What's happening here, as with the
Portal thing,
is that I'm saying something against one thing, and people are assuming that I'm automatically okay with the other end of the spectrum.
Fact is, I don't prefer to play too-easy games. In games with selectable difficulties, I start on the highest available difficulty (the issue I have with games sometimes making you unlock higher difficulties is one for another argument). I also don't like too-hard games. I doubt I'll ever even attempt
Kaizo Mario World or
I Wanna Be The Guy. Again, the only real test I have for my continued playing a game is "Am I enjoying myself?" If I find myself answering "no" repeatedly, then I am obviously not having fun with the game, so why would I be playing the game?
I don't know about you, but discouraging aspects of a game are what drive me the most to come back and beat it. Yeah, its sucks to lose multiple times, but when you finally conquer that obstacle there really is no greater feeling in the world.
Man, I dunno. When I beat
Metroid Prime 2 and
Prime 3 on Hypermode, for example, the feeling wasn't good so much as "Well, that sucked. Never doing that again." If a game is too hard, even if I end up beating it, I just feel drained.
So, yeah. While
Super Mario Galaxy was a bit too easy for my taste, it was also quite enjoyable, and I'd still rather play that than
Echoes on Hypermode. Again,
there is not necessarily a correlation between difficulty and fun.
It's interesting how much of an overlap there is between the people who beat up on Turtlekid on VGC for having different (and therefore incorrect and immoral) opinions than themselves and the people who beat up on Turtlekid on NatDT for being overly dogmatic and closed-minded to other people's viewpoints.
Haha, yeah, I first noticed that during the "Why You JRPG Lovers Suck" incident.