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Messages - BP

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181
Video Game Chat / Re: Final Fantasy
« on: August 14, 2015, 02:51:16 PM »
We'd complain if pretty much any other game had its guts ripped out in this fashion, so why is it okay for FF1?

I dunno, because people who play Final Fantasy are forgiving? Forgiving enough to say things like "it gets better 10 hours in I swear"

tss

182
Video Game Chat / Re: Final Fantasy
« on: August 13, 2015, 11:51:08 PM »
No one's talked about FF1 yet so I will talk about FF1 now. What I like about it are all things games don't do anymore, and I don't mean that in a retro-****y way. There's something about a game that's full of conscious decisions that... get the job done, but are not the first thing you'd expect. It plays out like a schizophrenic game of dungeons & dragons run by a DM who didn't do nearly enough worldbuilding before the game started and whose notes keep getting eaten by his dog. There are many many many subplots and objectives that don't connect together, with a long chain of them going on before you even get to doing anything directly related to the main plot. Even during the main plot, it's like, something about vampires... something to do with mermaids... some mermaids who are disguised as humans and are foot fetishists... a guy who kidnapped a fairy... and guess what there's an entire dungeon and a community of dragons who only exist to frame the class upgrade, which is itself completely disconnected from the main story and in fact 100% optional. But what IS required is to go to a little ice cave lost in a maze of canals in the mountains to get a rock from a treasure chest, take that to the middle of the desert on the other side of the continent so it triggers a flying boat to ride out of the ground, because half the map doesn't have any parking for your water boat.

The GBA version is reasonably balanced so that you don't have to be crazy to enjoy it (after a bumpy beginning), but yeah, totally primitive directionless whatever-ness in lieu of brooding antiheroes with tragic pasts and hunger for revenge and playable characters dying and taking all your equipment with them.

183
Mario Chat / Re: Marrymore Mystery
« on: August 13, 2015, 02:11:10 PM »
I can't believe you spoiled that, I was SO invested in these two NPCs' little side story that began with "we're engaged," I really had no idea where it would go from there and now it's ruined

184
Video Game Chat / Re: Final Fantasy
« on: August 12, 2015, 03:46:45 PM »
2 is completely silly. Everybody hates it because of its leveling system. Any character can pick up any skill. Their stats are predisposed to certain setups, for sure, but if you really want to, you can make Maria dual-wield heavy axes. You can teach the muscular, speech-impaired, raised by beavers Guy any magic spell, or make him proficient with knives. Firion, the leader, looks the part of a generic swordsman, but if you like, why not make him a master of staves, or lances, or archery, or black magic? The more you use a type of weapon or spell, the more it levels up, and everything levels from 1 (near useless) to 16 (kills everything). This also goes for stats for defending the character. Take a lot of damage, your HP rises. Get hit by a lot of magic that causes status problems, your resistance to them rises. So the most efficient way to level grind (if you ever have to) is to have your party members attack each other, so the attacker's offensive stats increase while the victim's defensive ones do.

Besides that you can do any kind of build you want on any character, it's absurd because the very first thing you do in the game is travel to Fynn, a town taken over by the empire, where you better not talk to any of the soldiers patrolling around, or else they'll destroy you. When you get back to the home base, a white wizard named Minwu joins your party, and he has the spell Teleport. In battle, Teleport is essentially an instant-kill, which you're not supposed to be able to obtain or train this early in the game. Minwu has it because he's a crutch character who will leave the party. With a little bit of grinding Teleport will be able to take care of the guards patrolling Fynn. They have a moderate chance to drop Toad tomes, so you can teach the three core party members to turn enemies into frogs, ANOTHER variant of an instant-kill spell, and the funniest. The animation for using it to target all enemies has to be seen. It'll take some leveling for it to be reliable and effective, but if you use it as much as possible on your way to and through the first dungeon it will start working and can be used the entire game, except against certain bosses.

You may have noticed that that sounds awesome, against my opening with "everybody hates it." The fact is, everybody is dumb

But I've only played 1 & 2 on GBA, enough of 3 to notice "hey this is hella boring," and about half of 6. I stopped playing 6 when I started playing Chrono Trigger and never went back. And I've played Chrono Trigger through, again, several times since then. I hate to be that guy who is asked "which of these is good" and says "none of them because they're garbage and this different thing is gold" but if you haven't played it already and are going to commit any time to any Square Enix RPGs, Chrono Trigger deserves to be looked at.

185
Forum Games / Re: The Add-One-Word Story Returns
« on: August 07, 2015, 11:30:32 PM »
thing

186








Now

These don't mean anything. But. As far as people and temperaments go, Donald Trump seems like an angry human being by nature, so it is easy to make him a pyromancer with computer magic. Maybe that means it would be a bad thing for him to become president, because it wasn't until hours after making the first one that I realized there was a "you're fired" joke in there.

187
Forum Games / Re: The Add-One-Word Story Returns
« on: August 06, 2015, 06:07:05 AM »
reminds

188
Forum Games / Re: The Add-One-Word Story Returns
« on: August 05, 2015, 01:36:53 AM »
Oh

189
Forum Games / Re: The Add-One-Word Story Returns
« on: August 04, 2015, 11:30:29 PM »
fairy

190
Forum Games / Re: The Add-One-Word Story Returns
« on: August 03, 2015, 12:38:45 AM »
unique

191
Game Help / Re: Nintendo DS Learning Curve - Control Pad?
« on: August 01, 2015, 08:11:49 PM »
It is awkward to control. It was made with the notion that using the touch screen to move the characters would feel at all natural. There was a little wrist strap-like thing packaged with the first DS model. You were meant to loop it around your thumb so this sliding plastic pad would rest under it and serve as a thumb-stylus for the touch screen.



So it operates under the assumption that you were going to draw circles to throw Bowser. In the original game, if you defeated him at the end with 120 stars, he would tell you "keep that control stick smokin'", referring to the way you throw him. In SM64DS, the comment is rewritten to be about the touch screen.

Totally weird. That thing wasn't included with the DS Lite or any other incarnation of the DS. Maybe it worked better than I remember? Don't know. Don't have one anymore. I just dealt with the D-pad. The game is much more natural-feeling on a 3DS. You don't get a real full 360 degrees of control from the circle pad, but it at least makes swinging Bowser around easier. I think the touch controls probably didn't go over so well, because DS games that I played after that either went all-out with touch controls that a controller could never do, or all button controls as if the touch screen weren't there.

192
Video Game Chat / Re: Personal Bests on non-Mario titles
« on: August 01, 2015, 04:23:59 AM »


This is my new best Dead Rising Infinity Mode time, beating my old one which was around 9 days (the power went out).

Infinity Mode is Dead Rising 1's bonus mode that doesn't appear in any other game in the series. It's a survival mode where your health constantly ticks down, and Frank dies after 4 game hours (20 real minutes) without food. Bosses appear multiple times in places where they normally don't, all survivors are hostile, and both drop food when killed. The living stop appearing at the end of the 7th day. There is food scattered around the mall, but it does not respawn when picked up and there are no infinite sources of it.

All of this considered, it is not possible to survive longer than 17 days, 7 hours and a few minutes (game time), which requires a very specific way of dealing with the very last survivors. Surviving 5 days is incentivized with an achievement and a real Laser Sword weapon, and surviving 7 days is incentivized with another achievement and Arthur's boxers from Ghouls 'n Ghosts to wear. Surviving longer than 7 days is not incentivized by anything besides the leaderboards. And you can't save at all, the mode must be played in one go with only the pause screen for breaks, hence a power outage cutting my last attempt short.

193
Forum Games / Re: The Add-One-Word Story Returns
« on: August 01, 2015, 01:09:51 AM »
her

194
Forum Games / Re: The Add-One-Word Story Returns
« on: July 31, 2015, 10:05:46 PM »
landmines

195
Forum Games / Re: The Add-One-Word Story Returns
« on: July 31, 2015, 08:48:10 PM »
iPhone!

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