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Messages - Glitchy

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16
Mario Chat / Re: Mario Kart 3DS Casting Call!
« on: August 05, 2011, 08:57:38 PM »
To be honest I don't see why there needs to be so many characters in a game where the actual character serves no purpose. Even if they each had a special item.

17
You still got it, lol

18
Wow...pretty cool. Didn't think you would still be playing Sunshine, lol. This might actually inspire me to look for more glitches...But I'm not sure were to look... >:|

19
Mario Chat / Re: Super Mario 3DS?
« on: March 20, 2011, 03:43:49 PM »
Lol, I think the powerups in the recent 3D Mario games were like an illusion for making the game look fun. It gave you special powers, but only to get past a specific obstacle and in the grand scheme of things it doesnt really make the game more fun or better.

20
Latest News / Re: GDC 2011: Super Mario 3DS details
« on: March 04, 2011, 09:07:02 PM »
Really? Did they seriously run out of ideas? This is probably the most generic and uninspired Mario I've ever seen. The graphics do look good though.

21
Mario Chat / Super Mario Galaxy 1/2 Moon Jump suggestions?
« on: October 23, 2010, 10:44:25 AM »
Well, I know I haven't been here awhile but last time I was here I had a thread about my SMS hacking. And I mentioned something about an XYZ hack which allows you to go legit anywhere in SMS. I actually got around to putting that code in my AR and yes it is mind blowing (at times). Not trying to brag, but as far as I know there's only about 2 videos on Youtube about it and neither show what you can really do with it. If enough people want to know I'll try to make another video on it.

Anyway, what this thread is really for is for SMG 1 and 2 because I also got around to getting Gecko OS to work on my Wii with homebrew. So basically I can use moon jump in SMG 1 and 2 and go anywhere similar to how I did it in SMS. The only issue is that it's probably less interesting (majority of the levels are planets) but still if anyone has any suggestions I'd like to know what to try and if it's interesting I'll make another video about it.

22
Mario Chat / Re: How would you wrap up the Mario series?
« on: September 18, 2010, 08:42:17 PM »
I like the "tie everything in idea" expect that it realistically won't happen (at least for awhile). Ironically, if you're trying to suggest making an "epic-storyline" it would be nearly impossible to tie everything in. And even if they made the game with no storyline it would be weird. Besides that, it would takes years to re-create every place Mario has even been in (or main places) in 3-D and with a matching style. How would SMB1/2/3 look in contrast to the SMS level? Also, for the game to make sense it should only include main games. But even with that, think of how limited it'd be. The first 4 games were all side-scrolling with minimal story and the next games were all 3-D and I can't see it being interesting if they combined them into one game.

23
You know, I'm starting to think that this game is a lot more buggy than Super Mario 64 DS.

Considering I've spent a lot of time glitching on both games, I'm going to say SMS is much more glitchier.

24
Mario Chat / Re: How Would YOU Do Mario Kart?
« on: July 17, 2010, 11:55:22 AM »
Bring back two-person karts as an option.

TROLL -insert image here I don't have-

That's....not going to happen as an option. It changes too much when there's 2 peoples per kart.

25
Interesting stuff! By the way,

It's full of drugs.

I hate to admit it but thats probably the most likely answer lol.

26
Mario Chat / Re: Donkey Kong Country Returns
« on: July 07, 2010, 11:41:51 PM »
Actually, I don't think water levels work well in side scrollers, but to be honest they weren't terrible in DKC. And no K. Rool will bother me, oh well. I guess Rare is irreplaceable.

27
Mario Chat / Re: How Would YOU Do Mario Kart?
« on: July 07, 2010, 11:36:20 PM »
As long as they keep making Mario Kart games I doubt that we'll ever see "every single track ever made" in a Mario Kart game. But if they ever do they should make it so that for example, if they made it for the 3DS, it has all of the handheld tracks, and vice versa for the console version so it makes sense.

I don't think it should get advanced to the point where you can tune karts like Forza, but they should add more stats and make it more realistic. For example, every character should have a different weight in their weight class. Like, if Bowser is 10 stars, they might put Wario at 8 and DK at 7. Plus, that stat combines with the weight of the kart. I think they did this with DD, I don't really remember. And they shouldn't try extremely hard to make it balanced. I know this isn't SSB, but that game is the farthest from balanced and that's what makes it fun because every character is different.

And when it comes to handling I'm probably going to go with Mario Kart DS. I know it's like the N64 tight handling but I'd say its better tweaked if there is an actual/much of a difference. The SNES handling isn't bad but it probably won't work for a 3D game. SC handling was probably the worst. And for mini-turbos, I doubt we'll see MKDS's again...and I don't really care honestly because snaking sucks the fun out of Mario Kart. I know I'm going to get shot for saying this but really, think about it. I used to do it myself. Okay, so you win one race, but then you're finger hurts insanely bad from moving it so much. It's stupid.
And penguinwizard said something about orchestra music...honestly that doesn't fit with Mario Kart...AT ALL. Unless they make it realistic-er and not as cartoony, which I doubt they will.

28
Mario Chat / Re: Donkey Kong Country Returns
« on: June 26, 2010, 11:49:40 PM »
Jungle Beat was a platformer. It was fun and cool. It just had bongos so none of you weirdos ever tried to figure out how to play it. Glitchy, if you're referring to Returns and not Jungle Beat, how do you figure it's not mostly similar?

Sorry I'm confused and don't understand what you're asking me. All I said was that, Returns should follow the DKC series gameplay. I don't even understand how Jungle Beat got brought up. I never played it but from what I've read it's a different game, not close to DKC gameplay. And sorry for making a bipolar argument but who cares about Kremlings. I mean, you end up killing them anyway. I don't think I heard too much complaining about no Goombas in SMS. However, if they mess up the basic gameplay of DKCR and make it too much like JB then we're having a problem.

Side note: I love how JB is being attacked by everyone here and it also stands for Justin Bieber. -crawls in hole-

29
Mario Chat / Re: Donkey Kong Country Returns
« on: June 24, 2010, 12:39:40 PM »
I agree that Rare established the modern image of DK, but it's still ridiculous to assume that nothing should deviate from it.

Okay, but when you're making a sequel, especially a comeback sequel after like over 10 years, it's supposed to be mostly similar. You're basically saying that it'd be okay if New Super Mario Bros. was a puzzle game. And don't give me this "SUPER MARIO SUNSHINE!!!11one!!" crap because it was an innovative sequel.

30
Mario Chat / Re: Donkey Kong Country Returns
« on: June 23, 2010, 06:12:39 PM »
Am I the only one here that noticed that the new enemies don't exactly look DKCish? I know Rare sort of slipped following DKC2 but still, some of it doesn't really look DCKish.

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