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Mario Chat / Re: New Super Mario Brothers
« on: February 20, 2009, 05:44:31 PM »
I found that the brutal save system really just detracted from the game without upping the difficulty. For those (not really myself, by the way) who have only scant minutes in a day to spend quality time with their DS, little is more frustrating than just having blazed through a tough chunk of the game only to be forced to shut it off without a saving oppurtunity due to other obligations. And if Nintendo seriously expects them to have the system in sleep mode almost 24/7, they're truly being retarded... wheelchair-bound... political correctness will be the death of us... special. NSMB wasn't a particularly challenging game by any means, but the saving system is unreasonable for, say, first-time Mario players who can barely make it to a world's halfway Tower without a game over. Even as a seasoned Mario gamer, I believe that saving just about whenever is essentially a "right" which game programmers should never deny us.
Imagine if the next Zelda title only allowed saving after one of the game's, say, seven or eight Dungeons. Eughh.
Imagine if the next Zelda title only allowed saving after one of the game's, say, seven or eight Dungeons. Eughh.