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Topics - jdaster64

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Mario Chat / Mario & Luigi: Superstar Saga - Zero-DEF Glitch
« on: December 03, 2012, 07:15:16 PM »

Found out about this while changing things around for v1.3 of my Superstar Saga hack.  Basically, if you land any action commands at all in Thunder Bros., the chance of giving DEF- (or POW-) Down is the same, dependent on the enemy.  However, the multiplier by the status is actually LOWER if you land fewer commands; in particular, if you hit only the first "B" of the attack, the attack will make the enemy's DEF go to 0.

Mario Chat / SMB Deluxe challenge mode glitch
« on: December 01, 2012, 01:09:05 PM »
Thought this was worth posting here.  I was ticked to find this out; what a waste of 10,000 points.

Fan Creations / Jdaster64's Mario/MOTHER music
« on: February 01, 2012, 08:17:06 PM »
Can't believe I didn't post this here sooner.  At any rate, this Youtube alt-account of mine was collecting dust until it occurred to me around November that I could actually record half-decent audio on my iPhone, rather than trying to find a cheap MP3-recorder/player thing to ultimately produce an inferior-quality file.  At any rate, I currently have just over 50 different video game themes uploaded, mostly from the Mario and Mother series, and I put up new ones in batches of 5-ish every so often.

Here's a link to the first of the actually good recordings (most of the ones before that I've spiced up and re-uploaded since anyway): Link


Game Help / Super Mario All-Stars: SMB2 Roulette question
« on: January 23, 2012, 12:23:05 AM »
So I've been playing SMB2 recently for a future LP-ish Youtube series, and I remembered offhand that once quite awhile back, during the end-of-level roulette, I somehow got a bonus "3 coins service" after a losing roll.  I can't recall what I rolled other than that it was a non-winner, and I haven't ever seen this happen since.  Has anyone else ever seen this happen, and would you happen to know how it's caused?

Mario Chat / Mario & Luigi: Superstar Saga+ (hack)
« on: July 27, 2011, 06:41:33 PM »

Just finished this a few days ago; basically I gave everything (even remotely) related to stats an overhaul; this means completely redone items, badges, gear, Bros.' and enemies' stats, item rewards, shops, STACHE discounts, etc., etc.  There's a link to the .ips file in the video's description.  Check out the Yoshi's Lighthouse forums for more information on the Superstar Saga editor and various other hacking miscellanea.

Game Help / Mario Party 2 minigame help/advice
« on: May 12, 2011, 02:07:28 PM »
So, I finally spent the measly $10.00 to get MP2 on the Wii's Virtual Console, and I'm really enjoying it.  However, after several board maps' worth of play, there's still a couple of 2v2 minigames I've yet to unlock.  So my question is, in which modes other than the main board maps, if any, can you unlock new minigames, and which of those would be the fastest?  I've unlocked both Battle and Trial mode at the Minigame Stadium already, and I'm pretty sure I have all the 4p's and 1v3's (although I haven't quite bought them all yet). 

Also, I haven't played one of the board maps yet; does unlocking/playing the sixth board (I'm assuming there is one, aar, there's a gaping hole in the center of the main menu) unlock anything else?

Mario Chat / Button-less SM64 stars?
« on: April 29, 2011, 11:44:58 AM »
I've long heard of challenges for Super Mario 64 where the object is to get stars with as few "A"-button presses as possible.  However, yesterday, I came upon this video that shows someone beating "Shoot into the Wild Blue Yonder" without pressing "A" or "B".  So, I got to wondering, how many stars can be beaten without any buttons (A, B, or Z)?  I already did "8-Coin Puzzle with 15 Pieces" fairly easily, and I'm sure that the Wing Cap Towers one is trivial at most.

Mario Chat / Super Mario 3D Land
« on: March 02, 2011, 06:14:30 PM »

This looks pretty promising; plus, the logo has what is presumably a raccoon tail (which I noticed long before Iwata so blatantly pointed that out).

Mario Chat / Paper Mario - Anti-Guys Unit "Trial Stew" Run
« on: August 23, 2010, 11:02:34 AM »

Itemless, FP-less, Damageless, 18 BP used (not including Peekaboo).  Since no HP is gained or lost in the strategy, it's doable at level 5 and up so long as you start the battle with 1 HP.  I can't imagine I'll ever come up with a better strategy than this to beat the Anti-Guys Unit, that's for sure.

Fan Creations / Mario mural of sorts (Colored Pencil)
« on: February 18, 2010, 12:35:16 AM »
So, here's its status as of now:

Might add more stuff, might not.  That and the fact that my green pencils wore down to almost nothing are the main reasons I didn't put in a background.

EDIT: Higher-res pictures of individual parts of the picture...
Mario (strange angle, proportions appear skewed) --- Luigi --- Spiny --- Yoshi (and surrounding)

The whole sheet of paper's about 5 to 6 feet long on its longer side.

Mario Chat / Mario Quizzes (Sporcle)
« on: November 19, 2009, 10:54:33 PM »
Paper Mario Badges (I'm the sole 100%-er)
Paper Mario Recipes (Also the sole 100%-er, did it twice perfectly prior to getting an account)
Mario Kart Racers (All games, including the Arcade GPs)
General SM64 trivia (A few are really hard)

Any other Sporcle users find some winners?

Mario Chat / M&L: SS - Unused Data & Cameo Sprites FOUND!
« on: November 10, 2009, 09:21:42 PM »
DANG.  This laid around stored deep in M&L: SS's data until now?  And the guy who found it, Salanewt, and charleysdrpepper are working on a SS editor?  Stinkin' YES.

Watch his other videos for more schweetness.

Fan Creations / Original Composition
« on: October 24, 2009, 11:44:24 AM »
(Not sure where to put this, but this was my best guess.)

I know the piano itself stinks, by the way.  It sounds even worse now, and there's no quieter place on campus to record.  Furthermore, I tried a second time to record this, as I made many obvious mistakes the first time, but a key I hit fairly often started playing more than one note at a time.  Blech.  It's not unbearable to listen to, I guess.

Tell me what you think.


At least 7 Yoshis spawned from one block, likely more invisible ones floating around some place or another.  Like I said in the description, once I did this on a SNES and every sprite other than Mario and Yoshi in the entire level disappeared.  I imagine this is caused by the game thinking that Mario hit the block multiple times in the instant he got hit by the Super Koopa.  I wonder if this could be used in TAS-beatable-only Mario hacks...

Video Game Chat / Rhythm Heaven
« on: September 05, 2009, 09:40:59 PM »
I'm thoroughly addicted to this game, but I'm not sure how long a period of failing to get the last ten "Perfect" rankings it will take to drive me totally insane. (Rhythm Rally, I HATE YOU!!!)

Post your opinions of and/or achievements in RH here.

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