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Topics - Luigison

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526
Mario Chat / Mario references in Zelda: Wind Waker
« on: March 29, 2003, 11:21:45 AM »
Post any Mario related info from WindWaker here.

I noticed that the sound in windwaker when you cancel the fight of a bird was borrowed from supermario64.

Anyone notice other references.

527
Video Game Chat / Animal Crossing / Nintendo Rant
« on: February 17, 2003, 03:03:19 AM »
I read this at http://www.toastyfrog.com/2d/features/coporate_takeover.shtml and thought it was interesting enough to share with everyone here.

Animal Crossing - Nintendo is no stranger to world domination. Thanks to the 95% market-share domination of the NES in the late '80s, they were the most pervasive Japanese corporation in America at a time when America seemed to be hopelessly pinned under Japan's thumb anyway. Unpopular business decisions and a bit of complacency allowed Nintendo's competitors Sega and Sony to gain the upper hand in the videogame world, however, and they're a far cry from the world-smashing giant they once were. But Nintendo has its way, making selective choices and focused (often selfish) business decisions that allow the company to remain one of the most profitable companies on the planet, even when its market share seems a tiny fraction of its competitors.

If anything, Nintendo is a strange mirror image of Apple Computer, which also went from mighty powerhouse to deeply troubled venture to focused, inexplicably successful niche business. The two companies share an unexpected kinship in terms of corporate philosophy - and in other ways, as well. Even their hardware is similar [4]. However, the most significant element both companies share in common is their philosphy of "we make the whole widget." Apple is the only computer company to design its systems from the hardware to the OS to the basic applications; likewise, Nintendo is the only software giant that still creates its own hardware. Sony and Microsoft have their little collections of subservient second parties, but Nintendo creates most of the best software that runs on their systems. Just as this approach allows Apple to create software specially suited to their hardware configurations and make changes to their users' habits more or less at will, it allows Nintendo to create games that take full advantage of their consoles. Mario 64 was one of the greatest games ever, and this was in part because the N64 was designed specifically to make playing Mario 64 the most comfortable experience possible. Neither company makes the most powerful equipment on the market; rather, they sell machines that offer a specific feature set to maximum the effectiveness of their software. It's draconian, but unless you're an especially psychopathic Slashdot open-source zealot, it's also a pretty good setup.

And Animal Crossing reveals another facet of the Nintendo/Apple similie: the concept of the fully-integrated proprietary digital hub. Yes, Nintendo has superficially turned its nose up at the Sony/MS philosophy of the gaming console as a protean entertainment flagship, but don't be fooled - it's certainly not afraid to put its own spin on the idea. However, rather than simply give gamers the ability to use their hardware to duplicate the purpose of entertainment hardware everyone already owns anyway, Nintendo has created its own little world of interdependent doodads. And in AC, the killer app to sell them. Apple wants to sell you an iMac, and an iBook for when you go portable, and an iPod to attach to it all. Nintendo wants to sell you a GameCube, and a GameBoy Advance for when you go mobile, and a eReader to attach to it all. Different names, different trendy instances of irregular upper- and lower-casing, same basic relationship.

Animal Crossing is the glue that holds it all together. Despite being about nothing whatsoever, it is nevertheless the opening salvo in Nintendo's bid to create a fully-integrated gaming environment. It is also Nintendo's statement of intent: it knows how to take your money, and it intends to do so with maximum efficiency.

The concepts of capitalism and, more importantly, possession are at the very core of Animal Crossing. Nintendo calls it a "communication game," but they're stretching the truth in much that same fashion that Roger Ebert stretches a boy's size-S T-shirt by trying to wear it. Yes, communication - or at least the semblance of such - plays a role in the game. It's fun for a while to talk to your neighbors and send them letters filled with varying degrees of passive aggression, but after a while you realize that there's no real communication happening - you're simply activating preset dialogues and reactions within the copious game script, and your villagers lack any real memory of your former interactions beyond the occasional cherished letter or two. There's no ability on behalf of the computer to interpret the meaning of the letters you write to them. The much-vaunted "communication" aspect of AC is, in the end, little more than a pretty face for a Pokémon-like promotion of rampant materialism. Writing a letter to a villager is simply means to the end of getting more virtual stuff. Running errands for them is, likewise, simply a way in which you get more swag for your home. Visiting other towns and swapping codes with friends? These, too, allow you to earn more imaginary material possessions. Fishing and bug catching allow you to fulfill your requisite catch 'em all fixation... and then sell 'em all when you catch duplicates, to help pay off your house.

The house, in fact, provides your primary impetus in the game. You enter your town with nothing, fall immediately into debt by buying a cottage, and spend the next few (days, weeks, months, whichever suits your play style) paying off the loan. Whenever you clear your debt, the lien holder - a "raccoon" by the name of Tom Nook - encourages you to go further into debt, because everyone wants more! Once you upgrade your home to become as decadent as possible, the remainder of the game is spent tormenting neighbors, completing your collections, and - of course - buying better possessions with which to impress the Happy Room Academy, which judges your value as a person based upon the size of your home and the quality of the properties you place within.

Some of the game's best items can only be found by visiting Animal Island, which is accomplished by hooking a GameBoy Advance to your GameCube. If you want, you can also hook an eReader to your GBA (which you then hook to your GC) and scan cards which will add characters, music and, naturally, more items to the game. Of course, the cards don't come free. They're sold in packs of five for $3 apiece - packed randomly, of course, to ensure you can't get a complete set without sweating it out. The drive to buy/trade/possess which pervades the gameplay also surrounds the actual game, extending beyond the physical boundaries of the GameCube and landing with a solid thwack amidst your fleshy existence. The overwhelming subtext is that AC is incomplete unless you get everything - and that includes not only items within the game, but accessories and peripherals to enhance the game as well.

You thought Pokémon was scary in its super-charged marketing mania, and so it was; but if franchises were super soliders, Pokémon was Rambo, brazenly striding forth and noisily laying waste to all around. Animal Crossing, on the other hand, is Solid Snake, slipping quietly in, snapping necks and securing objectives with no one else the wiser until suddenly they have a gun to their heads. AC slips beneath that parental radar which typically alerts them to obsessive-compulsive money sinks targeting their children; Nintendo isn't selling the game with a blatant line like "Gotta Buy 'Em All!" There are no action figures. No afternoon cartoon. No Animal Crossing plushies. Yet AC will likely be the most expensive game I've ever owned. How can this be, you ask? Because Nintendo knows the art of the sale, and the science of fostering materialism.

$50 for the game and memory card;
$20 for a Memory Card 251 to create a town for my girlfriend;
$15 for a GC-to-GBA link cable;
$45 for an eReader;
and then there are three waves of eReader cards forthcoming, each with sixty cards selling for 60¢ apiece. In the improbable event I could somehow procure the randomly-distributed cards with no duplicates, this would amount to an additional $118 for all 180.
The total cost? $248. And that's assuming I already owned a GameBoy Advance, which is a necessary tool to unlock many of the game's secrets... and make use of the eReader.

And unfortunately, Nintendo will get away with this diabolical scheme. That's because as savvy as the company is when it comes to marketing, it's also devastatingly skilled at creating wonderful games. Nintendo remains the only software company with its own hardware because it is quite possibly the only company with sufficient breadth, depth and quality of content to entice gamers to buy an extra system. And AC upholds this trend of excellence. It's a difficult game to quantify; while it has a definite aroma of Sims and Harvest Moon about it, the flavor is distinctly Nintendo. The presentation is, in fact, a pretty good example of what the Zelda series would be like if Miyamoto hadn't decided to move the camera behind Link's shoulder (and the sounds effects are classic Nintendo, too, from the 1-Up sound when you score bonus cash to the startup screen music which could pass as the more casual twin brother of the main Yoshi's Island theme). But unlike Zelda, you don't go around killing things and solving puzzles in AC; you walk around, catching bugs and digging up buried treasure and replanting trees and fetching items for people. There is no goal outside acquisition, no aim beyond pretending to communicate. The game does not end until you decide to stop playing it. It is, in a word, extraordinarily addictive. It's so addictive that a single word doesn't suffice.

If anything, Animal Crossing is a game consisting entirely of Zelda-esque fetch quests. While fetch quests and minigames normally irritate the living bejeebers out of me, here I'm quite alright with them. I think this is because in a normal video game, all the stupid side jobs and extra diversions interrupt the pace and flow of the main quest, and typically are far less involving than the meat of the game anyway. I refuse to believe that anyone was delighted to spend three hours racing chocobos at the end of Final Fantasy VII; here, however, such nonsense is perfectly at home and belongs.

Animal Crossing is a game that glorifies acquisition of material goods. It utilizes Nintendo's special knack for quality gameplay to encourage gamers to buy, buy, buy. And it's painfully fun. If the communication aspect actually worked, it would be even better. If there were more to do once you complete your home than watch the seasons change and seek ultimate feng shui, it would be better still. And if AC were online in order to allow free exchange of items and effortless visitation of friends' towns, it would be impossible to topple for sheer addictive quality.

Of course, if AC were online, Nintendo could cement its nefarious evil by hovering Big Brother-like over every transaction and exchange and correspondence. So perhaps it's best we remain fettered by outdated technology.


Everything is perfect!  Hyrule is a very liveable place. ;Þ

-->  Åñím@l ©®ø$$íñ9â„¢   <--
-->    Town: Hyrule     <--
-->     Name: Link      <--
--> Now Only ß9,999,990 <--

528
Video Game Chat / What GCN game do you have/like?
« on: February 17, 2003, 02:19:20 AM »
In this thread post the Nintendo GameCube games you own and or like.  You can also post your favorites for other systems if you want.  I know we did this a long time ago, but I wanted to see what people have/like now that the GCN has more games.

GCN games I have in order from favorite to least fav.
1. Animal Crossing (soon to be bet by Zelda Windwaker and/or Wario?)
2. Zelda Oot (very cool free game)
3. Mario Sunshine (114 shines)
4. Starfox (Chupperson Weird's #1?)
5. Smash Bros. (got today for $25)
6. Luigi's Mansion (completed once)
7. Pikman (got bored with it)
8. Spyro (not enough new stuff)
9. Mario Party (I actually sold this one)

For GBA I have the entire Mario Advance collection and Mario Kart in Japanese.  I also have the English Super Mario Bros. 1 and one of the Zelda games (the red one I think).  I want Zelda: A Link to the Past, but Gamestop and Bestbuy are always sold out.  I want SMB3 even more, but who know when or if Nintendo will re-release it.

Everything is perfect!  Hyrule is a very liveable place. ;Þ

-->  Åñím@l ©®ø$$íñ9â„¢   <--
-->    Town: Hyrule     <--
-->     Name: Link      <--
--> Now Only ß9,999,990 <--

529
Video Game Chat / Zelda bonus disc is released Feb. 16th
« on: February 16, 2003, 03:04:36 PM »
I got my bonus disc and guide at Funcoland today.  Did you get yours?

Everything is perfect!  Hyrule is a very liveable place. ;Þ

-->  Åñím@l ©®ø$$íñ9â„¢   <--
-->    Town: Hyrule     <--
-->     Name: Link      <--
--> Now Only ß9,999,990 <--

530
Mario Chat / Super Smash Bros. Melee Live CD Sweepstakes
« on: February 13, 2003, 06:01:03 AM »
Article:
http://nintendo.com/news/news_articles.jsp?articleID=8079

Sweepstakes:
http://www.nintendo.com/sweepstake.jsp

Everything is perfect!  Hyrule is a very liveable place. ;Þ

-->  Åñím@l ©®ø$$íñ9â„¢   <--
-->    Town: Hyrule     <--
-->     Name: Link      <--
--> Now Only ß9,999,990 <--

531
I just bought a couple of Tony's frozen pizzas.  They have Mario on the front and GBA hints for SMA games and Zelda a link to the past (maybe others too).  And inside is the instant win sweepstakes.  I didn't win!

532
Video Game Chat / G4: TV for Gamers!
« on: January 26, 2003, 12:44:50 PM »
I've got DirectTV so I don't have the 24 hour G4 video game channel yet.  If anyone here has it you are welcome to discuss it in the thread.

Also, you can got to http://www.g4tv.com/ to request G4 be added to your cable or satelite TV service.  Just click the GIMMIE G4 NOW link.  Registor with them and everytime you logon they will send a letter to you TV service telling them you want G4.

They also have a lot of polls.  I gave Mario and Link perfect tens in the Best Mascot poll.  As of this posting Link has an 8.1 and Mario a 7.7.  Although, I didn't check every mascots score.



--> Åñím@l ©®ø$$íñ9â„¢ Now Only ß49.99 <--

Edited by - Luigison on 1/26/2003 10:53:36 AM

533
General Chat / What does your "User Name" mean?
« on: January 26, 2003, 01:53:27 AM »
Mine was supposed to be a combination of "Luigi" and "ojisan" (oh-jee-sahn; uncle), but I accidentally typed Luigison instead of Luigisan.  Now the only way to change it is to make a new user name with another email address.  Or, I could bug Deezer, but it's not that important anyway.

What does your "User Name" mean?

--> Åñím@l ©®ø$$íñ9â„¢ Now Only ß49.99 <--

534
Mario Chat / Universal - Mario - Animal Crossing codes
« on: January 19, 2003, 05:59:39 PM »
Cube (Kitschy) Clock Code:
SVpermaoioBroS
AzImAlCrOssiNG
Tell: Tom Nook

Donkey Kong Code:
2n5@N%8JUjE5fj
ljcGr4%ync5EUp
Tell: Tom Nook

Donkey Kong Jr. MATH Code:
bA5PC%8JUjE5fj
ljcGr4%ync5EUp
Tell: Tom Nook

Donkey Kong Jr. MATH Code:
jePccCvLTRJoBA
pcddkwe9ej9rc4
Tell: Villager

Fireflower Code
1kT1D0Y4k36851
84L613wcRCmqir
Tell: Tom Nook

Flagpole Code:
Di9xES@sTRJsAA
sqO9cb39Vak#84
Tell: Tom Nook

Flagpole Code:
Do9eES@uTRJsAA
sq09cb39Vak#84
Tell: Villager

Golf Code:
Crm%h4BNRbu98d
9un8exzZKwo7Zl
Tell: Nook

Luigi Trophy Code:
BCQ4iZFK%i5xqo
SnyrjcrwAeDMkQ
Tell: Tom Nook

Matryoshka Code:
Cashisislandeo
YoshisislandeS
Tell: Tom Nook

Red Clock:
SupermariobroS
AiImAlCrOssiNG
Tell: Tom Nook

Reel-To-Reel Code:
SupermakiobroS
AoImAlCaOssiNG
Tell: Tom Nook

Super Mushroom Code:
SiMGES@sTRJsYY
sh09cb39Vak#I4
Tell: Tom Nook

Super Mushroom Code:
Si9GES@sTRJsYY
sh09cb39Vak#I4
Tell: Villager

Tennis Code:
jePccCvLTRJoBA
pcddkwe9ej9rO4
Tell: Villager


Untested Codes:

Starman Code: Ai9xES@sTRJsYY sh09cb#9UaKHI4

Coin Code: Ai9GES@sTRJsYz sh09cb39UaKHL4

Koopa Shell Code: Bi9xES@sTRJsAA shO9cb#9UaKHs4

Question (?) Block Code: vi9GES@sTRJhAA sh09cb#9UaKHL4

Pinball Code: G7ZoS(AT)iCCwHorx %7KMWNNVdnDY%


Have Super Mario And Zelda EP89-Q6WH-F1HHN 51D4-U9KN-74JUT
NOTE:Must have GC Gameshark or action replay

Edited by - Luigison on 1/19/2003 4:03:26 PM

535
Video Game Chat / C. Weird: SF64 for $9.99
« on: January 19, 2003, 11:09:51 AM »
CW,
   I just saw SF64 for a 'buy it now' price of $9.99 w/ $1.70 shipping on Yahoo! Auctions from the guy I bought one of my Japanese Mario games.  Check it out before someone else gets it at

http://page.auctions.shopping.yahoo.com/auction/71628065?aucview=0x30

536
Video Game Chat / Strange Nintendo Cart. Stuff
« on: January 18, 2003, 07:46:36 PM »
I have seen people do lots of stange stuff with nintendo item.  Gamecube storage out of NES carts, complete PCs with nes emulators and games built in NES consoles, various controllers modified to work on PC's, and know an olympic type event with NES game carts.

This site threw, dropped, hit with bats, kicked, and generally abused NES game cartridges and then tested to see which ones still work and had the least damage:

The competition overview:
http://www.geocities.com/ziggers86/NES/page228.html

Click the white link to see a summary of the event and an interview with the competitors

The results (winners):
http://www.geocities.com/ziggers86/NES/page229.html

537
Video Game Chat / Nintendo Vs. GTW
« on: January 16, 2003, 09:00:33 PM »
Since so many people here were bringing back old topic, I thought I would bring back an old Court Case.

Nintendo Lawsuit

Contributed by Matt in Gamecube on Monday, August 6, 2001 at 4:02:06 PM


Nintendo Lawsuit

Game Asylum recently learned that Nintendo is currently in court with the GTW (Geometry Teachers of the World) disputing over the name of their upcoming console the Nintendo Gamecube. We now take you live to the court proceedings.

Bailiff: All parties involved in the Nintendo vs. GTW please come forward; the honorable Judge Judy will be presiding.
Judge Judy: Yeah, sit down and shut up, which of you stupid lawyers is going first?
GTW Lawyer: I will your honor.
Judge Judy: I bet you will. Now hurry up and get this crap over with. What brings you to trial against Nintendo?
GTW Lawyer: We filed a lawsuit against Nintendo for false advertisement with their upcoming console, the Nintendo Gamecube.
Judge Judy: Sounds like a good trial *gets out popcorn*. Lets get this ***** started, who’s your first witness?
GTW Lawyer: I call to the stand, Nintendo president, Hiroshi Yamauchi.

Judge Judy: Do you swear to tell the whole truth and nothing but the truth so help you God?
Hiroshi Yamauchi: Yes.
Judge Judy: *sigh* Does anyone EVER say “No”? Very well, proceed.
GTW Lawyer: It seems Nintendo has a history of illegal activities. For instance, many small mushroom type creatures and small turtles have approached us. They complained that they had been stomped numerous times because of Nintendo and their utter disrespect for other living beings. The only thing that kept these little guys from filing a lawsuit for defamation of character was the large amount of cash paid under the table by Nintendo. Do you have any knowledge of this Mr. Yamauchi?
Nintendo Lawyer: Objection! Your honor, this is irrelevant to this case.
Judge Judy: Yeah, but it makes for good television, so sit down and shut the hell up or I’ll have you thrown out of my courtroom, b’yatch. Answer the question Yamauchi.
Yamauchi: Yes, that is true, but…
GTW Lawyer: Tell me, what are the exact measurements for the Gamecube?
Yamauchi: Hmm, I believe they are 4.3 inches by 5.9 inches by 6.3 inches.



GTW Lawyer: So you would agree that that the system is not actually a cube, because all of the sides are not the same length?
Yamauchi: Well I suppose it isn't a perfect cube...
GTW Lawyer: No sir, it isn’t a cube at all.
Yamauchi: Ok, ok, I admit it isn't a cube at all, but it didn't look right as a perfect cube...
GTW Lawyer: That’s not the point, this is false advertisement and you know it.
Yamauchi: No! It’s just a catchy name for the console...
GTW Lawyer: No further questions your honor.

Judge Judy: Does the Nintendo lawyer wish to cross-examine the witness?
Nintendo Lawyer: No sir, erm…mam.
Judge Judy: Good, now who will be testifying next?
GTW Lawyer: A representative from the GTW will now testify.
Judge Judy: Very well, get your ass up here. Do you swear to tell the whole truth and nothing but the truth so help you God?
GTW Representative: Yes.
GTW Lawyer: What is your profession?
GTW Representative: I am a High School Geometry Teacher.
GTW Lawyer: Is the Nintendo Gamecube actually a cube?
GTW Representative: No sir, it is a rectangular prism, anyone with even limited knowledge of Geometry can see so.
GTW Lawyer: So in saying Gamecube is a cube, Nintendo is lying?
GTW Representative: Yes, they are lying and it is misleading to the consumer.
GTW Lawyer: No further questions.

Judge Judy: Does the defense wish to cross-examine?
Nintendo Lawyer: No.
Judge Judy: Does the GTW have any more witnesses to call upon?
GTW Lawyer: No, your honor.
Judge Judy: Does Nintendo have any witnesses to call?
Nintendo Lawyer: Yes, we call Mario to the stand.
Judge Judy: All right, Mario, do you swear to tell the whole truth and nothing but the truth so help you God?
Mario: Momma mia! Of course!
Judge Judy: That was…different. Proceed in questioning the witness.
Nintendo Lawyer: What is your name?
Mario: It’s a me! Mario!
Nintendo Lawyer: Why do you think Nintendo called their new system the Nintendo Gamecube, as opposed to the “Nintendo Rectangular Prism” or the “Nintendo Looks Kind of Like a Cube But Isn’t Really a Cube”?
Mario: Well I suppose it’s because those names sound stupid.
Nintendo Lawyer: Of course, but the GTW wants to go around suing people for naming things incorrectly whether a correct term would sound stupid or not. Why not sue Ovaltine for shipping their product in a cylindrical container instead of in an Oval?
Mario: I wouldn’t be surprised if they did.
Nintendo Lawyer: It needs to stop here, we can’t allow them to make money off of every company who wants to give their products a catchy name, even if the names aren’t technically correct.
Mario: I agree wholeheartedly.
Nintendo Lawyer: No further questions your honor.

Judge Judy: Does the GTW wish to cross-examine?
GTW Lawyer: Yes. Mario, where do you work?
Mario: Nintendo!
GTW Lawyer: Ah, of course, so working at Nintendo, wouldn’t that cause your view of this situation to be slanted towards the Nintendo side.
Mario: I stand by what I said, and I would no matter where I worked.
GTW Lawyer: I’m sure you would. No further questions
Judge Judy: Very well, step down Mario.
Mario: Okie Dokie!

Judge Judy: Are there any more witnesses?
Nintendo Lawyer: No.
Judge Judy: Good, that means it’s time to make my ruling. I would like to start by saying this is the stupidest trial I’ve ever been in charge of. Well, except the trial between the Homo***uals of America and the Old Farts Association over what the true definition of “gay” is. Anyways, I have decided that Nintendo can keep their console its planned size, and keep the name “Gamecube.” However, they will be required to pay the GTW a royalty fee of 18 cents per 100,000 consoles sold. Now get out of my courtroom, you asses.

Well that’s the trial everyone, Game Asylum is now going to take interviews from both parties regarding the judges ruling.

Game Asylum: Nintendo, what do you think of the ruling?
Nintendo: We believe it was fair. We would also like to take this time to tell everyone that the Nintendo Gamecube will be on sale November 5, 2001 for a retail of $199. That is $100 less than the other two consoles on the market, and there will be many great games available for purchase…
Game Asylum: Ok, enough of the shameless advertising, sheesh.
Nintendo: Sorry.
Game Asylum: GTW, what do you think of the ruling?
GTW: We are ecstatic! We can get ourselves new pocket protectors with each shipment of our 18 cents! If we save it all up we might even be able to purchase a calculator!
Game Asylum: Sounds great. Well it seems both sides are happy with the judge’s decision. Now lets see what Judge Judy has to say. Judge Judy! Judge Judy! Can we ask you a few questions?
Judge Judy: No! Go f**k yourself.

Written by Matthew Kellar (mattstockton12@gameasylum.net)
Inspired by Adam Nichols (psx_cheatster@gameasylum.net)

Edited by - Luigison on 1/16/2003 7:04:57 PM

538
Video Game Chat / Laden Vs. USA game made in China
« on: January 12, 2003, 11:09:22 PM »
http://story.news.yahoo.com/news?tmpl=story2&u=/030112/168/30x47.html&e=8

A man demonstrates to prospective buyers the new video game, called 'Bin Laden versus USA,' which shows the faces of the prime terrorist suspect and U.S. President George W. Bush (news - web sites) at a street stall in Baguio, northern Philippines, Sunday, Jan. 12, 2003. The China-made version of the current craze Game Boy's gameplan is for the player to defend the twin towers from being bombed by Bin Laden's suicide bombers by using American anti-terrorist weapons. It sells for 250 pesos (US$5)

539
Game Help / Luigi's Mansion
« on: January 11, 2003, 09:24:52 AM »
I just got this game yesterday and am stuck.  Actually, I am going much farther, but still want to know:  How do you get the fat ghost that spits fire at Luigi?

540
Video Game Chat / Cool new Gamecube stuff at Gamestop.com
« on: January 07, 2003, 07:26:58 PM »
GameCube Action Replay with 16X Memory:
   Get 100% Unofficial Cheats that you won‘t find in any hints tips guide with the GameCube Action Replay With 16MB Memory. The easy to use on-screen menu allows for fast cheat selection. Beat those impossible games with the aid of this great accessory.
  * Pre-loaded With Loads Of Cheats For The Latest And Greatest Games.
  * Dongle Acts As A 16X Memory Card.
  * New Cheats Can Be Easily Added And Saved.
  * Colorful Hi-Resolution Graphics.
  * Easy-To-Use, Intuitive Menu System.

http://www.gamestop.com/product.asp?product%5Fid=801560

-------------------------

Datel GameCube Freeloader
Price: $19.99 Platform: GC
Availability: Pre-Release ETA: 1/28/03

Turn your console into an international console!  FreeLoader allows you to play games from other regions of the world.

http://www.gamestop.com/search.asp?sortby=title&searchtype=quicksearch&foundin=0&keyword=freeloader

------------

Ultimate Codes for Super Mario Sunshine.
$9.99
Not on the website as of today, but should soon be at

http://www.gamestop.com/search.asp?sortby=title&searchtype=quicksearch&foundin=0&keyword=ultimate+codes

------------

The FreeLoader and Ulimate Codes for Super Mario Sunshine were also in the Software etc, Babage's, GamesStop, and FuncoLand 12/26/02-1/14/03 sales paper.

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