I was wondering when a thread like this was gonna appear...
Anyway, here are 7 of the stages that I made that I'm kinda proud of. Though instead of the screenshot-stitching method used by BirdPerson, I went with the old-fashioned grid paper-n-pencil style of preview maps.
I've included a zip file
HERE with all o' 'em (I think), as I couldn't tell 'em apart.
Anyway:
SIMPLE STAGEThis was made to try out the Brawl stage editor. It's not a bad stage, it's just simple.
PROMONTORYMade to resemble a promontory, of course. The promontory itself was supposed to be the focal point, but much of the action ends up taking place on the two springboards.
ROBERTO'S TOMBMade in an attempt to make an effective stage on a small scale. There's also a ladder on the lower-right for last-ditch recoveries, but I've never seen it used. Named after Roberto's, a chain of 24-hour taco restaurants, and the food being eaten during the stage's creation.
ZIGZAGGURATCreated to resemble the ancient stepped pyramids. Complete with interior passageways and a sacrificial table on the top. I like how this one turned out.
BOBAPLEXYet another large-scale stage, this time focusing on a few enclosed rooms and the passageways between them, which happened to end up nicely angled for launching foes through 'em. Named for "boba", the drink with the tapioca balls in it, which, again, was being drank at the time.
SLIPPERY SLOPESimple concept: a slope that things slide down. Not much more to it, but an enjoyable stage nonetheless.
CYGNET TOWERSMy final stage, named for the term for a baby swan. The idea here was to use the rotating platforms in such a way that didn't seem like using 'em for the sake of using 'em. Incidentally, this is the most gimmicks I've used in a single stage. Computers aren't very good at this stage.