I guess it kind of depends on the kind of game. Galaxy's abundant 1-Ups didn't really take away from the fun for me. Games over... what's so terrible/great about them anyway? In the beginning your game really ended and you had to start all over. When games began to have conclusions, escapes from that were made--holding A, then saving. In Super Mario 64 onward, what do games over in Mario do if not make you walk through the hub to the portal to the level again? That's not so bad. But would you like something worse? Want all the stars you collected since the last big boss to go away?
A good example of a game that's both easy and incredible, I'd say, is MOTHER 3. The frogs that let you save are all over the place, some right in front of the hardest bosses. The rolling HP meter rolls much slower than it did in EarthBound and the text and PSI animations go by much faster, giving you more time to recover if you take mortal damage. When you get a game over, your health is completely restored, unlike in EarthBound and EarthBound Zero, where only Ness or Ninten, respectively, would be alive and would have full HP but not PP. You only lose money, when you die, unless you give it all to the frogs when your financial business is over like I do. The experience you've earned stays with you.
The third-to-last mandatory boss is the last real one, or maybe not even, if Kumatora learns PK Ground before then. She should have it before you fight Pokey and, if so, he's no problem at all. The last battle with The Masked Man is, like the final battle with Giygas in EB, a stay alive festival. Liberal use of Lifeup Gamma with some necessary Bashing, and you're good. The game practically fights the last battle for you. Easy, but it does not lessen the impact of the ending at all.