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Author Topic: Super Smash Bros. GBA, NDS, or REV?  (Read 6480 times)

Luigison

  • Old Person™
« on: April 01, 2005, 12:42:59 PM »
Nintendo recently released Naruto Jump Superstars GBA in Japan:





This made me think that Super Smash Bros. would work for GBA or NDS.  Since the Super Smash Bros. series is one of if not the most sold game series Nintendo has I think it would be a good move for them to make versions for their other systems.


Would you rather have the next Super Smash Bros. game on GameBoy Advance, Nintendo DS, or Revolution?  Why?


Edit: It's "src", not "scr".

Edited by - Luigison on 4/1/2005 10:58:12 AM

“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

MEGAߥTE

  • In flames
« Reply #1 on: April 01, 2005, 03:09:46 PM »
Without zooming, I don't know if Jump Superstars is going to be nearly as good as SSB/SSBM.

Luigison

  • Old Person™
« Reply #2 on: April 01, 2005, 03:31:00 PM »
I agree.  I would like to see a noline DS version with one screen showing everything and the other zoomed in on your characters general area.  
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

« Reply #3 on: April 01, 2005, 05:52:09 PM »
Probably not on GBA, if only because of the graphics restrictions.  I would definately like one on the Revolution, though.  To be honest, I'd be surprised if they didn't make one.  And as for the DS, I think it would be pretty nifty if they could pull it off.  I think Smash Bros is one of those excellent "I've got some time to kill" games, so it would be great to have it on a handheld system and be able to carry it around with you.

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"The bigger they are, the harder I fight."

Edited by - kamikaze koopa on 4/1/2005 3:53:46 PM
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"The bigger they are, the harder I fight."

Suffix

  • Steamed
« Reply #4 on: April 01, 2005, 06:18:57 PM »
I want one on Revolution and NDS. NDS due to portablity, and higher button count. Plus the ability to use the touchscreen on menus. As for Revolution, it's Revolution! I don't need a reason for that.

Ambulance Y

  • raewrednu
« Reply #5 on: April 01, 2005, 06:18:57 PM »
I agree. A Revolution SSB would be extremly punk rock. Not only would the graphics be superb, but they could probably fit a lot more characters and levels, supposing the Revolution would have a lot more memory. I like how Nintendo is only releasing SSB on their TV-counsels. I think that a SSB on a portable counsel would only taint the whole SSB series. They're doing fine how they're doing it now. Keep it up, Nintendo.

"You can milk anything with nipples."~Gaylord Focker
Edward has always dreamed of becoming a female monkey.

« Reply #6 on: April 03, 2005, 03:55:36 PM »
Not GBA. An SSB on GBA would have not too many options. How strong is a DS? I, personally, want it on the Revoultion because it would have tons of options on such a console. Since the GameCube is 128-bit console, then will the Revolution be 256-bit?

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Ambulance Y

  • raewrednu
« Reply #7 on: April 03, 2005, 05:22:35 PM »
It's hard to imagine graphics taking such a huge leap, but I guess that's what we said in magnificent late 90's and year 2000 when we were awaiting the upcoming GameCube.

"You can milk anything with nipples."~Gaylord Focker
Edward has always dreamed of becoming a female monkey.

Chupperson Weird

  • Not interested.
« Reply #8 on: April 03, 2005, 07:09:56 PM »
The GameCube is a 64-bit system. I imagine Revolution will also be 64-bit.

"Don’t look into car headlights and freeze, because you might get run over or shot."
That was a joke.

BP

  • Beside Pacific
« Reply #9 on: April 09, 2005, 07:05:57 PM »
What?! The 'Cube is only 64-Bit?! What was the 64 then? The SNES? Why aren't the characters all polygony? Look at SSBM. The characters are practically perfect aside from some trophy carelessness. SSBM even keeps track of how many times you've tuned the game on!
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

Luigison

  • Old Person™
« Reply #10 on: April 09, 2005, 07:09:52 PM »
Bits and MHZ are not longer important.
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

Chupperson Weird

  • Not interested.
« Reply #11 on: April 09, 2005, 08:29:06 PM »
N64 was 64-bit, and SNES was 16-bit.

"Don’t look into car headlights and freeze, because you might get run over or shot."
That was a joke.

« Reply #12 on: April 11, 2005, 02:54:08 PM »
Chupperson... if the GameCube is only 64-bit then why did you tell my a long time ago that it was 128??? It's 128. So is the PS2 and so is the X-Box.

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« Reply #13 on: April 11, 2005, 09:00:14 PM »
I'd much prefere one on the Revolution. I mean, it more than likely going to have a SSB game. The DS would be cool too, but as I said I most want Revolution.

Random Anime Quote:

"Women may be from Venus, but Junpei from Uranus."-Ritsuko, Thoes Who Hunt Elves episode 7.
Random Anime Quote: "Wiggle, Squiggle! Look, I'm a mollusk!"
--Freesia Yagyu, Jubei-Chan 2 episode 3.

« Reply #14 on: April 11, 2005, 11:52:58 PM »
If Nintendo does the right thing and uses the touch screen to its full potential, then I would more than likely buy SSB DS.

Edited by - No-One on Whichever day that happens to be convenient for me at Whatever time I feel like it.
If my son could decimate Lego cities with his genitals, I'd be [darn] proud.

Chupperson Weird

  • Not interested.
« Reply #15 on: April 12, 2005, 08:34:35 PM »
Xbox is 32-bit. I'm not sure, but I think PS2 is 64-bit.

"Don’t look into car headlights and freeze, because you might get run over or shot."
That was a joke.

« Reply #16 on: April 13, 2005, 05:31:18 PM »
Chup, now I'm really confused, because you told, sometime when I first joinged these forums (which was about 2 1/2 years ago), that the GCN was 128-bit. You said it!!! It might have been Sapphira...

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Luigison

  • Old Person™
« Reply #17 on: April 13, 2005, 05:44:58 PM »
> You said it!!! It might have been Sapphira...


I love how you so loudly proclaim that he said it then then softly add that it may have been someone else.


GCN Specs:




MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko"
Manufacturing process: 0.18 micron IBM copper wire technology
Clock frequency: 485 MHz
CPU capacity: 1125 Dmips (Dhrystone 2.1)
Internal data precision: 32-bit Integer & 64-bit floating-point
External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal cache: L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
System LSI: Custom ATI/Nintendo "Flipper"
Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
Texture read bandwidth: 10.4GB/second (Peak)
Main memory bandwidth: 2.6GB/second (Peak)
Pixel depth: 24-bit color, 24-bit Z buffer

Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design,
 multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering,
 trilinear filtering, anisotropic filtering, real-time hardware texture decompression
 (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Sound Processor: custom Macronix 16-bit DSP
Instruction Memory: 8KB RAM + 8KB ROM
Data Memory: 8KB RAM + 4KB ROM
Clock Frequency: 81 MHz
Performance: 64 simultaneous channels, ADPCM encoding
Sampling Frequency: 48KHz
System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon: 6 million to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory: 40MB
Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
A-Memory: 16MB (81MHz DRAM)
Disc Drive: CAV (Constant Angular Velocity) System
Average Access Time: 128ms
Data Transfer Speed: 16Mbps to 25Mbps
Media: 3 inch NINTENDO GAMECUBE Disc based on Matsu****a's Optical Disc Technology, Approx. 1.5GB Capacity

Input/Output: Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1

Power Supply AC Adapter DC12V x 3.25A
Main Unit Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D)


Wow.  Numbers.

Edited by - Luigison on 4/14/2005 6:25:48 PM

“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

« Reply #18 on: April 14, 2005, 04:50:02 PM »
It was Chup, not Sapph.

Sooo.... what does it all mean??????

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Luigison

  • Old Person™
« Reply #19 on: April 14, 2005, 06:43:34 PM »
> Sooo.... what does it all mean??????


That's what I was trying to say.  It doesn't mean anything.  Gameplay is what matters, not bits, mHZ, or other system specs.

“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

« Reply #20 on: April 14, 2005, 06:46:27 PM »
Uhh... you did not answer me question, boy. The NES was 8-bit, was it not?
SNES: 16-bit
GBA: 32-bit
N64: 64-bit
GCN: 128-bit

Is that not the way it works??? I want an answer.... please.

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Luigison

  • Old Person™
« Reply #21 on: April 14, 2005, 07:06:55 PM »
The bits double like that, but all new console are not twice as many bits as the previous.  Your PC is only 32bit (or possibly 64).  I think that operations per second is a much better determination of a system performance that how many bits or mHz it processor(s) are.
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

Chupperson Weird

  • Not interested.
« Reply #22 on: April 14, 2005, 07:35:42 PM »
BITS

NES: 8
SNES: 16
GBA: 32
N64: 64
GCN 64
REVOLUTION: PROBABLY 64

Most PCs have 32-bit CPUs, but the newer ones have 64-bit CPUs.

"Don’t look into car headlights and freeze, because you might get run over or shot."
That was a joke.

« Reply #23 on: April 14, 2005, 07:44:58 PM »
Perhaps I am getting myself confused. Would it be the MB of RAM that I am thinking of, or am I just getting myself more confused.

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Luigison

  • Old Person™
« Reply #24 on: April 14, 2005, 08:32:55 PM »
Does that system have games you enjoy?  If so, that's all you need.  It could be 12 or 254 (actually it couldn't) and it wouldn't matter to me.  
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

« Reply #25 on: April 16, 2005, 04:02:52 PM »
What do you mean? I would still appreciate if someone would answer me.

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Suffix

  • Steamed
« Reply #26 on: April 16, 2005, 04:41:34 PM »
I'd love the NDS a lot more if they scrapped the D-pad. I grow tired of it's plain simpleness! I need some resistance-measuring, something more like an analog stick! I've discussed my idea with Chupperson before.

My idea would be like an analog stick that doesn't tilt, it just moves against springs in 8 directions, but combined with each other, it would be 16 directions. I'm not sure why such an idea wouldn't be utilized. If I thought of it, hadn't any industrial designers?

« Reply #27 on: May 03, 2005, 04:08:13 AM »
I think REV
yoyoyoiammario

« Reply #28 on: May 03, 2005, 04:08:14 AM »
I think REV
yoyoyoiammario

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