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Messages - Red Menace Forman

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Mario Chat / Re: Paper Mario 3DS images
« on: July 10, 2012, 12:02:54 AM »
Mario needing a powerup to stomp on enemies is like if The Flash had a video game and you needed to unlock the ability to run.

Mario Chat / Re: You know, folks call Mario a flat character...
« on: November 06, 2011, 10:41:15 PM »
Really though, Mario is kind of a kid in an adult's body.

He's headstrong, attracted to princesses,  he has almost zero danger sense (again, he whoops and hollers with every step), he wears goofy costumes to give himself "powers", and he likes to pretend he's an airplane.

In his downtime, he goofs around on beaches and loves to eat. He's basically a celibate Charlie Sheen

Mario Chat / Re: Super Mario 3D Land
« on: November 03, 2011, 11:53:00 PM »
Youtube vids of the japanese version confirm a hard mode like in the original SMB after you beat the game, where all the goombas are replaced with spinys. Rumor has it they replace some of the levels with different ones as well

the bosses are really just Bowser, clones of Bowser, Boom Boom, and Pom Pom (i think that's the girl Boom Boom's name) unfortunate, cause I wanted a lot of kick ass boss fights

Video Game Chat / Re: Games you think are perfect
« on: October 14, 2011, 11:53:40 AM »
TMNT: Turtles in Time is pretty much flawless. Enemies are cheap sometimes but that's all the bad I can say about it.

Mario Chat / You know, folks call Mario a flat character...
« on: October 14, 2011, 11:26:41 AM »
 But I don't agree... in a lot of games, they paint him as as a jolly goofball. He has a lot of fun being a hero in spite of insurmountable odds (who do you know that says "whooo hoooooo!" when shot out of a cannon?)

But think about this: he's also said to "represent the player". And Mario games are all about eschewing the details in order to get right to the fun part.

I don't know if Nintendo did it on purpose, but it's clever...

Video Game Chat / Re: Games you think are perfect
« on: October 09, 2011, 08:34:37 PM »
Donkey Kong Country 2, Donkey Kong Country Returns, WWF Smackdown: Shut Your Mouth, and Super Smash Bros Melee

Mario Chat / Re: Super Mario 3DS?
« on: October 09, 2011, 08:15:50 PM »
If those things can be killed, I'm gonna enjoy doing it. I don't like the looks on their faces.

Video Game Chat / Re: Why are game companies bringing back old stuff?
« on: October 09, 2011, 07:52:20 PM »
Couple things I take issue with:

Another analogy I thought of: Super Mario 3D Land is to Mario sidescrollers as this is to nursery rhymes. Eenie Meenie uses elements of the nursery rhyme of the same name as a source, but it is a decidedly different kind of song, and it will not become a timeless piece of culture like the nursery rhyme. It does not try to be a timeless nursery rhyme, and there is no content in it for it to become one. Likewise, Super Mario 3D Land uses elements of the sidescrollers as a source, but it is a fundamentally different kind of game than them, and will not be as timeless as them.
See, the issue we haven't covered is WHY were the Mario sidescrollers timeless? gameplay innovation, that's what. And not just the items--the level designs, the enemies, the overworld designs, all that stuff.

SM3D clings to old elements, that's true. what the game DOES with them will determine how worth my time it is.

Part of the reason Super Paper Mario has such a low rating on Amazon is because it was marketed as a blockbuster reboot when it was really a continuation of the Paper Mario series that was even more fancrufty than Thousand-Year Door. People who hadn't played video games in years bought it because they thought it was Super Mario Bros. with smoother graphics, not a text-heavy action RPG with an unskippable 5-minute intro like its predecessors. This is also, I anticipate, why Paper Mario 3DS is looking so generic, and why the only partner we've seen so far is a generic Chomp rather than an actual character. They want to sell it to everyone who never played a Mario game between SMB3 and NSMBW.
I disagree here too.

SPM was a side-scroller in a turn-based RPG far as audience reception, its fate was sealed from the beginning. casual fans, newbs, outsiders, whatever you call them, they had little to do with it.

As for Paper Mario 3DS, Nintendo can't bring in an old crowd with a game like that...they wouldn't even TRY.  Imagine one of those people who haven't played a video game since Super Mario World. If they saw one of the Paper Marios, they'd be MAD AS RABID DOGS at this wussy turn-based crap taking over their wholesome, traditional, manly head-stomping fun.

It's not going to work, though. The people that stopped playing video games from 1996 to 2006 stopped for one big reason:

They came back in 2006 for one big reason:

It's a TV remote that works like an NES controller with a gun trigger and a big round button in the middle. To play the game that comes with it, you don't even use the buttons, you just shake it. That's simple. That's manageable.
If you were playing games frequently in the 90s and you stopped, you are probably not part of the Wii's target demographic. I don't want to sound elitist or like a nostalgia freak, but the casual gaming library that the Wii's got can't scratch THAT kind of itch.

Video Game Chat / Re: Why are game companies bringing back old stuff?
« on: October 08, 2011, 10:53:02 AM »
Why are they? The Super Leaf hasn't been in a (new) game in ~20 years and it's coming in SM3DL
and MK7. Same for the Frog Suit in PM3D. Has Nintendo run out of ideas?
Haven't you noticed how everything that's old is getting remade and rebooted? Not just video games.

I mean, it started way back when Rocky 6 came out...17 years after Rocky 5. Then Indy Jones 4, nearly 2 decades after Indy 3. Freaking Tron got a of the cheesiest movies of all time, and they even brought THAT back.

There was a new (short lived) Knight Rider show. That new My Little Pony is big with kids and adults for whatever reason. Cartoon Network remade Thundercats. THUNDERCATS.

The Ninja Turtles got a brand new comic to reboot the franchise. DC Comics rebooted their whole lineup. Superman can't even fly anymore. It hasn't been like that since the 1940s.

Back to video games, but not Mario. there's a new Kid Icarus coming out, Punch-Out got a remake. Bionic Commando.

Everybody's going back to old stuff. It's just how society's been for the last 5 years. It's not just Nintendo.

Mario Chat / Re: Super Mario 3DS?
« on: September 14, 2011, 11:06:03 AM »

New Trailer.

Bowser has a raccoon tail too.

If, while playing this game, you start feeling your coccyx lengthen, you'll know why. we can file a class action lawsuit against Nintendo

But seriously, we need lots of weapons and power ups this time. Super Mushroom doesn't count and Foiyah Flower barely counts

Mario Chat / Re: Super Mario 3DS?
« on: August 25, 2011, 11:01:30 AM »
If there's one thing that bothers me about this game is that it really looks slow paced. I don't need it to be Sonic but somebody said even when dashing Mario's speed brings back memories of the NES/

I guess that's what the roll is for.

Mario Chat / Re: Super Mario 3DS?
« on: June 10, 2011, 10:31:28 PM »
Admittedly, I was thinking mostly of SM64 when I wrote that.  But even in Sunshine, the courses still felt more like "areas" rather than "courses," where the latter carries a connotation that the goal is simply to get from point "A" to point "B."

In 64 and, to a lesser extent, Sunshine, most Stars/Shines were placed throughout each world rather than at the end of each world. Sure, there are numerous exceptions, but missions like "Behind Chain Chomp's Gate" made for a more open atmosphere.
You want linearity though? Galaxy's level design didn't allow for a lot of free roam, and I know why folks hated that. But Sunshine? Sunshine was linear in a WAY more dastardly manner.

What people never talk about is that there is no Shine Count for the final Bowser Stage. You unlock Corona Mountain by beating Shady Mario in every stage. That's always episode 7, so that's always 7 missions per stage.

The game has 120 Shines, right? So thats 49 missions (minus one shine at the prologue) that are set in stone. The other 70 are just there to make sure all the levels are unlocked, so you can clear the 49 you HAVE to do. One of the reasons I can't stand Sunshine...

Mario Chat / Re: Super Mario 3DS?
« on: June 07, 2011, 12:21:23 PM »
I'm just cool with the level design.

Mario Chat / Re: Super Mario 3DS?
« on: June 07, 2011, 11:53:48 AM »
Alright, they showed footage at E3 today.

How about I show you instead of telling you?

Mario Chat / Re: Super Mario 3DS?
« on: March 24, 2011, 09:15:14 AM »
I hope they smarten up and make it a straight up, point A to point B platformer. No more of this collecting stars to open up levels nonsense.

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