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Author Topic: Movesets  (Read 27290 times)

BP

  • Beside Pacific
« Reply #45 on: May 14, 2008, 07:42:04 PM »
Guess I'll give in and post my Mona moveset (which I'd rather have in a thread in Video Game Chat, but...).

Mona

Pre-Smooth Moves voice, features many costumes from the games, including the Wario costume. There are at least six, but none really qualify for a green team... so at least one would have to be made-up.

B- Pizza Toss. Hot pizza! Its scaldingness hurts! If you miss an enemy, it will stay on the floor and damage those who touch it until it cools off. Then it can be eaten to restore health.

Side B- Mona Scooter. Quite like the Wario Bike, but faster.

Up B- The umbrella. It functions pretty much the same as Peach's parasol, but the only thing you can see is a Form Baton.
 
Down B- Gelato  Bowl. Mona can pick up an item, which she puts into the bowl. When she's collected three items, she can eat her delicious creation for health dependent on the items. She can pick up the scooter with this, but it won't count as one of the three items, nor will it add to the health restoration. It's the same as Wario eating his bike.

Final Smash- Dessert. Mona makes gelato rain down in huge globs, trapping enemies and chilling them for damage. A smash attack can blast an enemy out of their tasty prison, but that may be a good idea only after enough damage has been accumulated.

Taunts:
1. "Hurry up!"
2. Bass
3. Right on!
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

ShadowBrain

  • Ridiculously relevant
« Reply #46 on: May 15, 2008, 06:28:01 AM »
ShadowBrain! Do Snake's Codec for your characters!  ;D
Hmm... of course! But it may take me a bit.
"Mario is your oyster." ~The Chef

Turtlekid1

  • Tortuga
« Reply #47 on: May 15, 2008, 12:47:22 PM »
ShadowBrain! Do Snake's Codec for your characters!  ;D

Hey!  Ask me to do it, too!  I'm offended now!  Hmmph!
Lol.
"It'll say life is sacred and so is death
but death is life and so we move on"

« Reply #48 on: May 15, 2008, 04:48:12 PM »
ok this is a weird one to have come up with, but the story is before Brawl came out, I had a dream I was playing Brawl and this character was in the game, and after thinking about it, I came up with a moveset.


Bullet Bill:

A medium weight character with average attack power.

Stantard Moves:

A: punches his arm out in front of him
down A: spins quickly hitting opponent with the fire
up A: hits with his head.

Smash Attacks:
Right: Like Reg. A, but charged
Up A: like rob's up A
Down A: like reg. down A, but charged

Special moves:
B: in an instant, a bullet bill launcher appears above him and launches a bullet bill. It will shoot straight if B is tapped, and it will be guided if B is held down.
Side B: he charges, then launches himself forward, like Luigi or Pikachu's side B
Up B: it is similar to Diddy Kong's up B, but he uses himself to launch.
Down B: Explosion. He charges up and releases an explosion.

Final Smash:
Banzai Bill: he grows into Banzai Bill and shoots forward, like Ganondorf's final smash
Gently push a piece of the tube containing the intersection along the fourth dimension, out of the original three dimensional space.
- WIkipedia page on the Klein bottle

Turtlekid1

  • Tortuga
« Reply #49 on: May 15, 2008, 05:21:07 PM »
How exactly would Bullet Bill stand? 

Cool moveset, btw.
"It'll say life is sacred and so is death
but death is life and so we move on"

« Reply #50 on: May 15, 2008, 05:28:08 PM »
He'd float above the ground.
Gently push a piece of the tube containing the intersection along the fourth dimension, out of the original three dimensional space.
- WIkipedia page on the Klein bottle

Turtlekid1

  • Tortuga
« Reply #51 on: May 15, 2008, 05:30:33 PM »
Oh, okay, that was confusing me.
"It'll say life is sacred and so is death
but death is life and so we move on"

ShadowBrain

  • Ridiculously relevant
« Reply #52 on: May 15, 2008, 07:49:27 PM »
He'd float above the ground.
As opposed to those who float below the ground.
"Mario is your oyster." ~The Chef

Turtlekid1

  • Tortuga
« Reply #53 on: May 16, 2008, 11:29:35 AM »
As opposed to those who stand on the ground.
"It'll say life is sacred and so is death
but death is life and so we move on"

Turtlekid1

  • Tortuga
« Reply #54 on: June 16, 2008, 09:22:03 AM »
Character

Rosalina and Polari
(You knew it was coming)

Overview

Rosalina and Polari make a good defense-based team.  Rather than aiming for Polari, who is small and hard to hit (meaning that essentially he is invulnerable), go for Rosalina, the dominant target of the pair.  Rosalina is somewhat light and frail, so she can't take much of a beating.  Her speed is in the medium-fast range, complementing her great defensive moves. 

Entrance

Rosalina flys in as though shot from a launch star.

Colours

Normal-The clothing she wears in SMG.

White-Rosalina wears her Biker outfit from MKWii

Blue-Rosalina's dress turns midnight blue.

Red-Rosalina's dress turns red.

Green-Rosalina's dress turns emerald green.

Dark-Rosalina's dress and hair turn black.

Availability

Unlockable

-Beat Classic on Very Hard with Peach.

A Moves

A (rapid): Short range star-shaped rays shoot out of Rosalina's wand.  1-2% damage.

Side A: Rosalina swings her wand at the enemy.  9-11% damage.

Up A: Rosalina swings her wand in an arc above her.  8-10% damage.

Down A: Rosalina jabs with her wand while ducking.  7-10% damage.

Smash Attacks

Side Smash: Rosalina jabs forcefully with her force-field-enclosed wand.  12-14% damage.

Up Smash: Rosalina shoots many star-shaped rays upward before launching the opponent.  1% damage per hit by the rays + 10-12% damage from the final hit.

Down Smash: Polari circles rapidly around Rosalina, creating a small shockwave.  9-12% damage. 

Aerial Attacks

Neutral: Rosalina spins around in mid-air with her wand held out.  3-4% damage per hit.

Forward: Rosalina swings forward with her wand.  8-10% damage.

Back: Polari tackles in the opposite direction Rosalina is facing.  7-9% damage.

Up: Rosalina jabs upward with her wand.  7-10% damage.

Down: Rosalina creates a burst of damaging energy below her.   8-9% damage.

B Moves

Neutral-Force Field: Rosalina creates a force field to damage anyone close by and reflect projectiles.  8% damage to anyone touching the field.

Side-Star Bit: Rosalina shoots a star bit directly forward, stunning whoever it hits.  5% damage + stun effect. 

Up-Transform: Polari transforms into a sling star, launching Rosalina in whatever direction is indicated (similar to Fire Fox).  No damage.

Down-Power Tackle: Polari tackles forcefully directly ahead.  9-11% damage.

Grabs/Throws

Up: Rosalina hurts the enemy with an energy attack from her wand before launching them upward.  5-7% damage.

Side: Polari attacks the enemy being held by Rosalina, breaking her grip and knocking them back sideways.  6-8% damage.

Down: Rosalina slams the opponent into the grouind with a telekinetic force from her wand.  5-8% damage.

Taunts

Up: Rosalina creates a small star with her wand which glows for a moment then disappears.

Side: Rosalina feeds Polari several star bits, amking him swell up.

Down: Rosalina hovers a couple of inches off the ground for a moment.

Victory Poses

1. Several Lumas float around Rosalina giggling.

2. Rosalina stands looking victorious while falling star bits land all around her.

Final Smash

Prankster Comet: The screen zooms out to show a prankster comet orbiting the stage.  While it's there, the oppenents will be affected randomly, while Rosalina will be faster and stronger.  Effects on enemies include sleeping, poison, stunning, tripping, and random taunting.
"It'll say life is sacred and so is death
but death is life and so we move on"

ShadowBrain

  • Ridiculously relevant
« Reply #55 on: June 16, 2008, 09:40:39 PM »
Alright, this one's a whopper, folks. Once again, my brother made it--I just gave more of the moves names and modified a few other things.

Masks Link

BASIC STATS
Size: Small/Large/Medium
Weight: Light/Heavy/Medium
Symbol: Triforce

How to Unlock
Beat 100 Alloys in Endless Brawl (or 500 Vs. Mode matches).

Entrance
Young Link (realistic-style) appears (same as Link's entrance) and puts on a random mask (like Pokemon Trainer, you can also choose beforehand).

Other
When Young Link “switches”, he puts his hand to his face, removes the mask he is currently wearing (with a flash of light), and quickly puts on the next in the sequence (with another flash of light).

------------------------------------------------------------------------------------------------------------

Deku Link

Colors/“Suits”
-Standard
-Red Team (Red hat & shorts)
-Green Team (Green-tinted wood and green eyes)
-Blue Team (Blue hat & shorts)
-"Fierce Deities" (Dark-brown wood with purple stripes under white eyes; white shorts/hat)
-"Golden Squad" (Bright yellow eyes, golden gloves, shorts, and hat)

A Moves
A) Deku Twirl: Twirls clockwise in place (AA: Counter-clockwise twirl; AAA: Stationary triple twirl).
Up A) Head Whip: Whips his head forward, smacking those above/ahead with his hat.
Dash A) Deku Spin: Does his patented running spin.
Down A) Downward Kick: Kicks low to the ground.
Side A) Pop: Forms a bubble and immediately pops it.

Smash Attacks
Side Smash) Wooden Punch: Winds up his arm behinds his back and delivers a punch.
Up Smash) Bloom Whirl: Spins a flower-propeller above his head.
Down Smash) Hyper Spin: Spins rapidly on the spot.

Aerial Attacks
Neutral) Air Twirl: Spins 360.
Forward Air) Dual Kick: Snaps his legs forwards.
Back Air) Dual Back Kick: Snaps his legs backwards.
Up Air) Deku Flip: Does an aerial backflip, delivering a kick along the way.
Down Air) Split Kick: Does the splits in mid-air, then snaps his legs together and plummets down.

B Moves
B) Deku Nut: Snaps a Deku Nut in front of himself. This acts as a standard Deku Nut item would, though the dizziness caused does not last as long. If used in conjunction with Deku Link's Up B, the nuts will drop and explode.
Side B) Bubble Blast: Shoots a chargeable bubble that moves in the fashion of Mewtwo's B. If fully charged, it hits the opponent with the damage of Samus's B, but traps them inside for a while. If overcharged, it will snap in Deku Link's face with an effect similar to Diddy's overcharged B.
Up B) Flower Propellers: Pulls out two Deku Flowers and blasts up into the air. Deku Link can then float down (the flowers will fall apart after a while) or cancel.
Down B) Switch: Switch to Goron Link.

Grabs/Throws
Grab) Lunges forward with both hands and grabs the opponent.
Grab Attack) Deku Pound: Repeatedly punches the opponent.
Up Throw) Vertical Kick: Kicks the opponent sharply in the chin, causing them to fly upwards.
Forward Throw) Bubble Shot: Creates a bubble, which envelops the opponent and blasts them ahead before popping.
Back Throw) Floor Kick: Turns around and throws the opponent on the ground, then ricochets them backwards with a kick.
Down Throw) Back Spin: Jumps onto his opponent and spins rapidly on their back.

Taunts
Up: Pulls out a flower, stares at it mournfully, then puts it away.
Left/Right: Pulls out his Deku Trumpets (or whatever those things were) and plays the Sonata of Awakening.
Down: Waves dual flower propellers up and down like flags.

Victory Poses
1. Same as Up Taunt.
2. Sprays a stream of bubbles, then glances over his shoulder at the screen.
3. Does a handstand, then front-flips and looks at the screen.

Goron Link

Colors/“Suits”
-Standard
-Red Team (Red hat/shorts)
-Green Team (Green skin—behold, the Hulk!)
-Blue Team (Blue hat/shorts)
-"Fierce Deities" (White hat/shorts, purple stripes under eyes and down back)
-"Golden Squad" (Golden gloves, shorts, and hat)

A Moves
A) Goron Combo: Punches opponent. Repeated tapping (AA and AAA) yields the same punch-punch-buttslam combo as in Majora’s Mask.
Up A) Uppercut: Just what the name implies, though Goron Link stays stationary and doesn’t rotate along with the move.
Dash A) Bellyflop: Basically identical to King Dedede’s bellyflop, but with more of a jump to it.
Down A) Crush: Slams a fist on the ground; can bury opponent.
Side A) Backwards Shove: A more powerful version of Goron Link’s AAA.

Smash Attacks
Side Smash) Double Crush: Clasps hands together like a hammer and slams them on the ground ahead.
Up Smash) Curled Jump: Goes into “ball” form and then throws himself upwards.
Down Smash) Stomp: Jumps, then stomps down hard.

Aerial Attacks
Neutral) Curled Spin: Rolls into a ball, then spins in midair.
Forward Air) Goron Smash: Smacks hands together.
Back Air) Singular Kick: Does a backwards kick with one foot.
Up Air) Aerial Uppercut: Does a 360 with an uppercut.
Down Air) Descending Pound: Same as Side Smash, but smashes hands directly downwards.

B Moves
B) Powder Keg: Pulls out a Powder Keg and lays on the ground in front of him. The item has the physical properties of a rolling crate, though heavier—and only Goron Link can pick it up. Its blast range is roughly that of a Smart Bomb, but the explosion takes a couple of seconds to occur after the Powder Keg is set. A dud is an occasional possibility.
Side B) Goron Roll: Goron Link rolls into a ball and races forward. This attack, though closely akin to Jigglypuff’s Rollout/Yoshi’s Egg Roll (can be stopped by jumping out of it), is quite powerful. Randomly, spikes will sprout, which increases the attack’s power.
Up B) Goron Rush: Goron Link curls into a ball and rushes upwards. This attack has the same chances of a "spike sprout" as his Side B. Not canceling the fall will produce a damaging impact similar to Dedede’s Up B.
Down B) Switch: Switch to Zora Link.

Grabs/Throws
Grab) Grabs the opponent by the neck and lifts them off the ground with one hand.
Grab Attack) Shake: Shakes the opponent.
Up Throw) Vertical Hurl: Opponent is thrown upwards.
Forward Throw) Midair Punch: Tosses opponent, then punches them away while they’re in midair.
Back Throw) Over-the-Shoulder: Tosses opponent over his shoulder, then donkey-kicks them backwards.
Down Throw) Spiked Crush: Plants opponent on the ground, then runs over them with spikes out.

Taunts
Up: Places his fists on his sides and smiles at the screen.
Left/Right: Shadowboxes.
Down: Pulls out drums and plays the Goron Lullaby.

Victory Poses
1. Does his A combo towards the screen.
2. Lays down on his side and smiles at the screen.
3. Curls up into a ball and rolls erratically about the screen, stopping finally to stand up and grin.

Zora Link

Colors/“Suits”
-Standard
-Red Team (Red scales and shorts)
-Green Team (Green scales)
-Blue Team (Dark-blue scales and shorts)
-"Fierce Deities" (White scales and shorts, white eyes, purple stripes down limbs and under eyes)
-"Golden Squad" (Golden gloves, shorts, and scales)

A Moves
A) Fin Slice: Hits opponent with fin with a slash of the arm. Repeated tapping (AA and AAA) yields the same slash-slash-backwards kick combo as in Majora’s Mask.
Up A) Elbow Jab: Strikes upwards with the side of his finned arm.
Dash A) Roll Dash: Roll towards and double-kicks the opponent.
Down A) Low Sweep: Leg-sweeps the opponent.
Side A) Zora Kick: Does a side-kick.

Smash Attacks
Side Smash) Kickflip: Does a front flip, kicking his legs upwards as he does so.
Up Smash) Double Slice: Places palms together and thrusts his fins up in a slicing motion.
Down Smash) Ground Slash: Sweeps the ground with an arm-fin; first one direction, then the other.

Aerial Attacks
Neutral) Aerial Spread: Sticks his leg out (Like Mario's Neutral).
Forward Air) Forward Cut: Puts his arms together and slices down with both.
Back Air) Back-Kick: Kicks one leg backwards.
Up Air) Reverse Slice: Does a backflip while slicing with his leg-fins.
Down Air) Dive: Slams down in a swan-dive position.

B Moves
B) Zora Shield:  Puts up a force-field (Identical to Ness' Down B. The only difference is that Zora Link can walk—but not run—while he uses it). Zora Link can't attack while this move is in use. Also, the force-field will automatically disappear after a couple seconds.
Side B) Boomerang Fins: Tosses both fins, which fly out a fair distance (somewhat farther than Link’s Boomerang). Zora Link's Boomerang Fins are quick, but attacks that involve his fins are significantly weakened until they return.
Up B) Upstream: A waterfall appears and Zora Link swims up it. Can be directed somewhat, like Pikachu's Up B, though only in one direction. This attack is similar to Squirtle's, but it goes farther faster.
Down B) Switch: Switch to Deku Link.

Grabs/Throws
Grab) Grabs the opponent.
Grab Attack) Electric Shock: Zaps the opponent with his force-field.
Up Throw) Hydro Throw: Launches the opponent upwards with a blast of water.
Forward Throw) Zora Rush: Bull-rushes the opponent and knocks them back.
Back Throw) Blind Slam: Falls backwards and slams the opponent into the ground behind him.
Down Throw) Current: Pins the opponent to the ground, then pushes off of them and blasts them with a water spout.

Taunts
Up: Crosses his arms and looks upwards while chuckling.
Left/Right: Throws his fins, which spin around his body and reattach.
Down: Whips out his guitar and performs the New Wave Bossa Nova (Part I)

Victory Poses
1. Rolls up to the screen and crouches.
2. Pulls out his guitar and plays the New Wave Bossa Nova (Part II).
3. Swims up in a stream of water, then stands up and crosses his arms.

------------------------------------------------------------------------------------------------------------


Final Smash: Fierce Deity Link
Young Link takes off whatever mask he's wearing and dons the Fierce Deity's Mask. FDL has the same moveset as Link, but with minor alterations. FDL's boomerang, arrows, and bombs are larger, and the bombs emit white or purple smoke. His sword is now the Double Helix and all sword attacks release short-range sword beams. Also, the damage of FDL's attacks is twice as powerful as Link’s. However, FDL can take damage and is slower and larger than Link (similar to Ganondorf).
"Mario is your oyster." ~The Chef

Turtlekid1

  • Tortuga
« Reply #56 on: June 19, 2008, 10:50:11 AM »
Wow, this took a while to type.

Character

The Squeaks

Overview

Like the Pokemon Trainer, the Squeaks are three characters in one, cycling in the folowing order: Spinni, Doc, Storo.  All of them have different ups and downs to their fighting style; if you truly want to master the Squeaks, you'll have to utilize all of their strengths.

Spinni

Spinni is the speed of the Squeaks, and as such, his movements almost rival Sonic's.  His jumping and recovery are average, and while he isn't exceptionally strong, he more than makes up for it with his agility.

Doc

Doc is neither very fast, very slow, very weak, or very strong; but his many projectile attacks allow him to stay away from the fierce fighting and attack from a distance.  What really makes Doc stand out is his excellent recovery, which is as good as Pit's.  Doc also has three, count 'em, three explosive-based attacks.

Storo

Storo is the brawn of the operation.  He can match muscles with Bowser and Ganondorf, but his strength comes at a price: speed.  Storo isn't agile by any stretch, but he's heavy and strong, so in a toe-to-toe fight, he'll probably come out on top.

Entrance

The pre-designated starting character appears in a spotlight.

Colours

Normal (Red)

For all the rest, the parts of the Squeaks that are normally red turn different colors.

Availability

Available from the start.

A Moves

Spinni

A (Rapid): Spinni kicks rapidly in front of him.  1-3% damage per hit.

Up A: Spinni does a backflip kick.  5-7% damage.

Side A: Spinni swipes with his claw.  6-7% damage.

Down A: Spinni does a leg-sweep low to the ground.  4-6% damage.

Doc

A+A+A: Doc's UFO's mechanical arms do a three-punch combo.  3-4% damage per hit.

Up A: The mechanical arm does an uppercut.  8-10% damage.

Side A [EXPLOSIVE]: Doc creates an explosion directly in front of the UFO.  9-11% damage.

Down A: Doc's UFO's mechanical arm swipes low.  8-11% damage.

Storo

A+A: A two punch combo.  6-8% damage per hit.

Up A: Storo does an upppercut.  12-13% damage.

Side A: Storo does a right hook.  13-15% damage.

Down A: Storo bites the enemy while crouching.  10-12% damage.

Smash Attacks

Spinni

Up: Spinni does a headbutt straight up.  8-10% damage.

Side: Spinni tackles the enemy.  7-10% damage.

Down: Spinni does a (you guessed it) spinning kick.  8-9% damage.

Doc

Up: Doc's UFO jumps forcefully upward a couple of inches.  10-13% damage.

Side: Doc's UFO performs an attack similar to Kirby's Beam from the Kirby games.  1% damage per hit before 9-10% damage being launched.

Down: Doc creates an energy field to surround his UFO.  9-12% damage.

Storo

Up: Storo punches upward with both hands.  17-19% damage.

Side: Storo does a roundhouse punch.  18-20% damage.

Down: Storo falls forward, creating a small shockwave around him.  15-17% damage if hit by the fall + 5-7% damage from the shockwave.

Aerial Attacks

Spinni

Neutral: Spinni flips in midair, causing damage.  7-9% damage.

Forward: Spinni revolves in the air, with his nose acting like a drill.  2-3% damage per hit.

Back: Spinni does a mule-kick backward.  5-8% damage.

Up: Spinni does a midair headbutt.  7-9% damage.

Down: Spinni kicks downward.  6-9% damage.

Doc

Neutral [ELECTRIC]: Doc surrounds his UFO with an electric field.  3-5% damage per hit.

Forward: Doc's UFO's mechanical arms do a two-handed punch downward.  9-11% damage.

Back: One of the mechanical arms reaches around and punches backward.  8-10% damage.

Up: Doc fires a short-range laser upward.  9-12% damage.

Down [EXPLOSIVE]: Drops a bomb that goes off after a short delay.  10-13% damage.

Storo

Neutral: Storo spins around with his fists revolving around him.  6-8% damage per hit.

Forward: Storo jabs forward with his fist.  14-16% damage.

Back: Storo spins around and punches.  15-17% damage.

Up: Storo claps his hands above his head.  15-18% damage.

Down [METEOR SMASH]: Storo hits the enemy downward as though spiking a volleyball.  18-20% damage + meteor effect.

B Moves

Spinni

Neutral-Shuriken: Spinni throws 1-3 shuriken (randomly) directly ahead.  4-6% damage per shuriken.

Up-Claw Jump [RECOVERY MOVE]: Spinni Jumps upward then downward with his claw in hand.  Any thing right in front of him will be taken along for the ride.  8% damage (4% up, 4% down).

Side-Tackle: Spinni flings himself at the enemy at high speed.  8-10% damage.

Down-Switch Out: Spinni exits the battle, to be replaced by Doc.

Doc

Neutral-Laser: Hold B to charge the laser, release to fire.  The longer the charge time, the bigger, longer-ranged, and more powerful the laser will be.  The laser also reflects off angled surfaces.  Variable damage (5-20%)

Up-Hover [RECOVERY MOVE]: Doc activates the hover function on his UFO, allowing him to float for a limited time.  No damage.

Side-Bomb Throw [EXPLOSIVE]: Hold B and use the control stick to affect the angle and speed of the bomb.  10-14% damage.

Down-Switch Out: Doc exits the battle, to be replaced by Storo.

Storo

Neutral-Sleep: Storo goes to sleep to heal damage.  The higher damage percentage, the faster Storo will recover, with the healing effect lessening as his damage gets lower.  Press B again to wake up, but Storo will be immobile for a moment after awakening.  No damage.

Up-Jump Bomber [RECOVERY MOVE]: Storo jumps into the air and comes back down with a crash.  19-21% damage.

Side-Hammer: Storo smashes down directly in front of him with his hammer.  18-22% damage.

Down-Switch Out: Storo exits the battle, to be replaced by Spinni.

Grabs/Throws

*Doc's grab is an energy beam, similar to Samus'.

Spinni

Up: Spinni falls on his back, kicks the opponent repeatedly, and launches them upward.  2% damage per kick + launch effect.

Side: Spinni scratches the enemy with his claw before throwing them to the side.  5% damage from scratching.

Down: Spinni leaps about a foot above the opponent and batters them with a flurry of shuriken.  3% damage per shuriken.

Doc

Up [ELECTRIC]: Doc shocks the enemy before launching them upward.  4% damage per shock + launch effect.

Side: Doc's UFO's mechanical arms punch the enemy before launching them horizontally.  8% damage + launch effect.

Down [EXPLOSIVE]: Doc hovers above the enemy and drops a bomb on them.  9-11% damage.

Storo

Up: Storo simply throws the opponent upward.  No damage, but launch effect.

Side: Storo sends the opponent off with a left hook.  13-15% damage + launch effect.

Down: Storo sits on the enemy, plowing them into the ground.  14-15% damage.

Taunts

*The Squeaks share the same Up Taunt; they pull out a treasure chest and grin mischievously.

Spinni

Side: Spinni pulls out his claw, which shines in the sun.

Down: Spinni pulls his cape menacingly over his face.

Doc

Side: Doc's UFO's mechanical arms give the enemy the thumbs-down.

Down: Doc's UFO creates an orb of energy.

Storo

Side: Storo twirls his hammer in his hand.

Down: Storo grins and eats a burger.  *This doesn't restore damage.

Victory Poses

1. The Squeaks gather around a treasure chest, grinning.

2. The Squeaks hold a giant ruby to the light, watching it shine.

3. The Squeaks stand in a spotlight, giggling evilly.

Final Smash

Squeak Squad: Spinni, Doc, and Storo summon hundreds of squeakers.  While yellow sqeuakers rush through the level and carry anyone in their path off the edge of the stage, the green and blue squeakers throw huge bombs at stragglers.
"It'll say life is sacred and so is death
but death is life and so we move on"

Turtlekid1

  • Tortuga
« Reply #57 on: August 20, 2008, 11:53:35 AM »
I keep hoping this topic will make a come-back...

Anyway, here goes:

Character

Jak and Daxter

Overview

Jak is a unique character with strong physical and long range attacks.  He uses his morph gun and Dark and Light Eco-based powers to assure victory.  Jak is moderately heavy and slow, with a feel similar to Wolf's, due to his armor and weaponry.  Jak really stands out in his various special damage types, including dark, electric, and fire damage.  With a great recovery and good attack power, Jak is a good choice for one-on-one or free-for-all matches.  Daxter, on the other hand, doesn't do any fighting, but his sharp tongue can deliver some biting taunts.

Entrance

A warp gate appears, out of which jumps Jak, with Daxter riding on his shoulder.

Colours

Normal

Red-Jak's primarily blue outfit turns red, with his hair turning a darker yellow than normal.

Blue-All parts of Jak's wardrobe that aren't already blue turn blue.

Yellow-A similar effect to red, but his hair will be a lighter yellow instead of darker.

Dark-Jak will look like Dark Jak.

Availability

Unlockable

1. 900 vs. matches.

2. Defeat 20 alloys in Cruel Brawl.

3. Beat Classinc on Intense with Samus.

A Moves

A-Dark Claw[DARK]: Jak uses his Dark Jak claw to strike the opponent.  5-8% damage.

A+A-Dual Claw[DARK]: Jak follows up Dark Claw with another claw swipe.  5-8% damage x 2.

A+A+A-Claw Combo[DARK]: Jak finishes the combo with a stronger claw swipe.  5-8% damage x 2 + 6-9% damage.

Side A-Gun Strike: Jak uses his morph gun as a melee weapon to hit the enemy.  14-16% damage.

Up A-Upward Gun Strike: Jak swings his morph gun upward.  15-16% damage.

Down A-Sweep Kick: Jak sweeps his leg out in a fast kick while crouching.  12-14% damage.

Side Smash-Dashing Punch: Jak rushes forward with a powerful punch.  17-19% damage.

Up Smash-Rising Uppercut: Jak executes an uppercut while leaping into the air.  17-20% damage.

Down Smash-Spin Attack: Jak performs a spin kick.  16-19% damage.

Aerial Attacks

Neutral-Orange Lightning: Daxter claws anything immediately surrounding Jak.  3-4% damage per hit.

Forward-Aerial Spin: Jak performs his spin kick in mid-air.  12-15% damage.

Backward-Gun Jab: Jak rams his gun forcefully into any opponents behind him.  13-15% damage.

Up-Kick Flip: Jak does a backflip kick in mid-air.  14-16% damage.

Down-Jump Smash[METEOR SMASH]: Jak flips over and dive-bombs into the ground.  15-17% damage.

B Moves

Standard-Morph Gun: Jak pulls out his morph gun and randomly fires one of its four forms.

  • Vulcan Fury-30% chance: Jak fires a short rapid-fire burst from the Vulcan Fury.  1-3% damage per hit.
  • Blaster-45% chance[FIRE]: Jak fires a single shot from his blaster which    can reflect off walls up to 4 times.  12-14% damage.
  • Scatter Gun-25% chance: Jak fires the scatter gun directly ahead.  It's powerful and capable of hitting more than one target.  16-18% damage.
  • Peace Maker-10% chance[ELECTRIC]: Jak fires the Peace Maker.  If it connects with an enemy, it will hit the enemy and any opponents around it with a chain lighting effect.  22-25% damage.

Side-Dark Strike[DARK]: Hold B to charge for more damage, then release to create a discharge of Dark Eco.  Not only does it damage enemies, but when it's fully charged, it will also break through any destructible environment in a single hit.

Down-Light Shield: Jak creates a shield of Light Eco that will deflect projectiles.  However, the shield will eventually break from rapid fire.  The shield will also slightly damage anyone Jak makes physical contact with.  5-7% damage per hit.

Up-Light Flight: Jak creates wings of light and flies for a time similar to Pit, although Light Flight's duration is noticeably shorter.

Grabs/Throws

*For all his thorws, Jak will fire the scatter gun at point blank range in the direction indicated, launching them in that direction.

Taunts

Side: Daxter jumps off Jak's shoulder, saying, "I sure scared you off!"

Up: Jak pulls a power cell out of his pack and tosses it to Daxter, who slam-dunks it into his pack (The "got a power cell" music from the first Jak game will play in the background).

Down: Daxter break-dances on the ground next to Jak.

Victory Poses

1. Daxter shouts "Oh, Yeah!  Fear the power of Orange Lightning!"

2. Jak pulls off his mask and goggles, saying, "This one's for Damas."

3. When fighting against Zero Suit Samus, Zelda, or Peach, Daxter will say "How'd you like that, ladies?"

Final Smash

Dark Bomb[DARK]: Jak jumps into the air, then slams back down, creating a massive Dark Eco shockwave that will instantly launch and deal damage to anyone in its path; if the enemy(ies) are over 50% damage, it's almost guaranteed to KO them.
"It'll say life is sacred and so is death
but death is life and so we move on"

« Reply #58 on: August 22, 2008, 01:59:59 PM »
Character:

Elmo:

The obnoxious red Muppet joins Brawl.  Light, slow, and weak; Elmo is the character to use if you want a challenge.

Colors: 
1. Blue with a purple nose.
2.  Green with a pink nose.
3.  Black with a white nose.
4.  Gold with a brown nose.

How to unlock:  Beat Subspace mode on intense and get 100%.

Attacks:

A: A simple slap.  2-3%

A+A: Elmo rapidly slaps the opponent.  1-2%

Forward+A:  Elmo performs a karate chop, cause a critical hit 20 % of the time. 2-3%, 15% (critical hit)

Up+A:  Elmo does a high kick like Snake's, but much less effective. 3-4%

Down+A:  Elmo rapidly pokes the opponents feet.  it does damage, but it doesn't make the opponent flinch.  1%

Dash attack:  Elmo flails his arms around, this move is similar to Luigi's dash in SSBM.  2%

Forward smash:  Elmo will perform a butt thrust like Luigi's end of the A-A-A combo.  The attack is short ranged, but this is one of Elmo's only K.O. moves.  9-14%

Up smash:  Elmo will lie on his back and move his legs like a bicycle.  Better for racking up damage than KOing.  10-20%

Down smash:  Elmo will flail around, the more you charge, the longer he flails.  8-15%

Air+A:  Elmo will do a kick, like Mario's air+A.  6-7%

Forward+air+A:  Elmo will clap with his legs.  8%

Downward+air+A:  Elmo will slap down.  2-3%

Up+air+A:  Elmo will clap up with his legs.  8%

Back+air+A:  Elmo will punch backwards like Captain Falcon.  6%

Grab:  Elmo will hug the opponent.

Grab attack:  Elmo will lick the opponent.  3%

Forward throw:  Elmo will headbutt the opponent.  6%

Backward throw:  Elmo will thrust the opponent backwards with his butt.  7%

Up throw:  Elmo will launch his opponent up with his legs.  5%

Down throw:  Elmo will slam the opponent with his body, like one of Bowser's throws.  8%

B-Tickle:  Elmo will tickle the opponent dropping defense and leaving the opponent paralyzed for a very short time, but this is a very short ranged attack.  0%

B+Side-Toss:  Elmo will throw a toddler at his opponents, the toddler will will walk around and occasionally damage the opponent ts with an annoying song.  6%, 3% (Annoying song.)

B+Up-Chicken Dance:  Elmo will put on his chicken suit and do a chicken dance.  If you hold down B,  Elmo will go up, if you let go, Elmo will go down.  2% (When the opponent gets slapped by a wing.

B+Down-Strip:  Elmo will rip his fur out and beg for his opponent to beat him up.  This will hurt Elmo and the only benefitcal thing is that the opponent might trip on Elmo's fur.  Elmo's fur can also be burned with fire attacks.  Elmo's fur grows back after a minute and after he dies.  1% (To Elmo.)

Final Smash-Elmo's song:  Elmo will sing one of his extremely annoying songs from his show.  This causes the other characters to go insane and will have messed up controls, they will also take some damage listening to the song.  The insanity wears of shortly after this song is over. 

Taunts:

1:  Elmo says "Elmo loves you"

2:  Elmo shouts: "Beat up Elmo, rip you fur out!"

3:  Elmo shakes and says: "Hahahahahahaha, that tickles!"

Victory poses:

1:  Elmo will laugh out loud and roll on the floor.

2:  Elmo will do the chicken dance.

3:  Elmo will rip his fur out and sing one of his annoying songs.

Symbol:  The Sesame Street Logo.

Victory theme:  Elmo's world song.

Snake's Codec:
Snake:  Why does this red sock keep referring himself in third person?
Octagon:  Snake, are you fighting Elmo?
Snake:  Elmo?  You mean that guy from Sesame Street? 
Octagon:  Snake, Elmo loves to dance and teach people how to do preschool stuff, and he absolutely loves to sing!
Snake:  So, what can he do combat-wise?
Octagon:  Well, he can, ugh... I don't really know.
Snake:  Can't think of any?  He must be a complete pushover!
Octagon:  Actually, that makes him even more deadlier because you don't know what he is going to do next!
Snake:  If he can do anything at all, which I doubt.

« Last Edit: August 22, 2008, 11:14:39 PM by Silver Metaknight »
Victory... is my destiny!

Turtlekid1

  • Tortuga
« Reply #59 on: August 22, 2008, 03:20:17 PM »
The funniest moveset yet.  His final smash FTW.
"It'll say life is sacred and so is death
but death is life and so we move on"

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