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Author Topic: What happened to Super Mario 128?  (Read 10664 times)

« Reply #30 on: June 23, 2006, 10:49:06 AM »
Umm, Coolkid, the gamecube isn't 128.  The N64 with its expansion card was 128.  The gamecube is actually 16,384 bit.  The no. doesn't double every system, that's just how it went for the first couple of systems. 
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« Reply #31 on: June 23, 2006, 11:04:04 AM »
The  8 bit, 16 bit, etc thing refers to the size of the numbers that the internal CPU can process. An 8 Bit number is smaller, so it is less efficient than a 64-bit number. The 64-bit number can transfer quite a bit more data than an 8-bit number. And 128-bit is even bigger...
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coolkid

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« Reply #32 on: June 23, 2006, 08:24:34 PM »
The Expantion Pack is actualy 68 acording to Zelda64 Pro Site :)
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The Chef

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« Reply #33 on: June 24, 2006, 07:52:18 AM »
Does the Zelda64 pro site know everything about the way a system works?

Luigison

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« Reply #34 on: June 24, 2006, 10:30:32 AM »
Here's a couple of old quotes by Shigeru Miyamoto on Mario 128: "I believe that with this game you'll be able to feel the 'newness' that was missing from Mario Sunshine.  As for Mario Sunshine, it would be very easy to take the Sunshine engine and create a sequel to that but really right now what we're focussing on is what really is fun, and how can we take that and find a way to make it accessible to a much broader audience."

BTW, I had a class with a Miyamoto this week.  It was a five day creative curriculm planning class and her name was Sue Miyamoto.  I don't know if  there is any relation, but it was still kind of neat to see Miyamoto on the sign-in sheets.
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coolkid

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« Reply #35 on: June 24, 2006, 07:13:53 PM »
Does the Zelda64 pro site know everything about the way a system works?
Well they know Gliches For Zelda:OOT so technicley Yes.
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The Chef

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« Reply #36 on: June 24, 2006, 09:47:37 PM »
Knowing glitches in one game does not mean you know how an entire system works.

MEGAߥTE

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« Reply #37 on: June 24, 2006, 10:34:06 PM »
Gamecube is 128 bit nimrod
The N64 with its expansion card was 128.  The gamecube is actually 16,384 bit.
The Expantion Pack is actualy 68 acording to Zelda64 Pro Site :)

Wrong. Wrong. Wrong. Wrong.
Wariolandman gave a decent summary.
The Expansion Pak did nothing to change the number of bits/datum that the CPU could process.
N64 was 64-bit.  Gamecube is 32 or 64-bit depending how you look at it (newer systems made the standard measure of bits go out the window).
« Last Edit: June 24, 2006, 10:40:17 PM by MEGAߥTE »

The Chef

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« Reply #38 on: June 25, 2006, 11:21:04 AM »
MEGABYTE saves the day once again. :)

coolkid

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« Reply #39 on: June 25, 2006, 01:36:14 PM »
32?Get outa here! *Faints*
« Last Edit: June 25, 2006, 01:39:58 PM by coolkid »
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