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Author Topic: Mariology (serious posts wanted)  (Read 477592 times)

« Reply #960 on: December 14, 2006, 12:47:27 PM »
But how long before the effects kick in? For all we know whenever Mario 'perished' and had 1-Up Shroom he could've either revived their on the spot or 2 months later.
"Oh east, I thought you said 'weast'" Patrick

« Reply #961 on: December 14, 2006, 05:12:10 PM »
Or they just heal wounds extremly fast and wake you up if you've been knocked out. Bowser couldn't have survived being dumped in lava unless he was holding a 1-up mushroom the whole fight, and even then he would have to get out of the lava.
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« Reply #962 on: December 14, 2006, 07:52:45 PM »
He probably had Troopas to drag him out of the lava pit and then shove a 1-Up Mushhroom down his throat. It works like that in Mario & Luigi.

« Reply #963 on: December 14, 2006, 08:01:17 PM »
Or they just heal wounds extremly fast and wake you up if you've been knocked out. Bowser couldn't have survived being dumped in lava unless he was holding a 1-up mushroom the whole fight, and even then he would have to get out of the lava.

Not neccissarily true.. When Mario or Luigi dies in any of the SMB games, they don't start out in the pit that they died in.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

« Reply #964 on: December 16, 2006, 10:59:22 AM »
Going back to the start of the level is one of those in-game-things though.

And how would they drag out Bowser from the lava!?

It's lava! And like, 250 gigantic bones!
Senior Mariology professor

The Chef

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« Reply #965 on: December 16, 2006, 05:16:34 PM »
Well, how did they get Bowser's dead carcass out of the lava in NSMB then?

« Reply #966 on: December 16, 2006, 11:02:56 PM »
I don't know, I find that whole thing questionable since it's a kid game and all.
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« Reply #967 on: December 16, 2006, 11:54:02 PM »
Well, how did they get Bowser's dead carcass out of the lava in NSMB then?
Perhaps Bowser Jr. drained the lava.
Remember that your first Goomba boldly you walk? When Mario touched that mushroom being brought up more largely remember that you are surprised? Miscalculate your jump that pit remember that it falls?

« Reply #968 on: December 17, 2006, 07:47:57 AM »
I always felt that 1-Ups don't necessarily revive Mario, but instead reverse time back to a resonable point. 1-Ups are blessed with a benevolent magic that, literally and figuratively, gives Mario a second chance. Mario gets a Game Over when he is no longer able to reverse time and dies, permanently.

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« Reply #969 on: December 17, 2006, 08:03:02 AM »
That sounds a bit too complex. They even made it clear that it's life-giving when you use one in Mario & Luigi.

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« Reply #970 on: December 17, 2006, 11:27:26 AM »
Mario gets a Game Over when he is no longer able to reverse time and dies, permanently.
What about continues?
That was a joke.

« Reply #971 on: December 17, 2006, 01:46:34 PM »
What about continues?

I guess the continues are non-canon elements added to the games just so the player can try again, but they don't exsist in the actual storyline (meaning when Mario dies in the game and has no 1-ups, he really dies in the story). Nintendo would never make a game where when your character dies, you can't play the game ever again.
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« Reply #972 on: December 17, 2006, 07:09:24 PM »
In game things:

Unlimited breath underwater
Unlimited bullet bills, spinys ( Lakitus ), and hammers ( Hammer Bros. )
Non fatal explosions
10 foot jumps
50 foot landings
Carrying tons of objects at once
Sword moves that don't cut through charecters ( not Mario but meh )
Falling off the screen
The concept of 1-UPs
Enemies bodies disappearing after you kill/knock them out
The audience in most PM2 battles
Death because the timer ran out
Bottomless pits
Game overs
Saving
The concept of Badge Points
The "goals" at the ends of levels
Enemies respawning
Ghosts can be hit (boos)
Virtualy everything is alive
Being killed several times and come back to life due to a number of lives.

In the RPG's:
Not being able to climb or move around barriers or obsticles
The RPG fighting pattern
The action command
Some of the badges ( Hammer throw, Double Dip )
Star Points
Flower points
HP ( hit with massive attack but can still fight like nothing happened? )
Only one partner fighting at a time
Senior Mariology professor

Chupperson Weird

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« Reply #973 on: December 18, 2006, 12:03:22 PM »
Nah, see, there isn't a "story" except Mario runs through levels, defeats Bowser, saves Peach. None of this "he dies in the story if there's a game over." The game is simply over and you have to try again. Or in the case of having a continue, not over at all.
That was a joke.

« Reply #974 on: December 18, 2006, 12:32:17 PM »
Annnnnnnd Mario hasn't died once ever.
Senior Mariology professor

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