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Messages - Mr. Wiggles

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136
Mario Chat / Re: Donkey Kong Country Returns
« on: January 06, 2011, 04:36:43 AM »
Ground pounding them seems to do the trick.

137
General Chat / Re: Winter 2010 ADVANCED Poster Awards!
« on: January 05, 2011, 09:59:25 PM »
Decade categories: I don't think anyone who hasn't been a member for the entire decade is actually qualified to vote for these categories.

http://www.youtube.com/watch?v=LJKxYYhZrCk&feature=related
http://www.youtube.com/watch?v=vNQ0PfBoi5Y

138
...but then being powerful enough to blow up your enemies completely destroys any survival-horror aspects it may have had. Being alone on a creature infested planet is scary at first, until you have enough power-ups to blow it all up. Hell, you can get through it with just the regular charge beam anyway, so the aspect is even more devalued.

Of course, I'm probably just playing too much Dead Space to expect the same out of Metroid.

139
Mario Chat / Re: Donkey Kong Country Returns
« on: January 05, 2011, 09:41:53 PM »
Just to clarify, the reason I haven't talked about this on the forum is because I've been too busy playing it to death. :P

Seems more like you were too busy being self-conscious and talking about ideas that will never happen, but it could just be me popping into the chats at the wrong moments.

Quote
When did I blame the controls for anything?  I seem to recall blaming the mixture of pre-rendered sprites and static backgrounds for making it hard to judge collisions, but not the controls.

That's still blaming the game to me. Plus this game has some pretty dynamic backgrounds, so if you get easily distracted this game will eat you alive.

Like Munchers Marathon for example. Friggin spider babbys covering the screen and chasing your tail all over the level. It's one of my favorite levels but a pain to 100% because you seriously need to outrun the spiders and then turn around to get the puzzle pieces and KONG letters. It's literally bananas.

140
Except I'm not looking for an excuse to pause and fap mid game. I honestly thought that extra level in Zero Mission was very challenging and unique and it's quite a shame its the only time we've had a chance to play in that style so far. Imagine if roughly half the game had you armed with only the Stun Gun and you were still stuck on a desolate planet or an abandoned space base. It could bring in the survival horror aspects so many have been clamoring for without completely changing the way Metroid is usually played.

141
Mario Chat / Re: Donkey Kong Country Returns
« on: January 05, 2011, 07:17:38 PM »
Stop leaving positive reviews for this game.  It'll just make me miserable over something I can't have.

You would hate it anyway. You blamed the original trilogy's difficulty on so-called faulty control, and Retro retained the same type of control but with some extra waggle. I'm sure you'd probably think the difficulty is too complex and alienating towards real skill.

142
Mario Chat / Re: Donkey Kong Country Returns
« on: January 05, 2011, 04:57:01 AM »
Going to bump this because I don't see anybody discussing this game here, so I assume you people either hate fun and challenging games, or you just have bad taste.

Anyway, I reached World 8 yesterday, and so far I've lost about 100 lives. I have been knocked out by enemies, fallen down pits and mostly made stupid mistakes and died in moments of my incompetence. But I'll be [darn]ed if I'm not enjoying the punishment. THIS is what video games are all about. A large world, huge levels with multiple secrets and enemies, and a level of challenge that definitely gives you a sense of accomplishment when you finally overcome them. I'm proud to say this is the first game in a long time that I have to keep coming back to, I just simply can't put it down. Despite failing multiple times in my run through, I have only resorted to looking up help once, and that was to deal with the Feather Fiend boss, because I could not grasp how to fight it at all.

What Retro did here is what other companies should take notes on. They clearly couldn't emulate the SNES trilogy, which were masterpieces in themselves, so they went ahead and brought in the ingredients that made those games so memorable, and cranked up the crazyness to excite the inner child inside of you. I mean, when I start a level, I immediately recognize an old tune brought back to liven up DK Island once more and I fall into a nostalgic trance. But that doesn't last long, because these levels require you to keep your senses aware of everything coming at you. One of my personal favorites is Rickety Rails, where you're once again riding a mine cart, this time through a cave full of frozen stalactite, all the while the ground below you is breaking apart and the rails soon become too brittle to support you. Meanwhile a bunch of moles throw pickaxes and bombs at you, and you're jumping skills are put to the test as you dodge stalagmites and earthquakes. If this description just made your heart stop, you need to actually experience it to truly feel the adrenaline of this game.

But the game isn't simply Donkey Kong Country Extreme. There are many new elements that keep the game from feeling too much like a rehash. Rocketbarrel levels have been majorly changed to be more about your sense of pressure rather than the fuel you can collect. Your ability to survive depends solely on how sensitively you can press the gas even when giant cogs and bats are closing in on you. There's also silhouette levels, a rare treat in the game that makes you appreciate the aesthetic value of a video game more than simply looking at it. These levels I've found to be some of the easiest in the game, but they offer a great moment where you can simply watch a painting in motion, accompanied by the best remix of Jungle Hijinx, and possibly the best track in the game.. DK and Diddy also have new abilities to make the visit much smoother than you can imagine. Diddy brings back his Peanut Popguns and the Rocketbarrel Pack, making him the ideal co-op buddy especially when playing with an inexperienced player. Don't rely on them too much though, because they will drain your Life Balloons, which also deplete if you do not free them from the barrels they can arrive in from off-screen. DK is packing the same ol' ground pound and roll as before, but he also gives whistling a try. That's right, blowing on daisies, windmills and torches could net you some extra bananas, coins and even puzzle pieces. It can even make facing flammable enemies less of a chore.

I truly want to meet with the staff at Retro Studios and personally thank them for making the greatest follow up to a dormant video game series this generation. I remember a lot of key staff left after Metroid Prime 3 wrapped up, and many doubted they could recapture the same magic after the Prime trilogy. But Donkey Kong Country Returns proved that the studio is lead by a shared vision, not a select number of individuals. The vision of creating a wonderful video game experience, the kind that last a life time. That is anyone who owns a Wii should have this game in their library. Give old Donkey Kong a banana and he will bring home the gold.

143
More Zero Suit segments. I loved that near-endgame moment in Zero Mission, and wish we'd have more chances to play that kind of style. It's pretty sweet to just stealth about and only stun your enemies instead of blowing them the **** up.

Also some more badass bounty hunters. I loved those guys in Corruption, not so much in Hunters but that game blows anyway. I'm probably in the minority of wanting to see the Metroid universe be a bit more lively and expand beyond simple history logs, but whatever.

144
Forum Games / Re: The Pointless Topic!
« on: January 04, 2011, 07:49:39 PM »
The fact that SB's real name is Trever disappoints me because I was so used to the idea that he actually was a Brian.

Also, thanks for that offer Warp. For some reason, the Portal demo shows up in my games library but not my game list, but I assume it still works. Now to set up my home PC so I don't have to play on this creepy laptop.

145
Forum Games / Re: The Pointless Topic!
« on: January 03, 2011, 11:09:17 PM »
Was that supposed to go in the You Rage, You Lose thread?

Because its perfect for it.

146
Video Game Chat / Re: Name Tag 2: The Taggening/Name Harder/Tokyo Drift
« on: January 03, 2011, 08:33:26 PM »
Call it Evil Betty.

147
Video Game Chat / Re: Snoballs Chance Sequel
« on: January 02, 2011, 05:29:02 PM »
At this point, seeing sequels to old series from the SNES/Genesis days and before seems a little more realistic than anything. The downloadable market is prosperous enough to give remakes and returns a steady platform to fulfill a niche, even if the series themselves aren't incredibly popular.

There's a few shining gems from last gen that will probably never get revisited though. XIII especially was just asking for another entry.

148
General Chat / Re: Winter 2010 ADVANCED Poster Awards!
« on: January 01, 2011, 02:56:59 AM »
If Mr. Wiggles and ShadowBrian don't go 1-2 on Creepiest I'll eat my hat.

Y'all jelly that we treat our waifus like queens while you...don't even have one.

149
Video Game Chat / Re: Pokemon Topic
« on: December 28, 2010, 12:04:47 AM »
I don't see why you guys want to hold out when B/W already include a much beefier online system than Gen 4 did.

My only real problem is that the end game is quite lacking compared to Diamond and Pearl and the new experience system makes late level training far more tedious than it used to be.

150
General Chat / Re: The ANGST thread: Complain here!
« on: December 27, 2010, 11:55:25 PM »
I'm actively being prevented from using my system when people are playing these games, just as I would be actively prevented from seeing one movie if I had to go see the other.

And considering how loud my siblings love to be when they're playing games, I still have to hear it. Headphones don't help.

Dude, that sucks. You know what must be done, you must wean your family into liking good games.

My brother for example, received Black Ops for Christmas but is too busy playing my VC version of Ocarina of Time as well as Fossil Fighters DS to get tainted by the game's community. My other brother is also busy playing Pac-Man Championship Edition DX and X-Men Arcade so he's gotten his mind off those [dukar]ty Post-Insomniac Spyro games.

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