Ah yes, I do agree that the attacks were recycled way too much among the enemies. IMO, Jonny and Smithy were more challenging than Yaridovich, (Although after I beat the game for the first time they all became pretty easy) Surprisingly, I didn't find Culex to be all that challenging.
Oh, and I also know that you weren't trying to fault me.
Just a question, but in your opinion, what makes the original PM better than TTYD? I'm not trying to degrade your opinion, but f you ask me, TTYD improved upon almost every aspect of the original: new, crisper graphics style, original and more epic plot, new major villain, slightly more mature content, etc. I finished PM1 and I'm currently playing TTYD again, and it's as amazing an experience as ever.
Don't get me wrong, I still loved The Thousand Year Door, I just found it lacking innovation. The Mario RPG's have tended to build upon what was used in the previous Mario RPG's, but The Thousand Year Door pretty much just recycled most of the things used in the first Paper Mario. Goombella=Goombario, Koops=Kooper, Bobbery=Bombette, Vivian=Bow, boat transformation=Sushi, etc etc. The hammer upgrades were just the same ones from the first game only they took longer to execute. The Thousand Year Door definately has some areas in which it's better than the first, like the deeper storyline, it was more challenging, there were more sidequests and areas to explore and such. But overall I just found the first Paper Mario more enjoyable.