Poll

Do you prefer rumble?

Yes
12 (57.1%)
Sometimes
9 (42.9%)
No
0 (0%)

Total Members Voted: 21

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Author Topic: The Rumble Feature  (Read 10914 times)

« on: June 05, 2007, 07:54:42 PM »
I've been thinking about this for a while. PlayStation 3 received minor criticism for having no rumble feature (unless I'm wrong, which some will descendingly point out if so), but how many actually prefer it? Me personally, sometimes. The Rumble on the Gamecube controller I thought was very subtle (not too noisy or quivery), which I liked. However, concerning the Wii Remote, I turned off the Rumble feature because I found the vibrations and the noise distracting (esspecially every time a button or something on screen is highlighted), and it drains the batteries a lot faster.

Do you like using Rumble Feature?

« Reply #1 on: June 05, 2007, 08:03:12 PM »
* Toad descendingly points out that you are wrong.

Actually, I don't know for sure either.

I like my rumbling controllers. It was kind of weird back in the N64 days, but not only have I gotten used to it, I think it enhances the gaming experience: I liked the subtle rumbling that came with Link's sword hitting that wall.

The thing I actually find distracting is the speaker on the Wii-mote. It took me a few days to figure out how to turn the silly thing down, so that my Zelda game wasn't literally yelling at me..  -_-;;
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BP

  • Beside Pacific
« Reply #2 on: June 05, 2007, 08:16:08 PM »
For the Nintendo 64, I do have a Rumble Pak. It's 3rd party, part of the TremorPak Plus (you can put a memory card in it and switch between rumble and save with a switch, but when I'm using ghosts in MK64 I just put the card directly into the controller). It's kind of heavy and takes two AA batteries... and I never remember, "Oh, my gaming experience might be better if I add rumble," so it's dusty... Having used WaveBirds much more often than corded controllers for the GameCube, I'm not used to rumble on GameCube games and it kind of throws me off. I leave it on for WarioWare: Twisted! And lastly, I leave it on for the Wii remote because it feels much more perfected than the GameCube's rumble. Kind of disappointing that the Nunchuk doesn't have rumble, 'cause when it'd make sense for the Nunchuk to rumble the remote does instead...
In short, sometimes.
On the subject of the speaker on the remote, I have it turned down to one or two units. Midna's cackling is hard on the ears, but the sound effects in WarioWare: Smooth Moves, for example, are in the right place at the right time.
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MaxVance

  • Vance Vance Revolution
« Reply #3 on: June 05, 2007, 08:56:07 PM »
I've always liked having rumble. It's too bad the Classic Controller doesn't have rumble, since it means you're missing out on part of some N64 games. (Good thing rumble was still a novelty at the time.)

The thing I actually find distracting is the speaker on the Wii-mote. It took me a few days to figure out how to turn the silly thing down, so that my Zelda game wasn't literally yelling at me..  -_-;;
I remember a lot of people complaning a few days after the Wii was launched about how lound the default volume setting was and wonddering if they could turn down the volume. I guess people don't read the manual... but that's a completly diferent rant.
* MaxVance sighs
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Suffix

  • Steamed
« Reply #4 on: June 05, 2007, 09:20:40 PM »
I liked the Rumble feature for things such as Goldeneye and Star Wars Episode One Racer, but in things where I need precision, I would never use a rumble pack. I laugh at the idea of getting a DS rumble pack for Metroid Prime Hunters.

« Reply #5 on: June 05, 2007, 09:26:33 PM »
The Wii remote has an odd rumble when compared to the others, but it never really bothered me. The GameCube's rumble, however was perfect in my opinion. The rumble features on anything never distracted me when playing, except for a stupid GC controller we bought from GameStop. (It rumbles when tilted to one side, and the rumbling is obnoxious.) I tend to use rumble on any game I play, but sometimes I can hardly notice it.
I'm a horrible person.

« Reply #6 on: June 05, 2007, 11:39:01 PM »
I gotta have my rumble. That's why I never use a WaveBird. It really annoyed me in Mario Party 4 when people used WaveBirds because it then turned all of our rumble off and used ! bubbles instead. There were many great arguments about this.

I think the remote sound effects in Twilight Princess are freakishly loud compared to all other games. I had to turn my volume back up for Smooth Moves and Mario Party 8.

The DS Rumble Pak is baaaaad, though, due to the SUPER loud chirping. What the heck. Hmm, this reminds me I still never tried it with Elite Beat Agents. Gotta do that!

« Reply #7 on: June 06, 2007, 06:13:19 AM »
The rumble feature wasn't a necessity in earlier games since the characters on screen weren't as developed enough to make it seems like you were actually in the game (now that I think about it, Super Mario World with rumble would be more annoying than it would be fun). Nowadays, rumble kinda feels natural, like it should be apart of every game. The fact that you're going to feel every action you perform on screen makes it extremely fun when compared to just performing the action with no force acting on your hand; in other words, you can't really feel the game.

I guess what I'm trying to say is that rumble is needed for every 3-D game these days, no matter the genre. So yeah, seeing the PS3 w/out rumble is very disappointing. But I guess that's why I have an XBox 360 and Wii instead.


(This isn't to say I wouldn't play a game w/out rumble, though it'd be a little more dull than a similar game with rumble.)
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Kojinka

  • Bruised
« Reply #8 on: June 06, 2007, 08:43:10 AM »
I really wish Japan hadn't kept that rumble pack compatible SM64 to themselves. :(  I would've LOVED playing that game with a rumble feature.  And, for me, the only downside with the Wavebird is that it lacks rumble.  SSBM is just not the same w/out that feature.

Call me old fashioned, but I don't understand why someone would want rumble on their handhelds.  PL's right; older games, like SMW would probably be more annoying than fun with rumble.

In conclusion, I prefer rumble sometimes.
Regards, Uncle Dolan

Chupperson Weird

  • Not interested.
« Reply #9 on: June 06, 2007, 10:48:56 AM »
PS3 is getting rumble sometime since Sony stopped stealing rumble technology from the patent holders.
PS3 did get criticism for its somewhat light and cheap feeling and rumble lacking controllers.
That was a joke.

Kojinka

  • Bruised
« Reply #10 on: June 06, 2007, 11:17:49 AM »
Sony should have stuck with the original boomerang controller design. :P
Regards, Uncle Dolan

SushieBoy

  • Giddy fangirl
« Reply #11 on: June 06, 2007, 11:49:27 AM »
HECK NO.
Just because you can, doesn't mean you should.

Kojinka

  • Bruised
« Reply #12 on: June 06, 2007, 12:19:20 PM »
That's why I put the :P emoticon on.  I wasn't being serious.
Regards, Uncle Dolan

SushieBoy

  • Giddy fangirl
« Reply #13 on: June 06, 2007, 12:47:35 PM »
Still. HECK NO.
Just because you can, doesn't mean you should.

ShadowBrain

  • Ridiculously relevant
« Reply #14 on: June 06, 2007, 07:02:50 PM »
Quote
The thing I actually find distracting is the speaker on the Wii-mote. It took me a few days to figure out how to turn the silly thing down, so that my Zelda game wasn't literally yelling at me..  -_-;;
I think that game has the loudest speaker effects of any Wii game I've ever played.

Rumble is nonsensical when you think about it, but... I like it.
« Last Edit: June 06, 2007, 07:04:35 PM by ShadowBrain »
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