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Messages - Luigison

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Mario Chat / Super Mario 64x4 DS boxart?
« on: October 04, 2004, 07:43:56 PM »

Super Mario 64 DS boxart revealed?

Retailer product page shows never-before-seen artwork on Mario box; could imply launch-title status for remake of N64 classic.

While GameSpot was not expecting to see any official assets for Nintendo's DS titles until the Gamers' Summit later this week, an update on one of Gamestop's product pages has got our wheels turning. While the rest of the retailer's database entries for Nintendo DS titles have remained basically unchanged since E3, a recent update to the page for Super Mario 64 DS (called Super Mario 64x4 at E3) shows new box art for the title.

Featuring what looks to be a totally original piece of artwork featuring the game's four playable characters, the box art is a far cry from the usual mock-up boxes that Gamestop uses as placeholders. The box also lacks the "For Display Only" notice and "Rating Pending" logo, instead featuring the Nintendo logo and an "E" for Everyone rating.

Faced with this evidence, a source inside Nintendo told GameSpot News that he was "inclined to believe that [the artwork in question] is real."

What does it matter? If Gamestop has indeed received an official piece of box art, or even official artwork from which to fashion its own box art, it would be a strong indication that Super Mario 64 DS will launch with the system on November 21. Another launch title currently known is Activision's Spider-Man 2, which has a similar box art shown on the site.

Adding to the evidence that Gamestop has received these assets directly from Nintendo, the site also sports an authentic-looking box art for Mario Power Tennis that is not available from Nintendo's press artwork repository, where the game is still titled Mario Tennis. The title Mario Power Tennis, said our source, is definitely official.

GameSpot will have full coverage of the Nintendo Gamers' Summit, including the whole scoop on the Nintendo DS' launch lineup, later this week.

The White Mushroom House / Nintendo Mini Mario key chain games?
« on: October 03, 2004, 02:10:37 PM »

Video Game Chat / Nintendo funds WarpPipe making DS bigger than internet?
« on: October 02, 2004, 04:51:10 PM »

medium;">Nintendo DS Online

x-small;">The Warp Pipe Project will provide the biggest online network

in the world since the Internet...


op=viewarticle&artid=195" target="_blank"> Article by James Temperton [

tempo88 :: Sub Editor :: Head of PR ]


Cubed³ is

never left in the dark, we refuse to hide away and let the rest of the

industry run away with a story that we can’t keep tabs on. So, unlike a

lot of sites we have done our own digging, talked to our own contacts

and can now give you the facts, the most reliable information and

hopefully give you a better picture of what is going on. Yes ladies and

gents, we are talking about the Nintendo DS saga of the last few


he Internet is always a breeding ground for odd

and fast-growing rumours, and much like the Megaton of many

months ago, this Second Coming is no exception to overblown

facts, idiotic speculation and taking things so out of context that

they become entirely different statements.

This new all

started off on a site that Cubed³ have always trusted and respected,

N-Sider, thus we can certainly ascertain that these rumours are

indeed based on facts and a few of the comments being made are true, if

a little cryptic. Those of you familiar with the Warp Pipe

project (that is making continuing moves to get the GameCube online)

will know what the company are all about, for everyone else all you

need to know is that they are a fan-run operation (in no way

professional) that have been working on taking the GameCube online to

some extent for the last couple of years. This project has had mixed

success, but the general consensus of those that follow Warp

closely, including Cubed³ is that they have done an excellent

job, and continue to do so.

Warp Pipe however, are

starting to get rather more serious. From somewhere they are getting

masses of funding to work on a massive new project. We can confirm this

will be on the DS and that there is a very high chance of the funding

coming straight from Nintendo themselves. Simply put, the Warp

team would not have the money to fund such a project

themselves, and no other company than Nintendo would fund such a


One item we have been directed towards paying

particular attention to is that the cost of the project will not be

passed onto the end consumer, but that we should “simply purchase

games with your favourite green logo on the box”
. The Warp

is green, and for it to be on a box definitely points to the

company working in an official capacity with Nintendo. We shall say no

more on the subject, our lips are sealed…

Three key images

have come out of this story, released by one of the men at the centre

of it all, Chad of Warp Pipe fame. We will go through and

explain each one individually. These explanations are based on general

simple interpretations, but also pointers made by insiders to



The best of the lot, and one that explains

so much, some of which you need background knowledge of to be able to

work it out. Obviously you have the boy with the Nintendo DS, in a

wood, with a dog. Some people say this relates to Nintendogs,

whilst this is quite a good guess, insider info seems to suggest that

it is probably quite a way off the mark. May we point you in the

direction of a certain game called Animal Crossing DS? We have

reason to believe that Animal Crossing DS will be one of the

most innovative games ever. How would you feel is where you were

in Animal Crossing reflected directly on where you were in the

world? Standing in London, and you’re in the city. Standing in the New

Forest, and you’re in the woodland. Other characters would also be

around you going about their business, and you would be able to

interact and communicate in a whole new way. It may seem far-fetched

and we’re not sure how much of it will turn out to be truth, but we

have been assured that there is certainly some solid fact in this



Slightly disturbing, we admit, but we have

managed to unearth some very interesting news on this one. If you take

a look at the face the DS replaces what should be eyes, nose, mouth

etc. and what is most interesting is the text findsme, with the

s being faded out. First off, the ds in the middle

obviously links to the DS itself. As for the find me text, we

have been told that this links to the DS being able to locate any other

unit in the world that it is set to look for. Like an MSNm contact list

you will be able to talk, game and interact with people from all four

‘corners’ of the globe. Another possible link we have been told to

mention is that it could relate to GPS features, which could again link

into the Animal Crossing DS idea and all sorts of other ceeerazy

possibilities. We shall say no more…


alt="" />

Even more disturbing than the

second image, this one seems to be putting across the same idea though.

Anti-isolation is the text on the DS, and the lack of eyes

points to one clear thing. Our sources contacted us to confirm that no

matter where you are, with the DS you will never be alone. No mates on

the same continent? Apparently no problem, with this new project being

developed by Warp Pipe linking up with another DS will be


Does anyone remember Marionette? It was a

‘game’ mentioned by Shigeru Miyamoto quite a while back. We have

considerable reason to believe that this was an idea for a feature…an

online feature Mario NET. Tenuous? But it sounds very Nintendo.

We have asked everyone who we think might have an idea about this one,

and the amounts of no comment and wait and see responses

we had back points to one thing: this is happening.



  • Warp Pipe are working on a massive

    project for the Nintendo DS that will make it one massive online social

    network, the biggest outside the Internet.
  • The DS is not just

    constrained to Bluetooth and Wi-Fi communication. Whisperings in our

    ears point towards being able to play against / send a signal to

    someone else with a DS anywhere in the world, instantly.
  • The

    DS will have a remote ‘daisy-chain’ feature, whereby on say a

    University campus or shopping centre, a number of DS’ can connect one

    to the next until all the DS consoles in the area are linked up and

    playing together. Almost like they are hooked in a giant loop.
  • There is substantial support for the project from one key

    financial backer (Nintendo?) and numerous other companies working on

  • The Warp Pipe service will launch this year,

    possibly with the DS.
  • It will be announced on website N-

    in the middle of October, but the full story might not be

    revealed for a little while longer.

    We will leave you with

    one thought. Nintendo Europe, Nintendo of America and Nintendo Co Ltd.

    in Japan have always maintained the point that they do not want to have

    to charge for online gaming. They see it as one of the major

    hindrances. It is no secret that Nintendo are not online, but it is

    also no great secret that Nintendo are investing in online research.

    Could they be ready to spring on us the biggest easy to access, global

    communication tool since the Internet? Could all of this innovation

    come out of the book with the console? We will have more information,

    confirmations and speculations for you when we are allowed to comment

    or have more information to pass on. Stay tuned to Cubed³â€¦

    />The information released in this article is done so on the

    understanding that the sources providing it are not revealed. Items

    stated as fact are, to Cubed³, known to be fact. Speculation is made

    clear. Any comments about the validity of our statements should be sent

    to the author of this article. Cubed³ hold no legal


  • Edited by - Luigison on 10/2/2004 3:55:27 PM

    Mario Chat / GBA Wireless Adapter w/ Classic NES SMB
    « on: October 02, 2004, 08:17:21 AM »
    I bought the Classic NES Series: Super Mario Bros. when it first came out.  It had been said somewhere on the internet that the multiplayer Classic NES Series would work with the new GBA wireless adapter.

    I bought Pokemon LeafGreen for myself and since it was only $25 at BestBuy I also got FireRed.  I plan to give FireRed as a gift, but keep the Wireless adapter that sells by itself for $20.

    I tried using the wireless adapters with my Classic NES Series: Super Mario Bros, but could not get it to work.  I checked the Super Mario Bros. box and found that there was a sticker on the back that said, "Multiplayer games require one Game Pak and a Game Boy Advance Game Link cable (sold separately)."  I found the same sticker on several other NES Classic Series GBA games.

    This contradicts what is on the internet. even has a webpage that lists the Classic NES Series multiplayer games under "Accessories: New! Game Boy Advance Wireless Adapter".

    Edited by - Luigison on 10/2/2004 7:18:54 AM

    General Chat / Pet Psychic
    « on: October 01, 2004, 06:54:56 PM »
    On an AM talk radio station I sometime listen to on my hour long drive home they had a pet psycic today.  I called in and made up a story about I fake dog that I said was older and had become less active, eats less, and walked with its head down.  The psychic told me that she had the sense that my dog had arthritis and that I should take it to a vet.  I then told her that I was skeptical about her being a psychic, decribed what I thought was really happening then told her that I did not have a dog.  Her reply was for me to call her back after I had taken him to the vet.

    Since, I made up the story, and told her I did not have a dog why did she tell me to take it to the vet?

    Mario Chat / Lego Mario
    « on: September 26, 2004, 02:10:39 PM »
    I just made a huge thread on video game Lego designs complete with sprites, pictures, how to, etc.  But, it was lost when my brand new computer locked up while trying to save in Notepad.  Instead of doing it all over again I will simply ask you to post any video game, Nintendo, or Mario related Lego designs here.

    Edited by - Luigison on 9/26/2004 7:22:17 PM

    Video Game Chat / Pokémon?
    « on: September 08, 2004, 08:37:02 PM »
    I have never played a Pokémon game, and was wondering what they are like.  Please only reply if you have actually played a Pokémon game.

    1. The handheld Pokémon games look like The first Zelda and A Link to the Past.  How are they similiar or different?

    2. What is the gameplay like?  Do you hunt for Pokémon then play rock paper scissors battles?  Is there more to find than Pokémon?  Are the battles engaging?

    3. I have noticed that several games like
    Pokémon FireRed and LeafGreen are in two different versions.  How are the versions different or the same?

    4. If I were to play my very first Pokémon game, what should it be?  Why?

    5. How are the console and handheld games different/similiar?

    6. If you strongly like or dislike (having played) Pokémon, why?

    7. A new survey suggest that Pokémon games help build positive values.  Do you agree or disagree?

    Edited by - Luigison on 9/8/2004 8:28:42 PM

    General Chat / Lizard Dude?
    « on: September 03, 2004, 09:03:57 PM »

    The White Mushroom House / Wanted: LotR Risk terr. card scans
    « on: August 22, 2004, 07:01:09 PM »
    I have the Lord of the Rings version of Risk, but am missing the following five territory cards:

    - South Mirkwood
    - South Rhun
    - North Rhun
    - Withered Heath
    - Esgaroth

    Can anyone else who owns this board game scan those cards for me so that I can print out copies to use in my game?

    If you can please reply here or email me.


    PS. I can pay you through paypal or trade you something like ToS, Animal Crossing, Mario, or other cards.

    I have for sell or trade:

    - 2 camera cell phones with accessories
    - 2 flip chat cell phones with accessories
    - lots of Animal Crossing cards
    - paintball barrell
    - SNES fighter sticks
    - player's guides: AC, SMS, YS, etc.
    - ToS collector cards
    - SMB3:SMA4 ereader cards
    - PS, PS2, DC: memory, controllers, Action Replay, etc.
    - Animal Crossing codes
    - Final Fantasy: Crystal Cronicals game & guide
    - Simpsons Skateboarding PS2 game
    - Sword of Mana GBA
    - ~ 200 tapes: mostly rock and hard rock
    - computer scanner
    - computer printer
    - cable modem
    - CD label maker
    - misc software: just ask
    - natural keyboard
    - optical mouse
    - etc.

    Video Game Chat / Interviews w/ Shigeru Miyamoto
    « on: August 21, 2004, 12:29:47 PM »
    TNL: What previous work experience did you have when you started at Nintendo?

    Miyamoto: As soon as I finished at the Kanazawa Municipal Art and Design University, where I majored in design, I came to Nintendo. I didn't have a career at all before I came here, but I always used to doodle a lot of cartoons in school. Also, I was in a garage band during college.

    TNL: How did you end up at Nintendo and what did your earliest work for Nintendo consist of (pre-Mario, of course)?

    Miyamoto: I searched through several companies before deciding on Nintendo. I wanted to do some sort of product planning, but my first jobs wound up being graphic design. I did things like making cards and board game designs. I also developed the art of Nintendo's early arcade games. The first game I did the actual game design for was Donkey Kong. From Donkey Kong up until Super Mario Bros., I worked on about a dozen different games, including stuff like Excitebike and Tennis.

    TNL: Nintendo used to have a pretty sizeable arcade business. Was it phased out because of the success of the NES? Did you ever regret not being able to work on more advanced arcade games?

    Miyamoto: Actually the decision was made to stop arcade games by the man at the top a long time before the system actually came to market. [Former Nintendo president Hiroshi] Yamauchi instructed all of R&D to focus on the home market instead of the arcade business. In those days, it was a risky choice, because the viability of the machine was as yet unproven. We were worried about the decision at the time, but it turned out to be the right path for the company to take.

    TNL: Did the success of the NES and Mario change the company, and what did that success mean for you on a personal level?

    Miyamoto: The reason I decided to work for a company like Nintendo instead of by myself is because I wanted to be free to create as I pleased and have the company benefit from my work. The company, in turn, would act as a sponsor and a distributor to deliver my ideas to the public. Nintendo eventually came to let me do just that, and the success early on of things like Donkey Kong and Mario allowed me the freedom to pursue the creation of new things.

    TNL: What time period at Nintendo did you enjoy the most and why?

    Miyamoto: Well, that's really hard to say. I always try to enjoy myself here at Nintendo no matter what I do. There have been times in the past when I've endured some hardships, like when we're preparing new hardware and games for launch. The stress sometimes really takes a toll on me physically, to the point even where I have developed some heart problems in the past. Apart from that and spiritually speaking, though, I always feel like I've been trying to fulfill myself and make myself happy here.

    So despite some of my physical hardships I have always felt spiritually fulfilled and happy at Nintendo.

    TNL: We understand that your role at Nintendo these days is quite different from what you did in the past. Can you elaborate on what your present job consists of?

    Miyamoto: What I've been doing lately hasn't changed a lot from when I started, really. It's more the quantity of things to do that has changed. Right before I came here to speak with you, I was checking up on some work-in-progress games. That's the sort of the work I enjoy the most. I also have to join meetings to assist in making decisions for the future of Nintendo and have to train the next generation of designers for Nintendo so we can continue to provide the sort of content which we are known for in the future as well.

    Let me be a bit more specific. The company knows that it would be better to allow me to work at the forefront of game development. That's why the company gives me so much autonomy. But, with a lot more at stake for the company, it may be in Nintendo's best interests to nurture new employees with the potential to take the place of people like me for when I will eventually have to leave. Still, I keep on doing a lot of what I used to do, but alongside that I have many other duties which I didn't have in the past.

    TNL: So then, do you think of the carefree days of the past a lot, or are the bigger responsibilities you now hold more to your liking?

    Miyamoto: Nintendo is unique because it makes both innovative games and hardware. When we have a good idea, we not only can take advantage of it through software, but through various hardware and peripherals as well. As long as we have this sort of position, I like the way Nintendo is now better than it was in the past. But really, it's a hard question. I can't say yes or no. When it comes to games, I can't always take the hands-on approach I used to, so it's a bit limiting. Nintendo is publishing two or three dozen games a year. I can't really work on any single game as much as I'd like. I wind up doing training and relegating work to others more than I would like.

    I [worked] closely on Pikmin 2 [and] I'm working on Mario 64x4 for the DS, the four-player Mario 64 game. But other than that I'm looking very closely at a lot of what we're calling tech demos for the DS as well. There are a lot of tech demos out there that are already very close to being games.

    I really enjoy the process of designing and creating games, the hands-on approach of designing games is something very special. For instance just the other day, I met Mr. Hideo Kojima [Konami]. He's been regarded as a designer whose work is similar to cinema. He, however, insists he should be known as more of a game designer.

    TNL: Mr. Iwata at E3 held a very humble speech and acknowledged mistakes made and made amends for the future. Is that the general mood at the company right now, and how do you feel about Nintendo's performance over the last couple of years?

    Miyamoto: I think that how people interpret what we say is something that needs to be discussed. Mr. Iwata is a former mechanical engineering designer. As the president, sometimes what he says might be misinterpreted as the whole company's position, but because of his background, when he speaks of not achieving a goal, he talks about it more on a personal level - like challenges that weren't surpassed or expectations he couldn't meet. When Mr. Iwata spoke of the N64, we weren't admitting it was a failure. We just think that maybe things could have been done better, a little smoother and more streamlined. It was a capable machine, but maybe it was too hard for our third-party developers.

    We should always be looking on the past and looking at our experiences to improve ourselves. He never meant to say the N64 or anything else was an outright mistake. Quite the opposite, since Nintendo is a company built on risk-taking. If we don't take risks, we can't innovate and create new forms of entertainment. If we challenged the established norm, meaning ourselves as well as others, but didn't wholly succeed, we don't consider it a mistake. So what he said was taken out of context and wasn't quite what he wanted to convey. With a background like his, he always feels like things maybe could have been a little bit better than they turned out.

    Most of the comments that might have been misunderstood were made about two years ago, I think. Mr. Iwata talked about the fact that with Mario and Metroid we were anticipating greater sales, but we didn't increase hardware sell-through as expected. Right now, at R&D, we're simply trying to fine-tune our games as much as possible. We had to delay Pikmin 2, but that's because I wanted this game to be of the high quality standards that Nintendo is known for. Nintendo's major strength is great character franchises. When people speak of Nintendo, they talk of the important Nintendo character franchises as well. But we're always working on new and original games, too. I think, beyond our established works, Nintendo also has to make efforts to design great, new game series.

    What Nintendo is doing differently these days is trying to build strong relationships between the game creators at Nintendo and other companies. We've worked with [Sega's Toshiro] Nagoshi, [Konami's Akihiro] Imamura, [Sega's Yuji] Naka, [Yoshiki] Okamoto (before his departure from Capcom), Mr. Kojima. It is the personal relationships between creators that have produced these collaborations, which then continue to be beneficial to all who are involved.

    TNL: Is Nintendo a company in transition?

    Miyamoto: Yes. After all, the entertainment business has to keep reinventing itself or it will not persist. When we speak from the viewpoint of the customer, they always want something you can't get from anyone else. I just talked a moment ago about our fine-tuning processes. We used to be able to do this to cater to the veteran game players. But, when we say fine-tuning now, we have to make sure it's accessible to both the veterans and the novice players who are just getting into gaming. It's become very different nowadays from when we could sell massive amounts of games of any sort.

    Customers want unique experiences. However, people tend to flock to things which are easy to understand. It isn't always easy to make something that's both unique and easy to understand. The current situation is that games are everywhere now. Games themselves aren't unique anymore, so you can't sell on the simple basis of being a video game anymore. We've constantly had to abandon things we've done in the past. Unless we can change ourselves repeatedly, we can't create anything new and interesting.

    So in that regard, yes, I would have to say that Nintendo is a company in transition, simply because of the fact that the entertainment industry itself is constantly in transition. We hope we can continue to be a driving force in the constant change this industry is going through. We introduced the analog control stick with the N64 and now with the DS we're continuing to introduce these new styles, whether it's touch control with the stylus or using a microphone that's built in to attain control, or even the wireless features of the DS. We've taken all of these features and we've added them into one hardware system that's going to allow us to really create new styles of software that we've never seen before. So really our biggest objective with the DS is to take what has become a rather segmented and focused market, which is the hardcore gamer, and we want to expand beyond that.

    What the DS allows us to do is by introducing these new features and these new control styles is enabling everybody to start off at the same point. Whether you're an expert gamer or you've never played a game before, you're both picking up a stylus for the first time and learning how to control a game with that. And so in that sense, the DS automatically becomes a system that anybody can play, age 5 to 95, and everybody who plays it is at the same level as anybody else who plays it, and I think that for that reason, it's really going to open up and broaden the market for us.

    TNL: With regards to the next unit, the next console generation, when can we expect more news?

    Miyamoto: I think by next E3 we'll have to say something about it.

    TNL: Okay, so between now and then can you tell anything?

    Miyamoto: Well yeah, I don't know when we'll be talking about it specifically, but you know Nintendo's always researching new hardware and new styles of hardware, and I think that one thing that's really going to influence the direction that the next system takes will be how people react to the DS and the kinds of new features the DS introduces.

    If all you do is look at the technical specifications of hardware and you continually up those every few years, then eventually all that you have is a hardware battle, and it's a competition for who can make the most technologically advanced hardware. But Nintendo's a software company, too. So for us, it's not about just trying to create really incredible hardware, it's about trying to create really incredible software. We're going to create hardware that allows us to create that, in a way that brings creativity and fun to the games.

    TNL: What do you see for yourself in the future?

    Miyamoto: My children are now 17 and 18 years old. Soon they'll be off to college, then after about five years or so they will be assuming their places in the workforce. I sometimes wonder what I'll do when they're gone. So far, my priority has been to be a family person. But they'll be leaving soon, so I need to think about what I'm going to be doing after that.

    One thing I've been doing nowadays is practicing musical instruments. I've already mentioned my garage band back in college, and my concert hall performance. My wife sings sometimes, so maybe she'll join me in a band. It's my secret mission! [Laughs.]

    At Nintendo, I don't see anything changing drastically in the near future. I might leave Nintendo to retire someday. I have to consider what I'll be doing when that day comes.

    Of course, when I challenge myself to do something new, that's always fun. About five years ago I started a garden, and two years ago I got a puppy. I loved the experience of training the puppy and watching it grow. And, at my home, I study music. I made a personal music studio in my garage, all by myself. I also made a big kennel for the dog. I love those sorts of do-it-yourself projects. Making things with my own hands has always fascinated me.

    TNL: What games that you have worked on are you the most proud of?

    Miyamoto: Donkey Kong, of course. I'm obliged to say that and it's what I always used to answer in the past. [Laughs.] Mario 64 was great, too. It was the first game I was a director on after I hit 40 years old. I was able to put a lot of my best ideas into that one. It was something very important to me, personally. I am never certain of what to say when people ask me questions like that, but I think Mario 64 is a good one to go with.

    TNL: What other companies' games have you enjoyed recently?

    Miyamoto: I haven't played a whole lot of other companies' games, actually. I don't really like answering that sort of question, because I don't really have the ability to play other games in depth. But, even though it's a Nintendo product, I really liked WarioWare a lot. I didn't have any involvement with it, so playing it after it was done was something really fresh and new for me.

    TNL: What are your thoughts on the Famicom twentieth anniversary exhibit at the Tokyo Metropolitan Museum of Photography? How did you like participating in the event?

    Miyamoto: It covers the long history of twenty years of Famicom production, which makes me happy. It struck me that they dedicated about three meters to the time period I put a lot of time and energy into, the first few years of the system's life. It represented one of the longest and most important parts of my own career. A few things surprised me, like how closely together the Famicom Disk System and PC Engine came out. It's just like my own life, I guess: the first twenty years are the longest time in your life. After those twenty years, it all seems to go by so fast. The exhibit captures the spirit of the time that's so important to all of us involved in the industry.

    Now that I'm over 50, when I look back and see the games all lined up in chronological order, I get a very nostalgic feeling. What also struck me is how strangely quiet the exhibit is. In the past, when we were trying to exhibit so many games, it was always so hot and noisy. With the technology of flat-screen panels and special speakers for the game displays in the museum, it's so quiet and beautifully presented. It's surprising and such a change from the past.

    TNL: How far along is the new Zelda and how long has it been in development?

    Miyamoto: The plan is to definitely have a version that you will be able to play to your heart's content by E3 next year. Everything that you saw in the [trailer] is running in real-time, playable with the engine, and so at this point we've got the engine running and everything's working and it's a question of going in and putting in the finishing pieces.

    TNL: I was wondering if you can tell us already what kind of concept you have behind this next Zelda, because you had the ocean and the wind for this last one, and before that you had masks and the horse, so what's the next step?

    Miyamoto: Well, generally with Zelda games what we try to do is let everybody know what the main theme of that game is going to be once we can present the entire game to you in a format that you're able to play. I hope you'll all be happy to know that we do have a strong theme and we're hoping that you'll be able to play the game and then we'll tell you what it is.

    One thing that I can say is up until now we've really focused on kind of a young Link maturing into a more grown-up Link. This time we're going to be focusing very heavily on the more teenage grown-up Link, and so with that in mind we're going to be looking at different ways to express Link as an older teenager, and trying to implement those types of features in the game.

    TNL: I was just wondering if you could talk about the gameplay, is it going to feel the same as Wind Waker, is it going to have the same type of gameplay?


    One of my ideas in Wind Waker was a kind of more simplified control for the game which was kind of tied to the graphic style and the theme of that game. One thing that we're doing right now as we go forward and look at how we're going to show Link in his more grown-up role, is asking what kind of a control scheme we can implement that's going to reflect that more mature Link.

    Obviously everybody wants us to show things as early as we possibly can. You know, as much as we would like to show things at a very late stage, we don't always have that opportunity. And, of course, if we wait until everything's done before we show it off, then I don't get a chance to upend the tea table and turn the tables on everybody. This game is going to be launching in 2005, so I'll hope you'll all understand that while the game is very far along at this point we're not going to be revealing a whole lot of details about it until maybe next year's E3.

    Over the last eighteen years,we see a lot of the same gameplay styles used throughout the series. While that's needed to remain true to the franchise, at the same time I'd like to see a lot of new ideas implemented, especially in the realm of puzzle solving and that sort of thing.

    TNL: So far, a lot of the elements we saw in the new Zelda are very reminiscent of Ocarina of Time: Link's back on Epona, we saw the castle, and it looks like the Lost Woods are in there. I know you guys are being very quiet about where you're going with everything, but is Link returning Hyrule or could this possibly be the true sequel to Ocarina of Time?

    Miyamoto: How do you know that horse was Epona?

    Unfortunately I can't reveal all that at this point in time, please wait just a little bit longer.

    TNL: The graphics are beautiful. Are you guys going to be carrying over that presentation throughout the game so that we have major cut scenes and major story sequences with voice work?

    Miyamoto: I actually don't want Link to talk very much. Maybe I'll record my own voice and we'll use that as Link's voice. [Laughs.] Or maybe you can record your own voice and play that. But then, you know how to speak English.

    TNL: Tell us your thoughts about your recent work with other companies, like Namco, Konami, and Sega. How is Star Fox coming along?

    Miyamoto: We are always calling them collaborations. Other hardware companies buy exclusives from third parties. We feel that doesn't benefit the third parties and the consumers very much. Our goal is to combine our strengths so that all parties involved can benefit. Those who we work with get the benefit of using our famous characters and properties, and the consumers get a better variety of strong character-based titles. In turn, it gives us more resources to develop new and original content. It's a winning situation for everyone involved.

    Like with Donkey Konga, made by the Taiko no Tatsujin team at Namco. The controller was made by Nintendo, and Namco made the game itself. Since the taiko is a more cultural instrument, we thought something like Donkey Konga has more broad appeal to a world market. This way we ensure that all involved benefit from this mutual cooperation.

    The people we work with (as mentioned before, we don't view it as Nintendo or simply myself working with a company, but rather with people at those companies) get to work with characters and properties which they otherwise would have no access to and the consumers get a broader range of games with characters they recognize and love while we get more time to continue working on new concepts and ideas.

    As for Star Fox? I can't really say much about it besides, "Look forward to it!" [Laughs.]

    TNL: In the Western markets especially, games like Grand Theft Auto, with violent, adult themes have become more popular. What are your thoughts on this? Do you think this trend will continue?

    Miyamoto: It's a difficult question for me to answer. All I can say is that this isn't the sort of game Nintendo wants to make. I suppose whether it's really acceptable depends on the concepts and the ideology the game makers have in mind. As far as I am concerned, my own criteria are: when I play my own game, is it something I can be proud of, is it something I can sit down and play with my kids?

    That is what I go for when making games, creating things with universal appeal that can be enjoyed by everyone.

    · · · Hasan Ali Almaci and Heidi Kemps

    Cabin 7 Camp Hyrule Fiction 2005

    This is the first Nintendo fiction I have ever written.  As a matter of fact it is the first fiction I have written in about 10 years.  The story is meant to be interactive like a choose-your-own-adventure.

    "Mario's Myst: Toad is Missing."
    By Luigisan

    In this story you will be Mario for a day.  To begin decide which of the following numbered choices you want to do.  If you are reading the text version skip down to its corresponding number, or if you are viewing this as HTML click your choice.
       1. Learn how to read the whole story.
       2. Start reading.

    To read the entire story without missing anything you should always choice the first option (lowest number).  If you are reading this as text simply read straight through the story.  Go to 2.

    A long, long, time ago (actually it was just last March) on a bright and early morning (well at least it was bright).
    Luigi was shaking franticly while trying to wake Mario up.
    "Toad is missing," Luigi exclaims.

    What will Mario do?
       3. Roll over and go back to sleep.
       4. Get up.

    Mario pulls the cover over his head, rolls over, and start snoring.
    Luigi screams again, "Toad is missing.  Mario wake up."  Luigi pulls Mario out of bed while saying, "You've got to go find him!"  Mario falls on the floor.

    What should Mario do?
       4. Brush his teeth.
       5. Go wait for the school bus.
       6. Go look for Toad.

    Mario brushes his teeth then does the Mario dance.  Luigi looks on in awe as Mario hums the Super Mario Bros. theme while brushing his hair.

    What should Mario do next?
       3. Go back to bed.
       4. Brush his teeth again.
       5. Wait for the bus.
       6. Eat breakfast.

    Mario grabs his hat and books and heads out the door.
    "What are you doing!" Luigi exclaims.
    "Going to what for the bus," Mario replies.
    "You better put some clothes on," Luigi says.
    Mario looks down.
    "Besides it's Saturday," Luigi says looking away.
    Mario puts down his books and pulls on his overalls.
    "Didn't you here me before," Luigi continues, "Toad is missing!"

    What will Mario do now?
       6. Pour a bowl of Nintendo licensed cereal.
       7. Go straight outside and look for Toad.

    Mario eats a bowl of cereal.
    "What are you doing?" asks Luigi.
    "Can't you see I'm eating the most important meal of the day?  Besides, you can't expect me to go Toad hunting on an empty stomach."

    Mario starts out the door.
    "Aren't you coming Luigi?" Mario asks.
    "No," Luigi replies, "I have to wait for the others... I mean I will stay here in case Toad shows up or Bowser tries to break in."
    Mario starts out on his quest to find Toad.  He goes first to the strange woods where he finds a log cabin.  He goes inside.  "This is Link's cabin. I shouldn't be here," Mario says.

    Where should he look for clues?
       8. Toad's house.
       9. Peach's Castle.
       10. The Courtyard.

    Mario notices some water on Toad's doorstep.  He knocks, but gets no answer and lets himself in.  Inside he hears dripping.  Following the water he stops at Toad's bed.  Water is dripping onto Toad's unmade bed.

    Mario looks up and sees water leaking form the ceiling. He goes up to the attic and finds a leaking water hose crudely attached to the house's plumbing and stretch out the window.  "I think Toad knows a plumber that could fix that," Mario says out loud to himself.
    He stops the leak with some scotch tape that he found on top of some colorful paper on Toad's dresser.  "I wonder what that tape was doing out," Mario thinks.  "That'll have to do for now," he says.
    Mario looks under the bed and sees that it also wet and see something else under it.  Mario reaches under and pulls out a "Fungi" magazine.  He tries to open it, but the pages are stuck together.

    Mario picks up a book from Toad's desk.  "101 Fawful Things," is written on the cover.  Mario opens it to the page marked with a piece of ribbon.  "I am the mustard of your doom!" he reads.  "Ha, Ha, Ha," Mario laughs, "That guy cracks my pipes."  "Help, Fawful's feeding me bread," Mario whispers jokingly to himself.  He puts the book back and searches the rest of Toad's place only to find a nearly empty toy box and no other clues.

    On his way out Mario starts to sit on Toad's stool, but realize he doesn't have time to rest when he hears the clock chime.

    What should Mario do now?
       9. Go to Peach's Castle.
       10. Search the grounds.

    Mario walks across the bridge, steps over a mud puddle, and up to the castle door.  He walks in and checks all around the first floor, but doesn't find anything out of the ordinary.  He goes up the step then to Princess Peach's door.  On the floor he sees a letter from Luigi to Peach starts to read it when he notices that the door is open.  "That's unusual," Mario thought "She must have left in a hurry."

    Inside Mario smells a strong fishy odor.  He follows the odor up to Peach's Dresser.  On top of it he sees stationary, gift cards, and the tenth circled on a calendar.

    "This is where the smell is coming from," Mario says as if talking to someone.  He pulls open to the drawer and sees Peach's neck massager and a dead trought.  His face turns read as he quickly closes the drawer shut and runs out of the room gasping.

    What now?
       9.  Continue to look in the castle.
       10. Go outside.
       11. Give up and go home.

    Mario looks around the castle again, and notices that the oven is warm and that there is a white powder on the floor.  He looks in a closet, and says, "That's-a strange," as he looks at an air pump.  Not finding anything else, he decides to goes back to Peach's room, but changes his mind and goes outside.

    Walking through the castle courtyard Mario notices that there are muddy footprints leading away from the castle.  Mario thinks, "The look like small.. Oh No! Not the Princess." Mario runs along following the footprints and run into something.
    "Toad!" says Mario, "I thought you were missing."
    "I am right here," Toad says matter of factually.  "Let's go to your house he suggests."
    "But the Princess," Mario starts.
    "She's fine," Toad says pointing toward Mario's house.
    The muddy footprints go right up to Mario's door.  Balloons are on the mailbox, and a water hose is stretched all the way from Toad's house to Mario's back yard.
    Mario steps in side and pushes Toad forward, but before he can say anything Bowser pops up from behind the couch.
    "What is he doing here?" Bowser asks.
    "Toad is invited to all the parties," Peach replies, "because he's such a 'Fungi'."
    "No, behind him," Bowser whispers around the room.
    "Happy Birthday Mario," about a dozen people popup around the room saying.
    "Mama Mia," Mario says.  "How did you know it was my birthday?"
    Toad writes on the Paper Mario birthday table cloth, "March Tenth -> March 10 -> Mar10 ->MAR10 ->MARIO."

    Peach playfully slaps Mario with a fish then kisses him on the nose.  "We all knew you would be nosey enough to go off long enough for us to fell the pool and get everything ready for your birthday party."

    To be continued in "Peach is Pyst: Mario is Nosey."

    Cabin 7 Camp Hyrule Fiction 2005
    By Luigisan

    I had to leave a lot of what I wanted to put in this story out because of the 1000 word limit at Camp Hyrule.  This was written for a contest there.  It is guarenteed to get 1 point for my cabin, and will get nothing more.

    Mario Chat / Paper Mario images like the Victory / Peace hand sign.
    « on: August 16, 2004, 01:07:07 PM »
    I have seen Mario make the Victory or Peace sign often in Mario games, but can't find any images of him doing it in Paper Mario.

    If you have or know where some are please post them today.  I don't care if they are screenshots, art, or what as long as they look like Paper Mario.

    Also pics of Paper Mario or other characters at an angle so that you can see that they are paper thin would be helpful.


    Mario Chat / Contact Nintendo? Mario Paint for DS?
    « on: August 12, 2004, 01:39:16 PM »
    Do you think it does any good to contact Nintendo if you want them to do something like put Mario Paint on the DS?

    Nintendo Of America
    PO Box 957
    Redmond, WA

    Phone: 1-800-255-3700

    Nintendo Of Europe
    Nintendo Service Centre
    Codestorm House
    Walton Road
    PO6 1TR

    Phone: 0870 6060 247 (Calls are charged at the National Rate to the caller)

    Nintendo Of Canada
    #110-13480 Crestwood Place
    Richmond BC
    V6V 2J9

    Phone: 1.800.255.3700

    Video Game Chat / NOA Localization Team questions
    « on: August 12, 2004, 11:56:51 AM »
    If you could ask the "NOA Localization Team" anything, what would you ask?

    Video Game Chat / Best current & future (S)NES Classic Series GBA games?
    « on: August 11, 2004, 05:44:39 PM »
    I think the best NES Classic GBA games are Super Mario Bros. and The Legend of Zelda, but I have only played those two.

    What other NES Classic game should I get?  Why?

    Classic NES Series games in US:

    - Donkey Kong: The best game featuring a plumber rescuing a princess from a big ape pretty much ever.
    - Pac-Man: Hel-lo? If you don't know this game then where have you been?
    - The Legend of Zelda: Dude! How classic can you get? The righteous Link whips Ganon and saves Zelda. Link rules!
    - Super Mario Bros.: There are pipes and coins and these grody goombas and you just stomp away.
    - Excitebike: It's a rad motocross racing game that lets you rip around a track and kick up dirt and stuff.
    - Ice Climber: Like, duh. You climb the ice and whack monsters.
    - Xevious: Go to space and shoot stuff with your wicked spaceship.
    - Bomberman: Drop bombs on the baddies.

    I have thought about getting Ice Climber, Donkey Kong, or Excitebike.  Any suggestion?

    Games in the next series available in US on OCT. 25:

    Dr. Mario (also available as Dr. Wario in Wario Ware)
    Metroid (i think its in fusion and/or prime)
    The Legend of Zelda II: Adventures of Link

    What games should/will be in future series in the US?

    I wish they had:

    2-in-1 SMB/Duck Hunt (maybe DH would work on the DS)
    Super Mario 2: The Lost Levels
    Wrecking Crew
    Tetris (the original, not currently available Worlds)
    Adventure Island
    Star Tropics
    Kid Icarus
    MegaMan 2 (available in the MegaMan collection, but not portable)
    Bomberman II
    Kirby's Adventure (remade?)

    I know they have already done the Mario Advance, Donkey Kong, and a lot of other ports, but maybe they will also have an SNES Classics series for the GBA or DS.  If so I think they should do these:

    Mario Paint (perfect for the DS)
    Kirby Super Star
    Kirby's Avalanche
    Kirby's Dream Land 3
    Mario and Wario
    Panel de Pon / Tetris Attack
    Star Fox
    Super Mario All-Stars/Super Mario World
    Super Metroid
    Wario's Woods
    Yoshi's Cookie
    Yoshi's Safari (may work on the DS)

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