I'm actually feeling this game less and less every time I see more info on it, to the point where I was surprised to remember I was the one who made this topic.
I realize it's a new direction, blah blah blah, but it doesn't seem like a direction Metroid needs. 3D Metroid works because it's very possible to translate the game's style into 3D. But Metroid was never about epic storytelling and fast-paced hardcore action and chokeslams and fighting alongside space marines. As cool as those things are, they just don't seem to fit into the Metroid equation at all.
Of course, I'm quite ready to swallow my words and, honestly, I hope I will, once the game actually rolls around.