Print

Author Topic: Favorite Zelda Dungeon  (Read 15446 times)

BP

  • Beside Pacific
« on: January 03, 2008, 04:23:07 AM »
If you like any Zelda game, there has to be a dungeon you like most. It goes without saying that you will probably state which one and describe why if you decide to post in this topic.

I love everything about The Well of Three Features in Ocarina of Time. It's one of the first dungeons to which you see the entrance, but you never expect it to be a dungeon. It just seems like something there for comic relief: Dark! Narrow! Scary! The Well of Three Features. But when the time to enter it finally comes, you find that it is a pretty creepy place with undead creatures and things. Things you shouldn't miss if paying a visit include opening coffins to see the surprises inside, playing a song to the evil-looking source of the water, standing on skeletal hands (disappointing they weren't enemies waiting to pull Link into the dangerous water), falling through illusion floors, and befriending a long-necked legless zombie to borrow its monocle.

It's also only loosely bound to anything in-game, so you can think about its origins and purpose all you want; all you know about the well is that once a guy's house stood where it is, and he had an eye that could see the truth (obviously, the Lens of Truth) and that at some point an evil end boss was sealed there. So did the man know he had a dungeon under his house? Did he build it himself? How was he connected to the Shadow Temple? ...Why was it so important that no one found the Lens of Truth? So no one knew how he cheated his way to a legend, or for protection...?
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

ShadowBrain

  • Ridiculously relevant
« Reply #1 on: January 03, 2008, 07:16:35 AM »
...I know what you're talking about, there, but I don't remember it being called that...

For me, as always, it's hard to say, but I think that Snowpeak Ruins (or whatever) from Twilight Princess was cool. I mean, it really broke the dungeon mold, what with the mellow music and simple house doors instead of elaborate blockades. It was also kinda funny that despite the fact that that one yeti is totally nuts (and also the dungeon boss at the end!)--and accidentally sending you to get goat cheese and pumpkins and whatnot--you can use those to make soup. Plus, the Ball & Chain was awesome, the "cold" effects were really good, and the snowboarding leading up to it is awesome.
"Mario is your oyster." ~The Chef

Boo Dudley

  • This is not a secret page hint
« Reply #2 on: January 03, 2008, 07:31:31 AM »
The Dungeon of Color. Coupled with a remix of LoZ's dugeon music, and special tunics (Red this time not a denfense boost, but speed and MORE POWER), plus the fact that is was the first Zelda I managed to beat, this was an excellent addition to an already brilliant game. That, and the fact I was one of the few people at my school to own a GBC.

Chupperson Weird

  • Not interested.
« Reply #3 on: January 03, 2008, 11:36:54 AM »
I feel strangely compelled to list the Water Temple as my favorite.
That was a joke.

Koopaslaya

  • Kansas
« Reply #4 on: January 03, 2008, 12:11:33 PM »
...I know what you're talking about, there, but I don't remember it being called that...

For me, as always, it's hard to say, but I think that Snowpeak Ruins (or whatever) from Twilight Princess was cool. I mean, it really broke the dungeon mold, what with the mellow music and simple house doors instead of elaborate blockades. It was also kinda funny that despite the fact that that one yeti is totally nuts (and also the dungeon boss at the end!)--and accidentally sending you to get goat cheese and pumpkins and whatnot--you can use those to make soup. Plus, the Ball & Chain was awesome, the "cold" effects were really good, and the snowboarding leading up to it is awesome.

Gah! That one made me so mad! I hated that silly Yeti man. Each time I thought that I was done, I found myself in pursuit of some new ingredient that just happened to be scattered around the house. But yes, I agree with you about the cool music and the ball and chain.

As for least favorite temple... I'll have to say either the first one in the Original Zelda for NES (boring, but the others more than make up for it) and the sky temple of Twilight Princess. It definitely had the best boss fight in the game, but I just did not enjoy making my way through the temple -- I think it was the atmosphere. Good TP temple was the weird Land of the Twili People Castle Place (I forgot what it was called). That temple kept me on my toes and was totally freaky.

My favorite temple EVER is rather tough to say. I have always like the Spirit Temple, the Forest Temple, the Shadow Temple and The Water Temple in OoT. Jabu-Jabu's belly was also fun! the music and the feel of those temples had enough weird factor to keep my interested, and they took a great amount of skill for a 5th (or 6th, I can't remember) grader.

Overall, I enjoyed OoT more than TP, but they are much different games and I don't think it's right to compare them. Both are fantastic games though, filled with the good (and bad) temples.
Εὐθύνατε τὴν ὁδὸν Κυρίου

Kuromatsu

  • 黒松
« Reply #5 on: January 03, 2008, 12:39:13 PM »
That one dungeon from Link's Awakening that you could only get to via Game Boy Color. It's pretty much how I got 999 rupees by re-entering it, and it had some of the coolest features. I spent a few hours just trying to remove all the colored tiles by jumping on them.

I miss that game now... =( it had a lot of "secrets" that had kept me interested. I actually loved every dungeon from Link's Awakening. They were just so... Classic...Tail Cave, Bottle Grotto... Um... Heck it's been so long I can't remember all of them...

...I better stop reminiscing now...

MEGAߥTE

  • In flames
« Reply #6 on: January 03, 2008, 01:11:35 PM »
The Earth Temple from The Wind Waker.  The reflecting light challenges really showed off how beautiful the game was, and Medli was a cool teammate.

BP

  • Beside Pacific
« Reply #7 on: January 03, 2008, 01:41:35 PM »
...I know what you're talking about, there, but I don't remember it being called that...
It's on the sign when Link is a kid. "The Bottom of the Well" isn't specific enough to me and "Kakariko Well" isn't used in-game, so...
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #8 on: January 03, 2008, 01:44:29 PM »
I'd say my most favorite would be the Stone Tower Temple from Majora's Mask, having to go through the temple right-side up and upside down, and using the skills of Link's other three forms, Deku Scrub, Goron, and Zora. The music's also eerily calm in upside-down form.

In Ocarina of Time, I'd say the Spirit Temple was also pretty fun, going through it both as Young Link and Adult Link. Anyone see a pattern going on here?

I wouldn't say I liked the Wind Temple in WindWaker, but I did like the music in it quite a bit, with the acoustic guitars coming in every so often for a few bars. I wouldn't say I liked the Earth Temple much either, but the boss, Jalhalla(?), was fun to defeat.

In Twilight Princess, that mansion owned by the Yeti and his wife was quite fun. I also really enjoyed the Temple of Time.
"Be yourself. Everyone else is taken."

« Reply #9 on: January 03, 2008, 04:58:57 PM »
I loved the Forrest Temple from OoT. It wasn't really all that hard, but the interior design makes it one of the most memorable.
Luigison: Question everything!
Me: Why?

« Reply #10 on: January 03, 2008, 06:37:45 PM »
Favorite Dungeon: Snowpeak Ruins -- I own and have beaten every Zelda (except haven't finished Phantom Hourglass yet because the Temple of the Ocean King can go copulate its boring-butt self) but can't be bothered to remember old dungeons so I'll give my fav from Twilight Princess the shout-out.

Least Favorite Dungeon: Fire Temple from Ocarina of Time Master Quest -- The only Zelda dungeon I've ever gotten impossibly stuck on, never to finish the game because of it (don't tell me to look at a FAQ, people who use walkthroughs are lower than sea slugs P.S. because of this personal bias I usually only get to play about 10% of every adventure game I buy P.P.S. I mean REAL adventure games not what you dorks all think adventure games are).

« Reply #11 on: January 03, 2008, 06:40:21 PM »
...don't tell me to look at a FAQ, people who use walkthroughs are lower than sea slugs...

Ouch man, that's harsh. X(
Luigison: Question everything!
Me: Why?

MaxVance

  • Vance Vance Revolution
« Reply #12 on: January 03, 2008, 07:44:58 PM »
It's true. I always feel shamed after looking at one.
Remember that your first Goomba boldly you walk? When Mario touched that mushroom being brought up more largely remember that you are surprised? Miscalculate your jump that pit remember that it falls?

« Reply #13 on: January 03, 2008, 08:30:06 PM »
When I get stuck at a certain point in a game, I do everything in my power to get past it without assistance. I only use a walkthrough as a last resort. I don't really look at it as cheating, but I feel it's less fun to use a walkthrough rather then try to solve the problem yourself, especially in games like Zelda, where you use your items to solve puzzles.

My favorite dungeon would have to be the Forest Temple from Ocarina of Time. It had some creepy music (a good kind of creepy), a nice atmosphere and great puzzles. Either that, or Arbiters Grounds. It had a feeling or abandonment, seclusion and suspense around every corner, and some interesting puzzles, especially the ones requiring the spinner.
In Soviet Russia, Pokemon chooses you!

Boo Dudley

  • This is not a secret page hint
« Reply #14 on: January 03, 2008, 08:57:33 PM »
The one and only time I used a guide for a Zelda game was for Link's Awakening. At one point in the Bottle Grotto (the second dungeon) you have to kill three enemies in a specific order: Pol's Voice, Keese and the Stalfos. The problem is: I had no idea what enemies these were, and that the whole place was full of enemies I didn't know the names of. In fact, I don't believe that I knew that they were names. The enemies were not named in-game, nor in the manual -- I was left with no other choice than to seek help.

« Reply #15 on: January 03, 2008, 09:15:44 PM »
Well, I know it's not the Water Temple in Zelda 64... It might be the Forest Temple because of that beautiful music--but I can't overlook that temple being the impetus for putting the game down for months.  It might be a dungeon from the original Zelda... but to be honest, I've only been through that game two or three times--not enough for each of the levels to have fleshed out their own identity.

If the castle in Link's Awakening counts, I'm going with that...
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

« Reply #16 on: January 03, 2008, 09:16:35 PM »
It's true. I always feel shamed after looking at one.
I don't. When I look at an FAQ I always immediately stop scrolling past the point I'm stuck on, and look for hints. Non-spoiler FAQs are ideal.

FAQs are meant to help people along, not to spoil the whole game. XP

I don't care what Lizard Dude thinks of them, I'm still going to use them, and still think highly of myself while doing so. </smug self-satisfaction>
"Be yourself. Everyone else is taken."

« Reply #17 on: January 03, 2008, 09:21:34 PM »
I, for one, feel terrible shame--though I concur with Lizard Dude.  I have a pretty good idea which part you're talking about... I was stuck for a while myself.  Though I don't remember exactly how I got out of it...

I guess guides are OK for, say, fighting games where you have to pull off 16-button combos that would be almost impossible to stumble upon otherwise.
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

« Reply #18 on: January 03, 2008, 09:38:12 PM »
Well it's nice you think highly of your loser self, Vid.

A Story I Just Thought Of
One time freshman year of college I went up to a friend's room in another dorm. I open the unlocked door and there he is on his PC with Chrono Trigger running emulated in the bottom-right 25% of the screen and behind it, a gameFAQ maximized on the other 75%.

I didn't talk to him for weeks.


How come Link's Awakening is the only 2D Zelda getting shout-outs? 2D is very disadvantaged for having memorable dungeons because they generally take a lot less time and all look about the same as opposed to the giant 3D unique dungeons in the four 3D Zeldas, but still Link's Awakening has been mentioned here about every other post.

WarpRattler

  • Paid by the word
« Reply #19 on: January 03, 2008, 09:42:57 PM »
Well, I was going to mention the end of properly-linked Oracle of Ages/Seasons, but that's not really a dungeon.

« Reply #20 on: January 03, 2008, 09:44:14 PM »
Can you improperly link them? ;)

Kojinka

  • Bruised
« Reply #21 on: January 03, 2008, 09:48:57 PM »
I was so mad at the strategy guide I got for Twilight Princess because it had an unnecessary major spoiler.  At least my brother-in-law's OoT strategy guide was free from major spoilers.
Now, if I get hopelessly stuck, I go to GameFAQs and skip ahead to the part I'm stuck on.  Just not bother to read ahead.

I really don't know what my favorite dungeon is.  I do enjoy the snow mansion in Twilight Princess (I had fun imagining what it must have been like in its prime)  I enjoy OoT's Forest Temple as well.
My least favorite is OoT's Shadow Temple.  All the bottomless pits and the invisible sythes and guillotines, and my first expreience with Bongo Bongo. ;_;
Regards, Uncle Dolan

« Reply #22 on: January 03, 2008, 09:52:31 PM »
Person uses strategay guide, gets spoiled and mad, news at 11:00.

P.S. There is no such thing as "hopelessly stuck". There is always hope (unless you've stumbled into an actual game-stopping glitch) and it's a choice between

A) Getting better at games, solving the puzzle/challenge and feeling awesome about yourself

B) Being a *****, thus never gaining skillz, thus keeping the cycle going

Kojinka

  • Bruised
« Reply #23 on: January 03, 2008, 10:04:58 PM »
I barely used that guide.  Those days are over.  Nowadays, I try to beat a game without any help.  I can figure out most of the puzzles by myself.
Regards, Uncle Dolan

« Reply #24 on: January 03, 2008, 10:12:14 PM »
Well it's nice you think highly of your loser self, Vid.

k

On another note, I'd say my most favorite temple in the original LoZ would be...Level 4 or 5.
"Be yourself. Everyone else is taken."

Boo Dudley

  • This is not a secret page hint
« Reply #25 on: January 03, 2008, 10:47:23 PM »
Person uses strategay guide, gets spoiled and mad, news at 11:00.

P.S. There is no such thing as "hopelessly stuck". There is always hope (unless you've stumbled into an actual game-stopping glitch) and it's a choice between

A) Getting better at games, solving the puzzle/challenge and feeling awesome about yourself

B) Being a *****, thus never gaining skillz, thus keeping the cycle going

Did my post not count? or should I stop making them?

WarpRattler

  • Paid by the word
« Reply #26 on: January 03, 2008, 10:52:49 PM »
...How many permutations of Pol's Voice-Keese-Stalfos would you have had to go through to finally figure it out on your own without a guide?

Chupperson Weird

  • Not interested.
« Reply #27 on: January 03, 2008, 10:59:47 PM »
At maximum, six, I think.
That was a joke.

« Reply #28 on: January 03, 2008, 11:01:21 PM »
I beat that game I'm sure before I knew those names either. Isn't it just in one room, with one of each?

Anyway, I did it at like age 1 so you should be able to too.

Suffix

  • Steamed
« Reply #29 on: January 03, 2008, 11:21:10 PM »
My favorite temple... is the Shadow Temple in Ocarina of Time. I don't remember why I like it so much, but I have both fond and frantic memories of it. My second favorite is probably the Water Temple in Twilight Princess. I particularly enjoyed the boss fight with Morpheel.

Speaking of boss fights, Bongo Bongo wasn't too terrible for me. I died once, and then figured out that I don't even have to see it to hurt it when it's charging.

Kuromatsu

  • 黒松
« Reply #30 on: January 04, 2008, 12:09:17 AM »
Anyway, I did it at like age 1 so you should be able to too.
<offtopic> Yes. I guess everyone has established that Lizard Dude has a very violent bias against everyone who has ever used a Game FAQ or w/e Cheating method.</offtopic>

Whatever. Anyways, The Oracles of Ages/Seasons was one of those games that I got a "Player's Guide" to. I got it after I beating both the games, but I guess you can still deem me a loser for life of whatever reason you find justifiable. My favorite dungeon in Oracles Saga probably had to be the... Tomb place in Ages. Forgot the name. It was the one with the Level 2 Power Gloves.

ShadowBrain

  • Ridiculously relevant
« Reply #31 on: January 04, 2008, 07:57:20 AM »
I know I already said my piece, but I think I'd just like to say that the Temple of Time in TP was also awesome--mainly because it didn't have a "theme" like most other dungeons.

As for guides, I don't really get them anymore (partly because Nintendo stopped making them, partly because the internet is faster and less expensive, and partly because Nintendo hasn't given me a reason to go look for help for a while), but when I did, I think that a lot of it was just because they're almost like a book-companion to the game--any time I want to reminisce about a certain title, I just flip through the guide!
"Mario is your oyster." ~The Chef

Chupperson Weird

  • Not interested.
« Reply #32 on: January 04, 2008, 06:38:53 PM »
Guides used to be a cool repository of extra information (Star Fox 64 guide is awesome). Then they were stripped down to barebones walkthroughs.
That was a joke.

ShadowBrain

  • Ridiculously relevant
« Reply #33 on: January 04, 2008, 06:51:08 PM »
Official Nintendo Link to the Past Guide = Best Guide EVAR.
"Mario is your oyster." ~The Chef

BriGuy92

  • Luck of the Irish
« Reply #34 on: January 04, 2008, 09:48:58 PM »
I've just gotten to the Temple of Time in Twilight Princess, and I think it's my favorite so far, even though I'm sure I'm not even a quarter of the way through. I'd say the reasons I like it are a) the music; it's got a neat sense of adventure to it; and b) the overall aesthetics. It's majestic, ornate, and it's not falling apart like the previous three temples are. I also liked the Cave of Flames and Temple of Droplets in The Minish Cap.
Know the most important contribution of the organ Fund science girls type. It's true!

Koopaslaya

  • Kansas
« Reply #35 on: January 04, 2008, 11:16:52 PM »
Guides used to be a cool repository of extra information (Star Fox 64 guide is awesome). Then they were stripped down to barebones walkthroughs.

Sorry to beat the dead horse, but I never owned any game guides -- I would rather use the money to some other aim. So, I ask the following question in all sincerity, not seeking to be smart or a jerk. What sorts of extra information did that guides contain?
Εὐθύνατε τὴν ὁδὸν Κυρίου

Chupperson Weird

  • Not interested.
« Reply #36 on: January 04, 2008, 11:54:12 PM »
Well, SF64's guide had all sorts of planetary data, vehicle schematics, and character biographies. I picked up a copy a while back at work for $5 or something.
That was a joke.

Suffix

  • Steamed
« Reply #37 on: January 05, 2008, 04:09:31 AM »
That sounds like what manuals should be-- minus the walkthroughs. I am well aware, however, how those things are slapped together...

Kojinka

  • Bruised
« Reply #38 on: January 05, 2008, 03:20:32 PM »
Well, SF64's guide had all sorts of planetary data, vehicle schematics, and character biographies. I picked up a copy a while back at work for $5 or something.
Five dollars?!  When did the prices of guides start to sky rocket?  Their prices today are ridiculous!
Regards, Uncle Dolan

Chupperson Weird

  • Not interested.
« Reply #39 on: January 05, 2008, 06:08:07 PM »
This was used. Also I got a discount. New it was probably like $15 or something. Speaking of guides, today I picked up the Yoshi's Island and Link to the Past guides just for the heck of it. Since we had them in. And I'm sort of an insane collector guy.
That was a joke.

« Reply #40 on: January 08, 2008, 05:43:43 PM »
Question for the strat. guide haters (i.e. L--- D---):  Are you also opposed to teamwork?  An example would be Boo's aforementioned, kill-three-bad-guys-in-the-right-order puzzle from Link's Awakening:  What if he asked a friend, and the friend told him the answer?  Or what if a friend was hunched over his shoulder at the time and barked out his solution--and it just happened to be right?  Do you differentiate such phenomena from looking something up in a strategy guide?
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

« Reply #41 on: January 08, 2008, 06:55:19 PM »
Getting help from a friend who has already cleared the game I do not approve of. It is better than using a guide, though, because they can avoid spoilers and maybe give hints instead of full solutions.

Having someone watching you who has not played the game either solve something at that moment and tell you to do it and it works - that's perfectly cool in my book. In fact, that's basically how I made it through all four Monkey Islands.

« Reply #42 on: January 09, 2008, 01:30:51 AM »
Quote
In fact, that's basically how I made it through all four years of college.
Yeah!
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

Koopaslaya

  • Kansas
« Reply #43 on: January 09, 2008, 10:30:09 AM »
Monkey Island = College. Seems pretty accurate.
Εὐθύνατε τὴν ὁδὸν Κυρίου

Kuromatsu

  • 黒松
« Reply #44 on: January 09, 2008, 11:14:56 AM »
Oh... For a second I thought tht Monkey Island was an actual game...

Koopaslaya

  • Kansas
« Reply #45 on: January 09, 2008, 11:21:45 AM »
That's also true.
Εὐθύνατε τὴν ὁδὸν Κυρίου

« Reply #46 on: January 09, 2008, 09:50:05 PM »
No, you guys have it all wrong.  Monkey Island is the sequel to college.

And I remembered another favorite dungeon!  But, like the 5 golden leaves, I'm not sure if it counts:  Gerudo Fortress.  That whole sequence was one of the funnest things I'd ever experienced in a game.  *Sneak, sneak, sneak*.  *(scamper)*.  *Snipity, snipe, snipe snipe*.
Today's actually... nobody's birthday!  Quick, hurry up and make a baby!

Fifth

  • Quadruped
« Reply #47 on: January 12, 2008, 02:50:21 PM »
How can there be a discussion about great Zelda dungeons that doesn't include the last temple from Zelda 2?
Seriously, it's not often one finds a dungeon that hates the player so much as that one does.  First of all, even MAKING it to the temple is a feat in itself, trekking through troublesome ground and dodging annoying, slightly Link-relative flying enemies over pits of fire... And that's little more than a kind introduction to the dungeon itself.  The branching paths and repeating rooms serve only to lead you astray (if not to a dead end) within this labyrinth of a last level, populated with merciless enemies found nowhere else.  It is a dungeon where your survival depends upon your choice of paths, of fights, on your wise use of a dwindling reserve of magic (you never recover hearts from defeating enemies in this game, in case you don't know), and of remembering and exploiting all of the tricks and secrets that you'd learned from previous dungeons.  It is a battle of endurance - a siege - of Link, armed with a few lives, a litany of moves and spells, and a single health bar, against the sprawling, inanimate foe that is the temple, all set to a foreboding tune that says "we mean business".

Suffice to say, it's one of my favorite Zelda dungeons to date.
Go Moon!

ShadowBrain

  • Ridiculously relevant
« Reply #48 on: January 12, 2008, 04:16:42 PM »
How can there be a discussion about great Zelda dungeons that doesn't include the last temple from Zelda 2?
Because hardly anybody is able to make it that far, on account of how frustrating and non-Zelda that game is.
"Mario is your oyster." ~The Chef

kirbyman

  • Tourette's
« Reply #49 on: January 23, 2008, 03:32:55 AM »
My personal favorite has gotta be Twilight Princess' City in the Sky.
So many holes in the floor, not many enemies, and it's a level that actually has a challenge to it.

« Reply #50 on: January 23, 2008, 02:23:21 PM »
Ehh, that one wasn't that fun for me, though the boss and the music were nice.

I found it a little too boring, and a bit annoying as well.
"Be yourself. Everyone else is taken."

BriGuy92

  • Luck of the Irish
« Reply #51 on: January 23, 2008, 02:37:19 PM »
I just finished that temple yesterday, and I found it pretty cool. My favorite's still the Temple of Time, though.
Know the most important contribution of the organ Fund science girls type. It's true!

Sqrt2

  • 1.41421356
« Reply #52 on: February 07, 2008, 07:58:26 AM »
Spirit Temple form LoZ:Ocarina of Time's my favourite.

Fighting Iron Knuckles is fun and the Twinrova boss fight is so fantastic.
AA fanboy and proud!

« Reply #53 on: February 23, 2008, 05:15:40 PM »
Ocarina of Time: Forest Temple. So dang hard and nice music.
Wind Waker:  I didn't like any in particular, but the Forsaken Fortress one is different. Also, for anyone that though Wind Waker was too linear, the Wind Dungeon proved them wrong.
Twilight Princess: Snowpeak Ruins was nice since it traded the atmosphere to a house one, and was also pretty hard.

ShadowBrain

  • Ridiculously relevant
« Reply #54 on: February 23, 2008, 06:03:07 PM »
Also, for anyone that though Wind Waker was too linear, the Wind Dungeon proved them wrong.
Heck, if anything, it was the most non-linear Zelda yet (and I mean that in a good way)! As for PH...
"Mario is your oyster." ~The Chef

« Reply #55 on: February 23, 2008, 08:38:28 PM »
I really liked the Earth Temple. It was really cool to work with Medli, seeing that you really relied on her and you really couldn't get through the dungeon without her. The mirror shield made the level really neat, too, especially the part where you have all of the mirrors and how's it a huge puzzle. The boss was easy, yet annoying.
"I don't know why they're called boyshorts! Boys don't wear shorts that short!" - Mitchie

« Reply #56 on: February 23, 2008, 11:53:12 PM »
I liked how you could do the Wind and Earth temples in any order you wished,

(I believe you could...)
"Be yourself. Everyone else is taken."

« Reply #57 on: February 24, 2008, 12:07:55 AM »
Are you sure? I believe it was the Earth temple that was first and then the Wind Temple.
"I don't know why they're called boyshorts! Boys don't wear shorts that short!" - Mitchie

« Reply #58 on: February 24, 2008, 12:52:22 AM »
Well, if I recall correctly, coordinates for both temples were marked on the map at the same time, leading me to believe you could sail to either one you wanted.

Also, I don't recall the Wind Temple having obstacles or puzzles requiring items found in the Earth Temple.
"Be yourself. Everyone else is taken."

« Reply #59 on: February 24, 2008, 11:20:11 AM »
Well, if I recall correctly, coordinates for both temples were marked on the map at the same time, leading me to believe you could sail to either one you wanted.

Also, I don't recall the Wind Temple having obstacles or puzzles requiring items found in the Earth Temple.

I could've sword you needed the Mirror Shield there, but I could be wrong.

Heck, if anything, it was the most non-linear Zelda yet (and I mean that in a good way)! As for PH...

When I said linear, I meant the dungeons.

ShadowBrain

  • Ridiculously relevant
« Reply #60 on: February 24, 2008, 02:41:38 PM »
Honestly, I've heard people complain about the increasing linearity of Zelda dungeons, but it really only bugged me in PH.
"Mario is your oyster." ~The Chef

Print