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Messages - Trainman

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136
Not at the Dinner Table / Re: Your F Score?
« on: May 09, 2011, 02:06:52 AM »
Eh, I doubt anyone has posted a score. It's probably all been debate as far as I can tell.

So, prepare for the highest score so far:

4.00 - You are disciplined but tolerant; a true American.

Seems to sum me up, I suppose. I'm not on either extreme of the spectrum, but I probably lean a bit "right", in this sense.
I have a bit of a slightly stricter moral compass, but I'm tolerant of a number of things.

I try to respect all views, faiths, mindsets, morals, etc. until someone tries to aggressively force theirs on me. Now, that may sound misleading; no, that doesn't mean if someone pushes, say, a certain faith on me, that I will start losing respect for that faith. It means I'll start losing respect for that person. In this example, I'm not telling you you're wrong, or you're going to hell, or you're sinful, or evil, etc. etc., so I'd appreciate you not pushing exactly what I'm not doing to you on me, or actively having it in your thoughts towards me.

137
Game Help / Super Mario RPG - Super Jumps Tutorial
« on: May 09, 2011, 01:22:56 AM »
EDIT: I just realized this probably belongs in Game Help, but oh well, no one ever checks that branch of the forum anyway.
EDIT2: Who moved it?

I've played the game for years now and I never really went for a high number of super jumps because I never got the timing down and wasn't all that worried with it. After I screwed around for a bit, I figured it out, and got my 100 jumps.

Now I'm paying it forward with a visual + narrated tutorial made in After Effects on Youtube (since there's only like two random guides on how to do it on the internet and they're text-based).

Enjoy, hope it helps, and watch it in HD. Follow the annotations if needed.

Tutorial - SD for you slow-as-hell people

Tutorial - HD

138
General Chat / Re: The ANGST thread: Complain here!
« on: May 09, 2011, 01:15:25 AM »
Had a good friend die today.

I've had 6 [darn] people I grew up with die over the past 3 years. It's insane.

139
Forum Games / Re: Let's count to a million FOR REAL
« on: December 19, 2010, 03:46:51 PM »
1942

I guess the new method is post a picture/warp replies.

Oops, I just broke it.

140
Mario Chat / Re: SMG Vs. SMG2
« on: December 18, 2010, 10:49:47 PM »
I say there's no point in arguing the difference. As I've mentioned before, while the engine and name are both the same, they are two very, very different experiences. I like both equally. Each has their pros and cons. I'd have to lean slightly towards the sequel for being refined... buuuut...

One major ***** I have about the sequel is them trimming 100% of the excess. I can't stand their philosophy of streamlining crap so much that it starts affecting the levels. You can't deviate from the small, specific path they set out for you. There's 0 exploration. Many of the levels feel like going through an automated carwash at a gas station and a lot are incredibly short. There's no depth, it feels like. It's mostly just thin walkways to the next launch star with a node or two inbetween until you get to the power star. Beat Block Galaxy is a prime example of what I'm talking about.

Yeah! That's what it feels like. It's like minigame stations. Start the level, solve the puzzle/whatever in a small area which uncovers the launch star, fly to the next station, complete the minigame, fly to the next station-- and so on and so on.

When they first announced the sequel, I thought all right! They'll surely flesh out from the original more! Maybe we'll see Bob-Omb Battlefield-size levels AND planetoids all packed into ginormous levels! Lol nope.

141
Latest News / Re: Donkey Kong Country Returns out now in North America
« on: December 18, 2010, 10:04:09 PM »

It was a rhetorical question.

Nah, I gotcha.

142
Latest News / Re: Donkey Kong Country Returns out now in North America
« on: December 16, 2010, 10:25:39 AM »
So it's not Cranky?

...a white DK called "Super Kong" plays through the level...

143
Latest News / Re: Donkey Kong Country Returns out now in North America
« on: December 15, 2010, 12:32:46 PM »
Does the Super Guide in DKCR work similarly to the SG in New SMBW?

All I know is that a white DK called "Super Kong" plays through the level normally and reveals no secrets. You don't get get to keep any bananas or anything obtained. Also, I'm not sure if you can pause and take over or what.

I never used it, so yeah, I'm just going off an IGN article.

144
Forum Games / Re: You Freak Out, You Lose
« on: December 15, 2010, 12:29:57 PM »
Going back to tabs quickly, I can have about 75 open with Chrome before plug-ins start breaking. It'll start grinding at around 70, so that is my reminder to stop opening a new tab with every little interesting thing I see.

145
General Chat / Re: The ANGST thread: Complain here!
« on: December 14, 2010, 07:45:32 PM »
Reggie isn't kickin' as many asses and takin' as many peoples' names these days.

146
General Chat / Re: The ANGST thread: Complain here!
« on: December 14, 2010, 06:05:43 PM »
Rather unfortunately, the 25th anniversary All-Stars thing leaves a lot to be desired.

The history booklet seems pretty half-assed (and the CD since half the playlist is sound effects).

Those "interviews" are just one or two sentence responses about a particular game. Something generic like, "Yeah, 3D opened a lot of possibilities with Mario 64." The "Iwata Asks" interviews are infinitely more in-depth while the booklet looks like how short you'd keep responses if you were filling out a job application.

There's 3 or 4 cool little tidbits you can learn about in the booklet that there is really no information available on, but overall, I really think they pulled a New Super Mario Bros. Wii with this. I figured since this was a pretty momentous celebration here, they'd jam-pack all sorts of awesome info in, but nah, not really.

147
Forum Games / Re: The Pointless Topic!
« on: December 14, 2010, 12:48:54 PM »
Where'd you find that... because why the hell is a PC a retarded Enzo.

148
Latest News / Re: Donkey Kong Country Returns out now in North America
« on: December 13, 2010, 11:50:54 PM »
I'd have to say Returns blows NSMB Wii out of the water by a good lightyear.

When they announced NSMB Wii, I was hoping it'd turn out to be something like DKCR, but I had to wait for Returns to come out to actually get exactly what type of experience I was after. That being: action-packed levels, gorgeous visuals, scenery continuity (I'll explain that if you want), actual camera-work, about 4 trillion unique ideas, great music, nostalgia by the ton, and hard as all hell. It's almost controller-breaking/throwing hard. DKCR is well worthy of its version of the Super Guide because if you suck, you'll most definitely need it. Going back to action-packed levels, in NSMB Wii, there might be 1 or 2 levels I like in an entire world... maaaaybe 3, but there's approximately 0 levels in DKCR that I don't like. It never drags.

lol @ Miyamoto or whoever saying online multiplayer for NSMB Wii wouldn't be possible because the game was pushing the Wii to its absolute technical limits. I mean, yeah, it does have a crap-ton of levels, but visually, I'm not seeing where it's just taxing the system so much the thing starts smoking. DKCR, I feel confident in saying, is [darn] near the Mario Galaxy of side-scrollers, visually. There's a lot of depth and vividness, an incredible amount of detail, and the island feels very alive. The pre-rendered stuff is equally amazing.

149
Forum Games / Re: Your Weapon of Choice?
« on: December 07, 2010, 02:34:49 AM »
I have three options to the immediate left of my computer screen:

-Modem
-Left speaker
-My dad's German Buck Creek skinning knife.

The knife is in a box ready to be shipped out since he sold it on eBay, and that's touching the left side of the screen, so, a knife it is.


150
Forum Games / Re: Let's count to a million FOR REAL
« on: December 07, 2010, 02:27:04 AM »

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