Man
« on: July 24, 2008, 12:14:46 AM »
Pretty self explanatory. When deciding, one should factor in the overall design, the fun factor of scoring stars, and special features or areas, etc.

My favorite is Wet-Dry World, because of the very neat water level ability, the multiple areas, and the cool stars.

This has been done before, but the topic is like 7 years old and not a poll so I decided not to bump it.

MEGAߥTE

  • In flames
« Reply #1 on: July 24, 2008, 12:20:17 AM »
None of them, but I do like the Bowser courses.

SolidShroom

  • Poop Man
« Reply #2 on: July 24, 2008, 12:26:33 AM »
I was initially going to add them, and given your response, I shall.

« Reply #3 on: July 24, 2008, 01:21:56 AM »
This is impossible. I'll comment on every course. But hey, don't let my post influence how other people post in this thread.

Bob-omb Battlefield: Fun, that nice "homey" feeling, the first time running up the mountain is always memorable. Pretty good.
Whomp's Fortress: Another good course.
Jolly Roger Bay: Although I think of this as a short course, it's memorable for the soothing music and trying to get over the fear of getting close to Unagi the eel. One day when I had a fever, I thought that playing in a cool course would be more healthy than going to Bowser in the Fire World, so I chose this. Seemed to help a little. So, good course again, but not as much to do as in the previous two courses.
Cool, Cool Mountain: This one gets a meh from me. I only play it for the penguin slide and jumping off a slope to land in Mama Penguin's spot 50 feet below. Baby penguin was cute at first. Until I kept losing the pipsqueak.
Big Boo's Haunt: Meh. The first time I played it, I had no idea what to do to progress. Even when I knew, it was something of a chore to get through the course. But the background for the level (the night and those gnarled trees in silhouette, all behind the high fence bordering the course) still rocks.
Hazy Maze Cave: Good. But jumping around without falling is something of a problem for me. And I used to run through the polluted maze as fast as I could. Dory's cute, but she's a moron when trying to control her.
Lethal Lava Land: Didn't like this one because it was easy to fall into the lava, but it was pretty varied throughout. I remember the top half of the area inside the volcano as being particularly treacherous, so that bumps it up a little.
Shifting Sand Land: Great, I really liked this one. One, it's awesome to just go anywhere using the Wing Cap or a shell. Jump kicking the vulture is a favorite pasttime of mine. Inside the pyramid is a lot of cool stuff. Only thing that detracts from it is that the quicksand inside the pyramid is really hard to jump out of for some reason. Hardest part is undoubtedly getting those red coins inside the pyramid, because it's more a leap of faith than anything else. Hey, am I the only one who, after turning around at the start to go fetch that 1UP, tried to see how far I could go in that direction before I slid into the quicksand?
Dire, Dire Docks: Meh. Short, and managing the maze of moving poles got annoying. And I find it very difficult to follow the manta ray. The only part I really liked was Bowser's sub. Imagine my disappointment when it went away.
Snowman's Land: I don't remember being overly fond of this level. I remember it more for losing my hat and freezing in the water though.
Wet-Dry World: Great level, lots of stuff to do, the different water levels mix things up. To this day, getting the star at the top of the area in that hidden-off area (you have to go past the black mesh wall in the corner to access the hidden-off area) is something that takes me forever to do because I keep forgetting how to get to the top level. It's also a personal favorite of mine ever since I saw that "Got Milk?" commercial where Mario keeps smashing his face into a block because he's not jumping high enough. What made that commercial even better was that you didn't need to know the game to understand and enjoy it - If you don't drink milk, you can't get up onto that high block that's sitting there mocking you. Drink milk, grow big and strong, and you can get up there with ease. Love the warped Mario music too. Oh, and I just realized they're playing with Rumble Paks in the controllers - I thought only Japan had a Rumble Pak version of the game.
Tall, Tall Mountain - Lots of stuff to do. You knew intuitively that there was going to be a Star at the top of the mountain, so that's probably the first thing you did. Great course.
Tiny-Huge Mountain - The huge and small dynamic add a lot to this course. Merely jumping up to the top of the level while big is one thing. The long trek to get to the top while small is even better. I remember laughing when I turned big and squashed Koopa the Quick with a hop. More enjoyable than Shifting Sand Land.
Tick-Tock Clock - This is my favorite out of all of them because no matter how many times I try it, it's always a challenge to get to the top. I've tried doing it on stop, slow, normal, and fast. I bet it's possible to get to the top with everything going fast. I also did a few unusual things of my own on this course. One, I simply dropped down from above to the star in the alcove (where you normally have to stand on the moving hand and wait until it gets to the alcove). Another was standing underneath the conveyor belt with the Thwomp on it (leads to I think Star 4... one of the final three stars anyway), and then getting on top of the conveyor belt from there using nothing but wall kicks. It was very difficult for me to do, but I knew it was possible, and eventually I did it. I have yet to wall-kick my way to the top of the castle where Yoshi is though.
Rainbow Ride - Conversely, I hated this course because it's so easy to fall to the great beyond. And the first time I played it, I got that feeling of "wow, how on Earth am I going to get to the different places". I remember trying to leap onto the top of a few things lying out in the middle of nowhere, sometimes I succeeded, sometimes not. Getting that star with the inverted pyramids is incredibly difficult though.
Bowser in the Dark World - Pretty good for a Bowser level. Twists and turns everywhere, your first time navigating the seesaws and leaping onto the arches overhead... oh, and your first time being on that thin edge to get a red coin, then jumping from there back onto a seesaw.
Bowser in the Fire Sea - I used to hate this, but it's not too hard to get through this course anymore. I don't really like it since it's just an obstacle course, but a few times I've tried landing right on the fringes of the pools of lava to see if I could walk across them. No luck. Then I see a speed walkthrough of someone flying through the stage right along the fringe of the pool, which was a thing of beauty.
Bowser in the Sky - Meh. But a speed walkthrough makes me realize just how much of this course can simply be skipped if you knew in advance where each platform was.

Looks like my favorite course is Tick Tock Clock, followed by either Wet Dry World or Tiny-Huge Mountain.
You didn't say wot wot.

Suffix

  • Steamed
« Reply #4 on: July 24, 2008, 01:29:12 AM »
This is something I've actually thought a lot about. At first, it feels like a toss-up between Hazy Maze Cave, Wet-Dry World, Big Boo's Haunt, and Shifting Sand Land, but when I remember the first time I discovered the underground town of Wet-Dry World, I just stop thinking altogether about the other places and how I love manipulating the water level, and how I felt when I discovered that town.

Trainman

  • Bob-Omg
« Reply #5 on: July 24, 2008, 09:02:55 AM »
Why is everyone amazed at Wet-Dry World and its Famicom themed water level switches? Fun, but small. I like the bigger levels...Shifting Sand Land, Tall, Tall Mountain, especially and the fun slide almost at the top, and Hazy Maze Cave to name a few.

Oh and L is real 2041.
Formerly quite reasonable.

Markio

  • Normal
« Reply #6 on: July 24, 2008, 10:59:46 AM »
What I enjoyed most about Wet-Dry World was the music and the background you could see when, say, you were firing the cannon.  It looks like some sort of underwater metropolis.

But that's not my favorite level.  My favorite level is for some reason Tall, Tall Mountain.  It's the only level with large floating mushrooms, and it's multi-level; just like the older Super Mario Bros. games.  The level feels like what a 3D platformer should feel like.  There were also so many 1-ups in that level, as well as numerous tricks one could attempt from Walton Dell's site.

As for my least favorite, I'd probably say Dire, Dire Docks.  I think it's a tad boring, with just two areas.  Although when collecting a hundred coins, I like to get a red coin at the end, so that you get the star while on one of the poles.  That way, Mario suddenly falls to the bottom of the level and does the pose he would do on ground, except he's underwater.  I also used to be afraid of Big Boo's Haunt, and Hazy Maze cave used to be difficult.  But those two levels are cool.
"Hello Kitty is cool, but I like Keroppi the best."

BP

  • Beside Pacific
« Reply #7 on: July 24, 2008, 05:26:51 PM »
Favorite, maybe Lethal Lava Land for the great fun of shell-surfing in lava.

Dire Dire Docks is a really horrible level. Really.

Trainman, don'tcha know what that statue says? "Giant dead Dodongo... when it sees red, a new way to go will open." Or something like that.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

N64 Chick

  • one ticked chick
« Reply #8 on: July 24, 2008, 06:04:13 PM »
Darn. I was going to say Wet-Dry World, but now with penguinwizard's analysis, I can't pick. I agree with everyone that says that Dire Dire Docks is boring though. I also recall being terrified of Lethal Lava Land and would try to avoid it like the plague. Now I sorta like the stage because of all the stupid things you can do there such as crashing the shell into the rolling log. Try it sometime. It's kinda funny.

Man I love this game. As well as that Got Milk? commercial. Speaking of that. Notice that only the girl is playing while the boy just stuffs his face with popcorn. I guess she's an N64 chick like me. XD
Fangirling over Luigi since 1999.

The Chef

  • Super
« Reply #9 on: July 24, 2008, 06:11:35 PM »
Tick Tock Clock is my favorite. Mechanical levels are scarce in Mario games.

Turtlekid1

  • Tortuga
« Reply #10 on: July 24, 2008, 08:04:16 PM »
I chose Whomp's Fortress.  It's just a nice simple course complete with a fun mini-boss.
"It'll say life is sacred and so is death
but death is life and so we move on"

Reading

  • is FUNdamental
« Reply #11 on: July 24, 2008, 08:29:04 PM »
Super Mario 64 was my first video game, and the psychological thrill of playing it was probably something I'll never experience in a game again. It was about three years before I finally got the final, 120th Power Star. It never takes me that long to beat a game now.

I loved all the courses in different ways. I have to say my favorites are Bob-omb Battlefield (it's the first and it was special), Hazy Maze Cave (lots of different rooms and secret passages), Shifting Sand Land (the pyramid was cool, and so is the Eyerock boss fight), Wet-Dry World (what everyone else said), Tall Tall Mountain (I like climbing, and the slide was great), and Tick Tock Clock (it's...so...mechanical).

Speaking of Hazy Maze Cave, they completely ruined it in Super Mario 64 DS. When you drop from the pole to the Work Elevator room, the music switches to its more creepy underground variation and retains this for the passage to the Black Hole elevator as well as part of the Work Elevator room along two of the walls. And then you go in the little passage to the door leading to the Hazy Maze, and the music suddenly goes back to normal...and then you enter the door to the Hazy Maze entrance area, and there's that creepy music again! The Work Elevator room just wasn't meant to have the creepy music variation, and at intervals that don't even make sense on top of it. The creepy music creates a great atmosphere in the underground lake area past the Black Hole, and I was a bit scared of that area in the original the first time I did it-an empty path leading to a large lake and this huge dinosaur thing...and then in SM64DS they put three Goombas there. Why must they interfere with my childhood fears!

And Dorrie looks like some mutated geeky Yoshi. Nowhere near as scary as the original.
« Last Edit: July 24, 2008, 08:30:53 PM by Reading »
We went to see them for the first time in 5 years because they were going away for 3 years.

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #12 on: July 25, 2008, 06:16:28 AM »
Well, SM64DS just about destroyed most of my good memories of the game, but I'm pretty sure Lethal Lava Land was my favorite, for the shell-surfing. Though I also used to do a lot of shell-surfing in Shifting Sand Land, on the insta-kill quicksand, up the pillars, around the pyramid. That was a lot of fun too.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

BP

  • Beside Pacific
« Reply #13 on: July 25, 2008, 12:33:40 PM »
How can your memories of anything be destroyed by something new, unless it's a brainwashing device or something? I think SM64DS is ridiculously underrated/underappreciated.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #14 on: July 25, 2008, 12:49:58 PM »
I like Whomp's Fortress and Tall Tall Mountain. Oh, I can't forget Lethal Lava Land too. (Fire surfing FTW!)

goodie

  • Nike and Reebok
« Reply #15 on: July 25, 2008, 03:48:13 PM »
I think my favorite is Bowser In The Sky. I like the other Bowser stages, as well. I like that they consist of more traditional platforming, as opposed to going around doing things to get stars.
576f726c6420392069732061207365637265742e

« Reply #16 on: July 25, 2008, 05:18:12 PM »
Woops, I made a mistake with my vote can I change it to "Wet Dry World"?
« Last Edit: July 25, 2008, 05:51:26 PM by nensondubois »
ROM hacking with a slice of life.

« Reply #17 on: July 25, 2008, 08:39:15 PM »
That's Tiny-Huge Island.

« Reply #18 on: July 26, 2008, 10:48:56 AM »
I like exploring the levels, so they're all fun (even dire, dire docks). If I had to choose, my favorite would be Bob-omb battlefield because I gave it an awesome backstory.
In Soviet Russia, Pokemon chooses you!

Kimimaru

  • Max Stats
« Reply #19 on: July 27, 2008, 04:10:48 PM »
I'd have to say Tall Tall Mountain, Whomp's Fortress, and Tiny Huge Island are my favorites. I enjoy the owl in Whomp's Fortress because he's rare in the game and you can fly with him. I like secret slide and the many places to explore in Tall Tall Mountain. Tiny Huge Island's big and small themes are a treat in variety, and Wiggler is nice to see too.
The Mario series is the best! It has every genre in video games but RTS'! It also has a plumber who does different roles, a princess, and a lot of odd creatures who don't seem to poop!

Markio

  • Normal
« Reply #20 on: July 27, 2008, 04:24:01 PM »
My favorite part of Whomp's Fortress is trying to long jump from the fortress to the caged island; wall-kicking to the Into the Wild Blue star; getting the eight red coin on the floating island, and then jumping and falling onto the red coin star without touching the ground.
"Hello Kitty is cool, but I like Keroppi the best."

MushroomJunkie

  • He's serious
« Reply #21 on: August 17, 2008, 02:54:27 PM »
Mine is Bowser in Dark World.  It looked like such a dark, deep cave that probably had many freakish creatures lurking in the darkest depths of it that mario never went to.
Probably likes Sonic games better than anyone else on the fungi forums.

« Reply #22 on: August 17, 2008, 07:02:00 PM »
I remember a Got Milk commercial where Mario was tired so he jumped out of the game and into the player's refrigerator and jumped back in and he was so huge and finished the level. Wait, I found a video for the exact commercial. holy casserole! I noticed something in this I didn't notice when I first saw the commercial when I was like 10 or so. If you look at the TV at 00: 02 I think the first Bowser course is shown instead for some odd reason.
http://www.youtube.com/watch?v=p1vM3xIUe9s
ROM hacking with a slice of life.

Koopaslaya

  • Kansas
« Reply #23 on: August 17, 2008, 08:28:49 PM »
I have always been a fan of Tall, Tall Mountain. I remember when I first found the secret slide after bumping into the fake wall. Magical times.

Although I have always enjoyed Tall, Tall Mountain, Whomp's Fortress has been my favorite since I bought the game back in the 90s. I explored there a lot when I was younger, so I guess that hanging out there now brings me back to simpler times. I like being reminded that there was a time before college and high school when being alive was so much easier (and cheaper, too).
Εὐθύνατε τὴν ὁδὸν Κυρίου

MushroomJunkie

  • He's serious
« Reply #24 on: August 17, 2008, 09:32:45 PM »
Quote
remember a Got Milk commercial where Mario was tired so he jumped out of the game and into the player's refrigerator and jumped back in and he was so huge and finished the level.

You know!  I remember watching that commercial when I was six or seven years old!  I used to love that commercial alot cause its when I was first getting into mario!!  I totally forgot about it thanks for bring back some good memorys!
Probably likes Sonic games better than anyone else on the fungi forums.

ShadowBrain

  • Ridiculously relevant
« Reply #25 on: August 17, 2008, 09:42:14 PM »
Classic commercial. I envied those kids and their special version of SM64 with better graphics and smacking-against-a-wall animations.
"Mario is your oyster." ~The Chef

« Reply #26 on: August 18, 2008, 08:12:51 AM »
I never really thought about which course was my favorite, I suppose I'd pick Tall Tall Mountain,
No image sigs? =(

Turtlekid1

  • Tortuga
« Reply #27 on: August 18, 2008, 12:34:50 PM »
Classic commercial. I envied those kids and their special version of SM64 with better graphics and smacking-against-a-wall animations.

Never mind the fact that their version's Mario can break the fourth wall...
"It'll say life is sacred and so is death
but death is life and so we move on"

« Reply #28 on: August 18, 2008, 01:09:04 PM »
I would love to get a copy of that version! Mario jumping over my walls like MIPS. Pure madness!
ROM hacking with a slice of life.

« Reply #29 on: August 18, 2008, 09:49:36 PM »
This is quite possibly the most difficult decision of my life... Can we change our votes once they've been cast?
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

« Reply #30 on: August 19, 2008, 03:15:30 PM »
Yes you can with the blue "Remove vote" link at the bottom of the poll.
ROM hacking with a slice of life.

« Reply #31 on: August 19, 2008, 10:00:38 PM »
Hehe, thanks.  I can't see that link because I've yet to cast my precious vote.  Now that I know it's there, I'm going with... Bob-omb Battlefield!  Reason being, if I had to whittle down Mario 64 to a single course--leaving out all others--I'd want it to be this one.  Well, that's not the reason I chose it--more like the method.  And yes, you can consider it faulty if you like, but it's the only way I could possibly deal with such an impossible question.
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

BriGuy92

  • Luck of the Irish
« Reply #32 on: August 20, 2008, 10:00:22 AM »
I chose Jolly Roger Bay. That was the course I always had the most fun on, and the music is really pleasant. And it always sticks in my head.
Know the most important contribution of the organ Fund science girls type. It's true!

ShadowBrain

  • Ridiculously relevant
« Reply #33 on: August 20, 2008, 10:04:28 AM »
Hmm... I haven't posted here yet because I really thought about it and, even though SM64 is indeed a great, classic game, I just can't think of any levels that really resonate as something I'd want to go back and play.

However, Big Boo's Haunt was creepy-cool. All those other "courses" got nothin' on a man-eating piano, a haunted merry-go-round, and giant, disembodied eyeballs.
"Mario is your oyster." ~The Chef

« Reply #34 on: August 20, 2008, 10:56:22 AM »
Wet Dry World I chose.
ROM hacking with a slice of life.

« Reply #35 on: August 20, 2008, 11:40:07 AM »
First post!

I voted Bowser in the Sky, since my favorite games ever are the 2D Mario games, and the Bowser levels are basically  the same: keep jumping from point A until you get to point B.  I like the final stage the best because it's the longest and most difficult.  Not to mention how dramatic it feels to be climbing higher and higher...
Then the hardest battle with the Koopa King occurs, which is combined with epic music, the best song in the game.

« Reply #36 on: August 20, 2008, 08:27:45 PM »
I like the final stage the best because it's the longest and most difficult.  Not to mention how dramatic it feels to be climbing higher and higher...
OK, now I've gotta ask:  Does anyone else have a set routine in how they change the camera for the Bowser courses?  I always change it in the same way--a routine that evolved out of dozens of play-throughs.
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

Turtlekid1

  • Tortuga
« Reply #37 on: August 21, 2008, 07:35:26 AM »
Routine?  Why yes, I have one.  Whether I can remember it is a different matter.
"It'll say life is sacred and so is death
but death is life and so we move on"

Mario Maniac

  • Loose buttons
« Reply #38 on: August 21, 2008, 10:15:18 AM »
Hmm... For my favorite courses, I would have to say:
- Bob-Omb Battlefield (Bob-Ombs are cool, and riding around on the Koopa shell is so fun)
- Tiny Huge Island (you go from giant to tiny just by jumping into pipes)
- Tick Tock Clock (changing the tempo of the moving parts is so fun), and all of the Bowser courses

For my least favorites I choose:
- Dire Dire Docks (trying to swim into the Manta Ray's rings while the whirlpool is pulling you in is so difficult, as is trying to open the chests in the same area)
- Lethal Lava Land (falling into the lava while trying to fight the Big Bully is really frusterating)
- Tall Tall Mountain (really boring course with nothing to do except climb)
People who like video games should also like Nintendo. People who don't like Nintendo obviously don't like video games.

Koopaslaya

  • Kansas
« Reply #39 on: August 28, 2008, 09:49:56 AM »
For my least favorites I choose:
- Dire Dire Docks (trying to swim into the Manta Ray's rings while the whirlpool is pulling you in is so difficult, as is trying to open the chests in the same area)
- Lethal Lava Land (falling into the lava while trying to fight the Big Bully is really frusterating)
- Tall Tall Mountain (really boring course with nothing to do except climb)

You don't like levels becuase they're difficult? I think that the levels that I find the most challenging are also the most fun.
Εὐθύνατε τὴν ὁδὸν Κυρίου

Turtlekid1

  • Tortuga
« Reply #40 on: August 28, 2008, 11:14:53 AM »
For me it depends on exactly how difficult they are.  I don't like levels to be nearly impossible, but I didn't think any of the courses in Super Mario 64 were that hard, with the possible exception of Rainbow Ride.
"It'll say life is sacred and so is death
but death is life and so we move on"

missingno

  • ▄█ 'M ▓▒
« Reply #41 on: August 28, 2008, 11:21:20 AM »
Tick Tock Clock is my favorite, Tall Tall Mountain is a close second though.
Ditto used Machop!

« Reply #42 on: August 28, 2008, 12:05:38 PM »
I didn't think any of the courses in Super Mario 64 were that hard, with the possible exception of Rainbow Ride.

Wing Mario over the Rainbow was exceptionally hard when I first started playing. Now that I've got more experience, it's still hard.. go figure.

I'm having a hard time choosing.. I like all the courses. Bob-omb Battlefield was a great intro course and Rainbow Ride was a great 'final' course. I know that after you get a certain amount of stars, you could technically go in any order..

Wait a second! How come the Princess's Secret Slide and The Secret Aquarium aren't on this poll? What about the Switch courses?
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

« Reply #43 on: December 02, 2008, 11:11:58 AM »
Whoa..that's been a while I played that game. Owned all kind of Nintendo consoles, but not the 64..all I remember was the course in wich there is a treasure ship in a cave. That really amused me!..btw, and I loved the theme song in there..<3

« Reply #44 on: December 02, 2008, 12:02:23 PM »
You're talking about Jolly Roger Bay. I wonder if that course became popular. I don't see why not, with the water everywhere, the calm music... that darn eel and the terror of either trying to coax it out of the ship or trying to get that one Star from its tail...

As for the Secret Aquarium, that was a fun relaxing course, until you grabbed most of the coins and then realized you better find the rest of the red coins fast before you drown. And it's disorienting at first to go up to one of the windows and see the sky, considering you're inside an aquarium. I don't know, maybe I expected I could swim out to the sky.
You didn't say wot wot.

BP

  • Beside Pacific
« Reply #45 on: December 02, 2008, 06:38:09 PM »
I'm not a huge fan of water levels, so it's not my favorite. Also, I don't like how there's a pirate ship but no pirates.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

Turtlekid1

  • Tortuga
« Reply #46 on: December 02, 2008, 07:05:27 PM »
Now that you mention it, pirate koopas would make awesome enemies.  And I mean living pirate koopas, not Dry Boneses.
"It'll say life is sacred and so is death
but death is life and so we move on"

Sqrt2

  • 1.41421356
« Reply #47 on: December 03, 2008, 03:15:00 AM »
Tiny-Huge Island, for the Wiggler boss fight, and the fact that you can roundhouse kick the goombas into orbit as giant Mario.
AA fanboy and proud!

« Reply #48 on: December 03, 2008, 07:49:43 AM »
LLL, all the way!

However, I love Wet-Dry World, Shifting Sand Land, and Snowman's Land as well.

(Normally, I'd probably say I liked TTM, but I've been trying for days to get all 137 coins and the other day I long-jumped into a wall and fell all the way down to the bottom of the course and died.)
If she is indeed genetically mutated such that she has an eye in the back of her head, then I guess that she is genetically mutated and has an eye in the back of her head.

« Reply #49 on: December 04, 2008, 08:55:41 PM »
Now that you mention it, pirate koopas would make awesome enemies.  And I mean living pirate koopas, not Dry Boneses.

That would give them an awesome reason to bring back Bowser's pirate garb from Mario Party 2. I think that was one of the best looks for Bowser, not to mention one of the best ending scenes for any Mario Party game.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

Print