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Mario Chat / Re: Donkey Kong Country Returns
« on: July 06, 2010, 08:30:08 PM »
I haven't read the entire thread, so I apologize if this has already been mentioned:
EDIT: Okay, so I decided to do my homework and read through the entire thread... but what was the point of it all when 92 of the 97 replies to this thread so far have been full of *****ing/moaning/whining/arguing and people trying to one-up each other/call each other out?
How the new DKC is shaping up is how NSMB Wii should've been.
I saw the trailer for it and it just looks outstanding. Tons of detail, tons of action, tons of Z-axis depth (ex. barrels in line that shoot you to different locations in the background and all in between). It just has a much more organic, flowing feel than NSMB Wii had, and seeing the trailer really accentuates how much Nintendo really did "play it safe" with NSMB Wii. What we got for NSMB was a conservative side-scroller. Mentioning the depth thing again, there's actually a landscape seemingly at all times (with enemies and other things actually happening in it) instead of something like NSMB's background abyss with an assumed 3-block-wide playing field and then some random hills, etc. on the horizon.
Also, in the trailer, how awesome is the evening silhouette part where the only obvious thing still in bright color is DK's tie and Diddy's hat?
EDIT: Okay, so I decided to do my homework and read through the entire thread... but what was the point of it all when 92 of the 97 replies to this thread so far have been full of *****ing/moaning/whining/arguing and people trying to one-up each other/call each other out?
How the new DKC is shaping up is how NSMB Wii should've been.
I saw the trailer for it and it just looks outstanding. Tons of detail, tons of action, tons of Z-axis depth (ex. barrels in line that shoot you to different locations in the background and all in between). It just has a much more organic, flowing feel than NSMB Wii had, and seeing the trailer really accentuates how much Nintendo really did "play it safe" with NSMB Wii. What we got for NSMB was a conservative side-scroller. Mentioning the depth thing again, there's actually a landscape seemingly at all times (with enemies and other things actually happening in it) instead of something like NSMB's background abyss with an assumed 3-block-wide playing field and then some random hills, etc. on the horizon.
Also, in the trailer, how awesome is the evening silhouette part where the only obvious thing still in bright color is DK's tie and Diddy's hat?