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Messages - Chocobo

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106
Site Discussion / Re: The Post-Your-Personalized-Pic thread
« on: March 19, 2008, 07:44:01 PM »


I chose this one. The "Cute Chocobo" model is my favorite look for the Chocobos, ever. It doesn't have the grace of, say, a full grown Chocobo -- but it has like twenty times the charm.

107
Mario Chat / Re: Weirdest Mario Power-up
« on: March 19, 2008, 07:39:05 PM »
I'd say that the weirdest power-up would have to be The Koopa Shell suit in New Super Mario Brothers. The Koopas have been Mario's most bitter enemies since the Mario Bros. Arcade game. Over time it's evolved so that you can pick up and throw their shells, ride on them, and whatever. But that suit actually turned into a shell and you got to experience what it felt like to be kicked around after all of those years.

108
General Chat / Re: New/Returning Members Post Here!
« on: March 19, 2008, 07:33:35 PM »
Just stopping in to say hi! I'm having a ton of fun with Smash Brothers Brawl at the moment and all of the Mario-y parts reminded me of this place.

109
Mario Chat / Re: Favorite Rainbow Road
« on: March 15, 2008, 07:43:04 PM »
I'm gonig to have to go for the SNES Rainbow Road. Most of the other Mario Kart games said "Look, I'm Rainbow Road! You're at the last track of the game!" But the SNES Mario Kart said "I am the Rainbow Road. I will now proceed to destroy you." And then it did.

110
Friend Codes / Re: Super Smash Bros. Brawl
« on: March 15, 2008, 11:40:21 AM »
Now you can Brawl with Chocobo, the yellow ostrich thing!

3823-8186-6058

111
Forum Games / Re: Mario Word Association
« on: January 30, 2007, 01:59:43 AM »
Hesitate

112
Forum Games / Re: Mario Word Association
« on: January 28, 2007, 08:58:44 PM »
Giant Land

113
I removed the extra k's in the first post.

I'm also pretty certain I posted some things during the summer of '06...I was on a Mario Kart DS high at the time. As for the Chef's question: Yes, that was me. Although sometimes I think the MWA is some bizarre lifeform that needed a mortal vassal to post it into existence so I might have been under mind control or something. And hi, Chup!

Anyways, Suffix's comment was quite true, about some of the mystery disappearing; I've been thinking about that today. I think that the thing that made the dream realm so mysterious was the fact that you would get pulled out of it before you were ready to leave. So maybe even if you can use potions anywhere, anytime (If you have them) you'd still get pulled back into the regular realm after a certain span of time. It'd even be cool to crank up the mystery of the area...But uh, making stuff mysterious is hard.

114
(I'm assuming most have heard this story, but I'll throw it in for free just so no one's lost. Doki Doki Panic was a game released for the Famicom Disc system in Japan. Nintendo edited the sprites of the main characters from being a humble family to being Mario and his friends and the game was released in the English speaking world as Super Mario Brothers 2.)

The DS would be perfect for a Doki Doki Panic sequel. The screen on the top could be the Main realm of Sub-Con while the bottom screen could be the Dream-realm equivalent of the area. This would allow you to see when enemies are in certain realms and be able to see Mushrooms and things -- but -- here's the big part: You'd have to keep traveling in and out of the dream realm and the main realm in order to find your way to the exit. Certain parts would be different in the dream realm; there would be rooms where there were only solid walls in the main realm.  Remember how big the SMB2US levels felt and how much exploring you did? Just imagine sprawling labyrinths that span two realms.

Since there would be so much emphasis on going between realms maybe you could carry so many potions on you at a time. Like, a max of 10 or something. (You know...You throw the potion, and a doorway appears.) Sometimes there would be areas where you could get an extra potion if your supply had run out but you needed more in order to finish the level.

Yeah. That just came to me a few days ago. It could still be a Mario game or go with the original cast, either way it'd be fun. It'd also be interesting if Bowser and Yoshi traveled into Subcon as playable characters.

Edit: Removed the excess k's

115
General Chat / Re: New/Returning Members Post Here!
« on: May 26, 2006, 10:04:17 PM »
Boy, I sure have done a poor job of hanging around The Fungi Forums lately. I've been playing alot of Mario Kart lately -- and the New Super Mario Brothers -- so I thought I'd come bye and say "Hello." Isn't it a wonderful time to be a Mario Fan? New Super Mario Brothers, Super Mario Galaxy, a direct sequal to Yoshi's Island...Ahh...It feels good!

116
Mario Chat / Re: A Game for Peach!? Say It Be So!!
« on: October 28, 2004, 08:39:43 PM »
I must say-I find the concept of this game very amusing, and I greatly look forward to the release of this game. Do you think that...Mario is missing...?

~~~~~
Kweeh! Kweeh! Yes, Kweeh forever!

117
Forum Games / Re: Mario Word Association
« on: October 16, 2004, 12:01:36 AM »
Shiney-Shell Riders

~~~~~
Kweeh! Kweeh! Yes, Kweeh forever!

118
Mario Chat / Re: Mario Party 6?!?!
« on: April 03, 2004, 03:00:46 PM »
I'm really kind of surprised that the Mario Party series has continued on this far. What I'd really like to see is a giant Mario Party Megamix game where they just have every mini game (Or at least as many as technically feasible) from every Party. That would be something to see.

~~~~~
Kweeh! Kweeh! Yes, Kweeh forever!

119
Mario Chat / Re: Mario Party 6?!?!
« on: April 03, 2004, 03:00:06 PM »
I'm really kind of surprised that the Mario Party series has continued on this far. What I'd really like to see is a giant Mario Party Megamix game where they just have every mini game (Or at least as many as technically feasible) from every Party. That would be something to see.

~~~~~
Kweeh! Kweeh! Yes, Kweeh forever!

120
Forum Games / Re: Mario Word Association
« on: April 02, 2004, 04:48:35 PM »
"As the world turns"

~~~~~
Kweeh! Kweeh! Yes, Kweeh forever!

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