I hate game finales that are overly grim-feeling. For example, at the end of Devil May Cry, where you return to the beginning areas and they're all gooey and demonic, you just know some crap's gonna go down. It's even worse when any final boss has sixteen different forms (room full of tough enemies, then a giant statue, then a giant statue with tentacles and flashing weak points, then a flying dragon thing, then a rail-shooting segment with the dragon, then a giant worm thing, then a bigger worm thing in a volcano, then you have to escape from the volcano before it blows up, then you have to fight the boss one last time while flying away, then you have to avoid giant columns while flying, then roll credits), all of which are prefaced with an overly dramatic, long-winded cutscene of the boss transforming and/or taunting you by telling you he's your father, etc., etc.