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Messages - Super-Jesse

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Video Game Chat / I started a "Let's Play" Channel with my son!
« on: January 13, 2014, 02:46:14 PM »
Hey everyone,  my son has gotten super into gaming and loves to watch the Game Grumps, so he asked if we could try starting our own channel. I wanted to share it with y'all in hopes you'll watch some of the vids and stick around for the series we have planned. Right now we're doing Metroid and Kirby, but we'll be doing Zelda and Donkey Kong Country next in preparation for Tropical Breeze, which we'll also play on the show! The channel's name is FamilycomShow and you can find it right here:

Here's our cheesy promo video, hope you'll at least check this one out and any comments or feedback is appreciated :)

<a href="" target="_blank"></a>

P.S. sorry if this is spammy I am just excited to share this with anyone I know who's a gaming fan :P

While everyone looks down on Super Mario Bros.: The Movie, it was the highlight of 7 year old me's life and still holds a special place in my heart. I still remember that ending that left "fans" wondering, would there be a sequel?

It was no surprise that it never happened, but after a 2010 interview with Parker Bennett, the film's screenwriter, where he explained his intentions if there had been another film, writers Steven Applebaum and Ryan Hoss decided to continue the story of the Super Mario Bros. cinematic adventure and reached out to Bennett. Together, the three of them spent time picking apart the original film's world, which for better or worse was much different than that of the game. Now, those discussions have birthed a sequel for the movie in the form of an online comic, written by Applebaum and Hoss and drawn by Eryk Donovan and Jaymes Reed.

Applebaum explained what exactly inspired him to press on with a movie that, for all accounts, was a dud.

"Super Mario Bros. provided a look into a world too rich and too original to not explore again. We knew that the original had its fans and felt that if we brought the Mario Bros. back to Dinohattan there would be an audience for that story."

The gang's objective is to post one page per week to create the first story arc, with ten chapters consisting of ten pages each planned to lead to a climax that will end a "trilogy" for the characters. Not only that, Applebaum would like to have several side-stories that expand the universe and allow other writers and artists to take over.

A few pages for the comic have already been posted, which you can check out right here!

Video Game Chat / Re: The Struggles of Marketing GameCube
« on: August 17, 2013, 08:25:45 PM »
Wii U will hit its stride. Everyone was calling for doom when the 3DS first came out and now it's owning. I think this time next year it'll be a different story.

Nintendo became the complimentary console. This "I am confused between Wii and Wii U" garbage is just an excuse or reason to complain (Wii has no gaems syndrome).

Video Game Chat / Re: The Struggles of Marketing GameCube
« on: August 17, 2013, 06:32:28 PM »
Is it any wonder they couldn't shake the kiddy stigma? The controller and console itself look more "toy"-like than "device"-like as the competitors were, the big Mario title of the time was called "Sunshine" (still waiting on Super Mario Rainbows and Super Mario Lollipops), Zelda was a cartoon so soon after Majora's Mask turned darkness into an art form, Mario Kart got much brighter and the cars much sillier-looking, the other Mario spin-offs just ruled everything, the new first-party franchises were about a tiny elf-like alien on a planet of colorful plant men, and little kids who live in towns populated by adorable talking animals... it's not a short list

Yep, you just basically quoted my Nintendo documentary. It was really weird that they were trying to market to 18-35 a purple looking square. I don't know why they didn't just instead embrace the "kid" image. Parents would've probably come out in droves if they had advertise it similar to the way they do the 3DS.

Reggie's no nonsense attitude was awesome, and his reaction to Geist was perfect.

Video Game Chat / The Struggles of Marketing GameCube
« on: August 17, 2013, 05:18:35 AM »
Thought y'all would like to see this interview that was posted recently with Kyle Mercury, who was a part of the major U.S. Concepts/Nintendo marketing strategies from 2001-2007. He talks a lot of why the GameCube failed, and what why Smash Bros. is still seen as a dangerous brand for Nintendo.

My favorite quote:

“No one I talked to at Nintendo could understand why the company was struggling, why the whole brand was in danger of collapsing much like Sega before them. “But we’re Nintendo.” I can’t even recall how many times I heard that as a catch-all excuse.” says Mercury.  ” No one, not a single soul, could believe that Nintendo was capable of being unseated as Number 1, even while it was happening right in front of them.”

Read the full interview here!

Edit: Fixed the link

Game Blog / Super Mario World cartoon gets Collector's Edition DVD
« on: August 17, 2013, 03:55:17 AM »
Recently, my son has been on a Super Mario Bros. cartoon kick, so I was pretty happy to hear today that nCircle Entertaiment and DiC, which produced the show originally, have decided to release Super Mario World: The Complete Series: Collector's Edition on DVD! That's right, on October 8th, every single episode of Mario's animated adventures in the Dinosaur World can be yours for $12.99. While you can still snag online the Captain N/Super Mario World DVD that was released in 2007, this will be the first time the complete series is being released as a stand-alone 2-Disc Set. No details on what makes it a "Collector's Edition", but as I have already placed my pre-order (and you can too by clicking here), I will be sure and let you know!


Game Blog / New Super Mario Bros. 2 coin total passes one trillion
« on: August 15, 2013, 11:46:38 PM »
New Super Mario Bros. 2 is all about the coins, and every time you play your personal coin total is added to the worldwide counter. While this came off as something of a novelty initially, Nintendo rewarded players with free downloadable content back in November 2012 after the worldwide total hit 300 billion. Now, a year after the game's release, that coin total has passed the one trillion mark (as of this post, it sits at 1,029,025,755,653). Will we possibly see another reward for players still actively collecting coins and logging their totals online?

Nintendo hasn't commented yet on this, but certainly this is a huge milestone for the game! Any of you out there still playing?

General Chat / Re: The ANGST thread: Complain here!
« on: August 13, 2013, 03:37:45 AM »
Terrible day. What's worst, I worked hard for people that didn't deserve it, sacrificed time I could have spent with my son for dumb stuff like posting on the Blog, and sitting here right now, I realize why I walked away from all that and spent the last few years just embracing being a father.

I mean, the very mention or Reddit is a paddlin'.

Cute story, though.

If you have better things I could be posting, you know how to reach me.

Oh no. I recall his first act, and reading the story.. I was not very impressed.

I'm trying, man.

Forum Games / Re: The Pointless Topic!
« on: August 13, 2013, 03:31:18 AM »
I had such a bad day. And the worst part is that everything that went wrong today is because of how hard I worked, when if I had just taken it easy and watched Super Mario Bros. with Baby J, it would have just been a normal good day.


Game Blog / Re: Chicago transforms train line into the 'Luigi line'
« on: August 13, 2013, 03:29:01 AM »
They did it, but it was just one train.

Photos courtesy of Nintendo's Krysta Yang.

Update: Official press release just went out with more pictures.

At this moment, I have never felt less important.


Fine, I'll fix it. I am already going to be scolded for keeping it lower-case, so if Deezer changes it, you let him know ;)

Gather 'round kids, let me tell you a story: Eight years ago, a man warped himself to the Mushroom Kingdom to save the Princess Toadstool, and, in the midst of Shy Guys, Koopa Troopas, and even King Koopa, he managed to save the day. Now, the kingdom is once again under attack and that hero must return; that hero known as... Johnathan Mann. And he's not a plumber, he's a songwriter.

Wait, what?

That's right, folks. It turns out all it took to save the Mushroom Kingdom was an awesome fan-produced rock opera. The show is brought to us by Johnathan Mann, who immersed himself when he was 23 years old in Mario's world, not only playing the videogames, but also listening to the music non-stop. This led him to make the first act of his Mario Rock Opera, and he donned Mario's signature red hat and blue overalls to show us how he thinks Mario would react to discovering he's nothing more than a character in a videogame. Now, he's ready to put on an encore at Joe’s Pub performance space in New York City, with music provided by The Everymen and visuals courtesy of filmmaker Colin Snyder.

See his promotional video here and buy tickets at!

This past Sunday, Nintendo World in New York City held a launch event for Mario & Luigi: Dream Team and Kotaku-reader Zarnyx showed up for a chance to snag a copy of the game. When he got there, he was blown away with what he saw. Dressed in their finest Mario pajamas, fans flocked to the store and not only picked up the game, but snapped photos with the pasta-loving brothers, chowed down on some popcorn, and even listened to some sweet tunes thanks to a DJ that was hired to play the event.

See what other surprises Nintendo had in store for fans by heading over to Kotaku's reader-written blog!

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