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Messages - Kimimaru

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256
Not at the Dinner Table / Re: Singularity, or The Future of Us
« on: February 16, 2011, 02:36:06 PM »
But at the same time, what would be good about this? We'd just be living on longer to do...what? Most things that were once valuable will lose value, and life wouldn't be as exciting. It'd just drag on.

257
Mario Chat / Super Mario Sunshine - Roof of Hotel Delfino (Theory)
« on: February 16, 2011, 02:30:53 PM »
Hey! Does anyone have an Action Replay for Gamecube? If so, does that person think he/she can moonjump onto the roof of Hotel Delfino (from outside) and see if you can stand on it? I've been trying to get on top of it using various methods: I got a barrel onto the "Hotel Delfino" sign on the second floor and jumped off it, but even with having that maximum ground to stand on and wallkicking off the wall of the hotel, I cannot get on top. However, as I went higher, I noticed that most of the roof isn't solid. Therefore, I concluded that the roof itself was not solid, but I'd just like someone to confirm that for me. Whoever does this, please let me know as soon as you can; thanks!

258
Not at the Dinner Table / Re: Singularity, or The Future of Us
« on: February 16, 2011, 01:30:38 PM »
Putting our brains into machines still wouldn't make us last forever because they would wear out eventually.

Besides, I don't get why people are so obsessed about preserving themselves. If we were to move to a different planet we'd just mess that one up too. We don't have a real reason to live forever anyway.

259
Video Game Chat / Re: Weekly Releases (2/14) <3
« on: February 15, 2011, 02:42:02 PM »
Hyperdimension Neptunia, a game about a PS3, 360, and Wii teaming up to save the world from the R4 DS piracy device (I'm not joking).

That sounds awesome! It has to be for all three consoles, though.

260
General Chat / Re: New/Returning Members Post Here!
« on: February 15, 2011, 12:58:58 AM »
Welcome, Yosher! We're all glad to have you here!

261
Site Discussion / Re: Censoring
« on: February 14, 2011, 04:08:03 AM »
I'm fine with swearing as long as it isn't aimed at anyone. You're right, though; Sapphira shouldn't edit posts unless they break the rules.

262
Site Discussion / Re: Censoring
« on: February 14, 2011, 01:43:46 AM »
Was there any point in reviving this topic? Sapphira is just doing her job!

263
Forum Games / Re: You Groan, You Lose
« on: February 11, 2011, 12:19:36 AM »
Why didn't you put that in "You Laugh, You Lose"? I would've lost for sure!

264
Video Game Chat / Re: "A WINNER IS YOU!", AKA Weegee's Required Reading #1
« on: February 07, 2011, 04:03:02 AM »
You don't come back with full ammo, unfortunately.

I see where you're coming from, but what is the fine line between "old" and "new"?

265
Video Game Chat / Re: "A WINNER IS YOU!", AKA Weegee's Required Reading #1
« on: February 06, 2011, 05:34:53 PM »
Look at Mario Kart Wii versus previous entries

I found the entire Mario Kart series to have roughly the same difficulty.

"Most" older games weren't difficult because of bad controls or poor collision detection; it was mainly just the bad ones that were like that. Plenty of games were difficult without having those problems. They still don't matter because we're talking about newer games, not older ones.

Super Mario Kart was a good game, but the steering was absolutely terrible on that. The original NES Megaman series (at least the first few) wasn't really hard, but unfair instead. Remember the Wall Shooter boss in Megaman 2? You needed to use EXACTLY all of your Crash Bombs to defeat them, and that's if you don't destroy the barriers first and die after. Nothing else hurts them, and if you run out of Crash Bombs you're out of luck because there are barely any weapon refills at the checkpoint you go back to after you die.

That is an example of unfair, not difficult gameplay.

As for your argument about regenerating health in FPS games, that's made so that players don't always have to go looking for health in multiplayer. Health packs would be useless anyway since you die so quickly. I do think, however, that regenerating health should not be in the single player modes.

Except the difficulty of games has changed. All kinds of things are done nowadays that make games easier, or worse, actively remove gameplay from the realm of player skill. "RPG elements," AKA grindable level systems and stat-based combat, are the biggest offenders and are prevalent in many genres today.
 
Yes, mechanic spoilers can make games easier, sometimes pathetically so. We've had that discussion before. But the Internet didn't magically make games easier.

What I think most developers are doing is adding more gameplay features. This leads the games to become easier over time since you have so many more options, unlike older games. If older games weren't as limited as newer games, they'd have the same exact difficulty level. You also have to take a look at a game like Super Mario World. You're equipped with two of the best power-ups in Mario history: Yoshi and the Super Cape. I haven't seen a recent game that allows you to skip through entire levels (excluding warps) as effortlessly as you can in Super Mario World.

There are, however, newer games designed to be difficult. The entire Ninja Gaiden series is difficult, from NES to present; Demon Souls is another tough game to beat.

My stance on this issue remains that, although newer games may bring in features that make them easier, they still have the same difficulty levels as older games in most cases. I can beat New Super Mario Bros. Wii just as easily as Super Mario Bros. 3 or Super Mario World.

266
Video Game Chat / Re: "A WINNER IS YOU!", AKA Weegee's Required Reading #1
« on: February 05, 2011, 05:37:30 PM »
That is exactly my point. Games aren't necessarily getting easier; I'm just getting better.

267
Video Game Chat / Re: "A WINNER IS YOU!", AKA Weegee's Required Reading #1
« on: February 05, 2011, 04:36:46 PM »
Longtime gamers getting better at games might matter if games were being developed with that in mind. How many recent retail games actually were?

This actually does matter; I used to have trouble in Illusion of Gaia for SNES back in the day, but I played it a few months ago for the first time in years and easily beat it. This is not the only game I have experienced this with; I can beat Super Mario Bros. 3, Megaman X, and various other games more easily than I was able to years ago, even if I haven't played them for a while.

Most older games were difficult because of bad controls and collision detection. That does not mean that newer games aren't hard, though; many offer higher difficulty modes.

268
Video Game Chat / Re: "A WINNER IS YOU!", AKA Weegee's Required Reading #1
« on: February 04, 2011, 08:07:47 PM »
M&L:PiT - As a proverbial slap in the face, the player is forced to manually undo their completion of the game in order to continue playing it. One of the rare instances in which I wanted Miyamoto to go **** himself.

Are you referring to when Stuffwell tells you that he can activate some time mechanic to bring you back to before some of the final events happened? If so, I never found a problem with that; you're able to go back and fight the last boss right away anyway.

269
Game Blog / Re: Super Mario game in development for 3DS
« on: February 04, 2011, 04:53:39 PM »
They can technically be viewed as both in the Metroid series, seeing as an item like the Screw Attack is both required and extremely useful broken (in a good way).

270
Game Blog / Re: Super Mario game in development for 3DS
« on: February 04, 2011, 01:23:47 PM »
I like Super Mario Galaxy's formula of using suits/power-ups, but I feel it would be refreshing if they made them optional and helpful rather than required in the next 3D Mario game.

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