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Messages - Luigison

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Video Game Chat / Mega Manâ„¢ Network Transmission
« on: April 14, 2003, 07:54:17 PM »
Mega Manâ„¢ Network Transmission

Coming Soon!

Virus Busters Beware!

MegaMan and Battle Network pal, Lan, are in trouble again. It’s only been a month since the evilWWW terrorist’s attempts to hijack an important military satellite was shut down. And, yet, Cyberspace is about to be hit by an even more resilient, never-seen-before-now virus, code-named “Zero”. What is this new strain of virus that dares attack? Who is at the root of this new evil? It’s up to you, Lan and Mega Man to terminate this seemingly impermeable and decidedly relentless new enemy!

Game Features:

• Mega Man’s first 3-D action/role-playing adventure for the Nintendo GameCube™
• Story-line tie-in to the Mega Man Battle Network series
• Collect battle chips, battle enemies, solve puzzles and uncover secret characters from the Mega Man universe


This is directly from the Capcom site.



"I believe that with this game you''''ll be able to feel the "newness" that was missing from Mario Sunshine."

- Shigeru Miyamoto on Super Mario 128

Mario Chat / Let's design the best Mario game ever.
« on: April 14, 2003, 07:18:10 PM »
Post your idea's for or from the best Mario game.  In previous games, what items, levels, characters, abilities, music, graphic, etc. should be in the next game.  Also let talk about plot, new items and devices, etc.  Since we seem to know more about Mario then even Nintendo seems to lets design the best Mario game ever.  Or at least discuss what it would be like.


"I believe that with this game you''''ll be able to feel the "newness" that was missing from Mario Sunshine."

- Shigeru Miyamoto on Super Mario 128

Video Game Chat / Nintendo to Give Away 'Zelda' with GameCube
« on: April 12, 2003, 09:29:35 PM »
I read this on Yahoo! News.

Technology - Reuters

Nintendo to Give Away 'Zelda' with GameCube
Fri Apr 11, 6:20 PM ET  Add Technology - Reuters to My Yahoo!

By Ben Berkowitz

LOS ANGELES (Reuters) - Struggling Japanese games company Nintendo (news - web sites) Co. Ltd.(7974.OS), having fallen well short of its sales goals for the GameCube video game console, said on Friday it will give away one of its most important games for free with the purchase of the hardware.

Nintendo, which has been offering a free game from a small selection with the purchase of the $149.95 GameCube for a few months, said it will add "The Legend of Zelda: The Wind Waker" to the giveaway pool as of May 4 and continuing through July.

"Zelda" will replace "Resident Evil Zero" in the giveaway offer, which some retailers have supplemented with a second free game on their own.

Nintendo had been counting on "Zelda," the latest title in one of gaming's most successful and storied franchises, to boost the GameCube's fortunes after a disappointing holiday season.

"They just need to find ways to get more traction," RBC Capital Markets analyst Stewart Halpern told Reuters. "Apparently the title itself has not been enough to drive machine sales."

Earlier this week, Nintendo said it had shipped 5.6 million GameCubes worldwide in the fiscal year ended March 31, substantially shy of its goal of 10 million.

Nintendo was aggressive in promoting the new "Zelda" game before its launch, offering a free disc with versions of two classic "Zelda" games to people who pre-ordered the new title. The company claimed pre-sales of more than 600,000 copies of the game ahead of its late-March launch.

"They're really taking their best card and playing it," Halpern said.

As a further enticement, Nintendo also said on Friday it will include a demo disc, with playable samples of upcoming games, as part of the promotion.

Nintendo officials said earlier this week they would not cut the price of the GameCube unless their competitors lowered their prices. Sony Corp (news - web sites).'s(6758.T) dominant PlayStation 2 (news - web sites) and Microsoft Corp.'s(Nasdaq:MSFT - news) Xbox (news - web sites) both retail for $199.

After dominating the international video game market from the early 1980s to the mid-1990s, Nintendo has been eclipsed by Sony and Microsoft in the global console market.


Super Mario 128:

"I believe that with this game you''ll be able to feel the "newness" that was missing from Mario Sunshine."

- Shigeru Miyamoto

Mario Chat / Super Mario Advance 3: Yoshi's Island PIRATE MODE
« on: April 11, 2003, 11:10:47 PM »
My cart with a Super Mario Advance 3: Yoshi's Island label in Japanese is actually the English version that was pirated before the release date in the US.  After the GameBoy Nintendo splash screen it goes to a screen with the following scrolling across the top.


(note, I edited the F-word.  It also has the following bouncing back and fourth in the middle.



Also a big orange star is in the bottom left corner of the screen with a thick red line across the bottom and M7 in red on the bottom right.

I know that "mode 7" is the effect on SNES and GBA games that makes flat images look 3d, but here it appears to be a hacker/pirating group.

I bought the cartridge a long time ago on ebay.  Has anyone else seen anything like this before?


Super Mario 128:

"I believe that with this game you''ll be able to feel the "newness" that was missing from Mario Sunshine."

- Shigeru Miyamoto

Edited by - Luigison on 4/12/2003 8:32:50 PM

Video Game Chat / MegaMan Bass, Metroid Fusion, or New Golden Sun
« on: April 11, 2003, 08:19:28 PM »
I am looking to trade in my Mega Man Zero.  It wasn't as NES as I would have like.  It appears the Mega Man & Bass is more like the original Mega Man games, so I was planning on getting it.  But, now the new Golden Sun game is coming out April 14th.  Maybe I should wait for it or get Metroid Fusion instead.  What do you other GameBoy players think?

P.S. I already have all the Mario and Zelda games.

Video Game Chat / Zelda: WindWaker Glitches and Errors
« on: April 02, 2003, 10:55:51 PM »
I have my first problem with ZWW today.  After beating the Forbidden Wood's boss, the camera showed the heart container and they froze on that image.  I tried taking the game out and cleaning it, but nothing helped.  I hope when I play again it doesn't lock up again.  I don't know what happened, I bought the game new, but it in the GCN immediatly with out touching the underside, and haven't removed it until this happened.

I have had this type of problem with sony and pc games, but never on the gcn.

Has anyone else had this or other error/glitches in Z:WW?

Video Game Chat / GBA SP: Reviews & ?'s
« on: March 29, 2003, 11:42:38 AM »
If you have a GBA SP, tell other about it here.  If you want one, but have question, ask them here.

I think it is cool, but the batt didn't last long the first time I used it.  The lighted screen makes a huge difference in playability, but run the batt. down much faster.

I also like the way you can expand old games into GBA widescreen format, but it makes some game too distorted and harder to play.

They should have either sold it with the headphone cable or built a seperate plug into it, but instead they are trying to get people to subscribe to NP to get it.  Also, my non-Nintendo brand GBA to GCN cable pushes down the L and R buttons and block the charger/headphone slot.  Is there a cable that doen't do this?

I haven't tried the e-reader with it yet.

Overall I think it is worth the money. Now, I just want the GameBoy player for GCN.

Mario Chat / Mario references in Zelda: Wind Waker
« on: March 29, 2003, 11:21:45 AM »
Post any Mario related info from WindWaker here.

I noticed that the sound in windwaker when you cancel the fight of a bird was borrowed from supermario64.

Anyone notice other references.

Video Game Chat / Animal Crossing / Nintendo Rant
« on: February 17, 2003, 03:03:19 AM »
I read this at and thought it was interesting enough to share with everyone here.

Animal Crossing - Nintendo is no stranger to world domination. Thanks to the 95% market-share domination of the NES in the late '80s, they were the most pervasive Japanese corporation in America at a time when America seemed to be hopelessly pinned under Japan's thumb anyway. Unpopular business decisions and a bit of complacency allowed Nintendo's competitors Sega and Sony to gain the upper hand in the videogame world, however, and they're a far cry from the world-smashing giant they once were. But Nintendo has its way, making selective choices and focused (often selfish) business decisions that allow the company to remain one of the most profitable companies on the planet, even when its market share seems a tiny fraction of its competitors.

If anything, Nintendo is a strange mirror image of Apple Computer, which also went from mighty powerhouse to deeply troubled venture to focused, inexplicably successful niche business. The two companies share an unexpected kinship in terms of corporate philosophy - and in other ways, as well. Even their hardware is similar [4]. However, the most significant element both companies share in common is their philosphy of "we make the whole widget." Apple is the only computer company to design its systems from the hardware to the OS to the basic applications; likewise, Nintendo is the only software giant that still creates its own hardware. Sony and Microsoft have their little collections of subservient second parties, but Nintendo creates most of the best software that runs on their systems. Just as this approach allows Apple to create software specially suited to their hardware configurations and make changes to their users' habits more or less at will, it allows Nintendo to create games that take full advantage of their consoles. Mario 64 was one of the greatest games ever, and this was in part because the N64 was designed specifically to make playing Mario 64 the most comfortable experience possible. Neither company makes the most powerful equipment on the market; rather, they sell machines that offer a specific feature set to maximum the effectiveness of their software. It's draconian, but unless you're an especially psychopathic Slashdot open-source zealot, it's also a pretty good setup.

And Animal Crossing reveals another facet of the Nintendo/Apple similie: the concept of the fully-integrated proprietary digital hub. Yes, Nintendo has superficially turned its nose up at the Sony/MS philosophy of the gaming console as a protean entertainment flagship, but don't be fooled - it's certainly not afraid to put its own spin on the idea. However, rather than simply give gamers the ability to use their hardware to duplicate the purpose of entertainment hardware everyone already owns anyway, Nintendo has created its own little world of interdependent doodads. And in AC, the killer app to sell them. Apple wants to sell you an iMac, and an iBook for when you go portable, and an iPod to attach to it all. Nintendo wants to sell you a GameCube, and a GameBoy Advance for when you go mobile, and a eReader to attach to it all. Different names, different trendy instances of irregular upper- and lower-casing, same basic relationship.

Animal Crossing is the glue that holds it all together. Despite being about nothing whatsoever, it is nevertheless the opening salvo in Nintendo's bid to create a fully-integrated gaming environment. It is also Nintendo's statement of intent: it knows how to take your money, and it intends to do so with maximum efficiency.

The concepts of capitalism and, more importantly, possession are at the very core of Animal Crossing. Nintendo calls it a "communication game," but they're stretching the truth in much that same fashion that Roger Ebert stretches a boy's size-S T-shirt by trying to wear it. Yes, communication - or at least the semblance of such - plays a role in the game. It's fun for a while to talk to your neighbors and send them letters filled with varying degrees of passive aggression, but after a while you realize that there's no real communication happening - you're simply activating preset dialogues and reactions within the copious game script, and your villagers lack any real memory of your former interactions beyond the occasional cherished letter or two. There's no ability on behalf of the computer to interpret the meaning of the letters you write to them. The much-vaunted "communication" aspect of AC is, in the end, little more than a pretty face for a Pokémon-like promotion of rampant materialism. Writing a letter to a villager is simply means to the end of getting more virtual stuff. Running errands for them is, likewise, simply a way in which you get more swag for your home. Visiting other towns and swapping codes with friends? These, too, allow you to earn more imaginary material possessions. Fishing and bug catching allow you to fulfill your requisite catch 'em all fixation... and then sell 'em all when you catch duplicates, to help pay off your house.

The house, in fact, provides your primary impetus in the game. You enter your town with nothing, fall immediately into debt by buying a cottage, and spend the next few (days, weeks, months, whichever suits your play style) paying off the loan. Whenever you clear your debt, the lien holder - a "raccoon" by the name of Tom Nook - encourages you to go further into debt, because everyone wants more! Once you upgrade your home to become as decadent as possible, the remainder of the game is spent tormenting neighbors, completing your collections, and - of course - buying better possessions with which to impress the Happy Room Academy, which judges your value as a person based upon the size of your home and the quality of the properties you place within.

Some of the game's best items can only be found by visiting Animal Island, which is accomplished by hooking a GameBoy Advance to your GameCube. If you want, you can also hook an eReader to your GBA (which you then hook to your GC) and scan cards which will add characters, music and, naturally, more items to the game. Of course, the cards don't come free. They're sold in packs of five for $3 apiece - packed randomly, of course, to ensure you can't get a complete set without sweating it out. The drive to buy/trade/possess which pervades the gameplay also surrounds the actual game, extending beyond the physical boundaries of the GameCube and landing with a solid thwack amidst your fleshy existence. The overwhelming subtext is that AC is incomplete unless you get everything - and that includes not only items within the game, but accessories and peripherals to enhance the game as well.

You thought Pokémon was scary in its super-charged marketing mania, and so it was; but if franchises were super soliders, Pokémon was Rambo, brazenly striding forth and noisily laying waste to all around. Animal Crossing, on the other hand, is Solid Snake, slipping quietly in, snapping necks and securing objectives with no one else the wiser until suddenly they have a gun to their heads. AC slips beneath that parental radar which typically alerts them to obsessive-compulsive money sinks targeting their children; Nintendo isn't selling the game with a blatant line like "Gotta Buy 'Em All!" There are no action figures. No afternoon cartoon. No Animal Crossing plushies. Yet AC will likely be the most expensive game I've ever owned. How can this be, you ask? Because Nintendo knows the art of the sale, and the science of fostering materialism.

$50 for the game and memory card;
$20 for a Memory Card 251 to create a town for my girlfriend;
$15 for a GC-to-GBA link cable;
$45 for an eReader;
and then there are three waves of eReader cards forthcoming, each with sixty cards selling for 60¢ apiece. In the improbable event I could somehow procure the randomly-distributed cards with no duplicates, this would amount to an additional $118 for all 180.
The total cost? $248. And that's assuming I already owned a GameBoy Advance, which is a necessary tool to unlock many of the game's secrets... and make use of the eReader.

And unfortunately, Nintendo will get away with this diabolical scheme. That's because as savvy as the company is when it comes to marketing, it's also devastatingly skilled at creating wonderful games. Nintendo remains the only software company with its own hardware because it is quite possibly the only company with sufficient breadth, depth and quality of content to entice gamers to buy an extra system. And AC upholds this trend of excellence. It's a difficult game to quantify; while it has a definite aroma of Sims and Harvest Moon about it, the flavor is distinctly Nintendo. The presentation is, in fact, a pretty good example of what the Zelda series would be like if Miyamoto hadn't decided to move the camera behind Link's shoulder (and the sounds effects are classic Nintendo, too, from the 1-Up sound when you score bonus cash to the startup screen music which could pass as the more casual twin brother of the main Yoshi's Island theme). But unlike Zelda, you don't go around killing things and solving puzzles in AC; you walk around, catching bugs and digging up buried treasure and replanting trees and fetching items for people. There is no goal outside acquisition, no aim beyond pretending to communicate. The game does not end until you decide to stop playing it. It is, in a word, extraordinarily addictive. It's so addictive that a single word doesn't suffice.

If anything, Animal Crossing is a game consisting entirely of Zelda-esque fetch quests. While fetch quests and minigames normally irritate the living bejeebers out of me, here I'm quite alright with them. I think this is because in a normal video game, all the stupid side jobs and extra diversions interrupt the pace and flow of the main quest, and typically are far less involving than the meat of the game anyway. I refuse to believe that anyone was delighted to spend three hours racing chocobos at the end of Final Fantasy VII; here, however, such nonsense is perfectly at home and belongs.

Animal Crossing is a game that glorifies acquisition of material goods. It utilizes Nintendo's special knack for quality gameplay to encourage gamers to buy, buy, buy. And it's painfully fun. If the communication aspect actually worked, it would be even better. If there were more to do once you complete your home than watch the seasons change and seek ultimate feng shui, it would be better still. And if AC were online in order to allow free exchange of items and effortless visitation of friends' towns, it would be impossible to topple for sheer addictive quality.

Of course, if AC were online, Nintendo could cement its nefarious evil by hovering Big Brother-like over every transaction and exchange and correspondence. So perhaps it's best we remain fettered by outdated technology.

Everything is perfect!  Hyrule is a very liveable place. ;Þ

-->  Åñím@l ©®ø$$íñ9â„¢   <--
-->    Town: Hyrule     <--
-->     Name: Link      <--
--> Now Only ß9,999,990 <--

Video Game Chat / What GCN game do you have/like?
« on: February 17, 2003, 02:19:20 AM »
In this thread post the Nintendo GameCube games you own and or like.  You can also post your favorites for other systems if you want.  I know we did this a long time ago, but I wanted to see what people have/like now that the GCN has more games.

GCN games I have in order from favorite to least fav.
1. Animal Crossing (soon to be bet by Zelda Windwaker and/or Wario?)
2. Zelda Oot (very cool free game)
3. Mario Sunshine (114 shines)
4. Starfox (Chupperson Weird's #1?)
5. Smash Bros. (got today for $25)
6. Luigi's Mansion (completed once)
7. Pikman (got bored with it)
8. Spyro (not enough new stuff)
9. Mario Party (I actually sold this one)

For GBA I have the entire Mario Advance collection and Mario Kart in Japanese.  I also have the English Super Mario Bros. 1 and one of the Zelda games (the red one I think).  I want Zelda: A Link to the Past, but Gamestop and Bestbuy are always sold out.  I want SMB3 even more, but who know when or if Nintendo will re-release it.

Everything is perfect!  Hyrule is a very liveable place. ;Þ

-->  Åñím@l ©®ø$$íñ9â„¢   <--
-->    Town: Hyrule     <--
-->     Name: Link      <--
--> Now Only ß9,999,990 <--

Video Game Chat / Zelda bonus disc is released Feb. 16th
« on: February 16, 2003, 03:04:36 PM »
I got my bonus disc and guide at Funcoland today.  Did you get yours?

Everything is perfect!  Hyrule is a very liveable place. ;Þ

-->  Åñím@l ©®ø$$íñ9â„¢   <--
-->    Town: Hyrule     <--
-->     Name: Link      <--
--> Now Only ß9,999,990 <--

Mario Chat / Super Smash Bros. Melee Live CD Sweepstakes
« on: February 13, 2003, 06:01:03 AM »


Everything is perfect!  Hyrule is a very liveable place. ;Þ

-->  Åñím@l ©®ø$$íñ9â„¢   <--
-->    Town: Hyrule     <--
-->     Name: Link      <--
--> Now Only ß9,999,990 <--

I just bought a couple of Tony's frozen pizzas.  They have Mario on the front and GBA hints for SMA games and Zelda a link to the past (maybe others too).  And inside is the instant win sweepstakes.  I didn't win!

Video Game Chat / G4: TV for Gamers!
« on: January 26, 2003, 12:44:50 PM »
I've got DirectTV so I don't have the 24 hour G4 video game channel yet.  If anyone here has it you are welcome to discuss it in the thread.

Also, you can got to to request G4 be added to your cable or satelite TV service.  Just click the GIMMIE G4 NOW link.  Registor with them and everytime you logon they will send a letter to you TV service telling them you want G4.

They also have a lot of polls.  I gave Mario and Link perfect tens in the Best Mascot poll.  As of this posting Link has an 8.1 and Mario a 7.7.  Although, I didn't check every mascots score.

--> Åñím@l ©®ø$$íñ9â„¢ Now Only ß49.99 <--

Edited by - Luigison on 1/26/2003 10:53:36 AM

General Chat / What does your "User Name" mean?
« on: January 26, 2003, 01:53:27 AM »
Mine was supposed to be a combination of "Luigi" and "ojisan" (oh-jee-sahn; uncle), but I accidentally typed Luigison instead of Luigisan.  Now the only way to change it is to make a new user name with another email address.  Or, I could bug Deezer, but it's not that important anyway.

What does your "User Name" mean?

--> Åñím@l ©®ø$$íñ9â„¢ Now Only ß49.99 <--

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