The last two pages seem to be a debate about something or another, but I'll comment on the original topic:
Two games: Attack of the Killer Tomatoes and Sonic 2006.
Attack of the Killer Tomatoes was a sidescroller for the NES that was actually based on the Saturday morning cartoon and less so than on the movie. The collision detection is the worst I've seen in a 2D game. Most of the enemies are round and tomatoes shaped but half of the time you try to jump on them the game decides that the Tomatoe hurt you, as opposed to you hurting the tomato. Which means that trying to attack your enemies is often a fast ticket to death and it makes it seem like it's better to just run...But they hop around, and turn direction, and some of them chase you. Urgh. I'm always amazed that this doesn't get brought up more often in 'terrible game' polls...I guess that most people are fortunate enough not to have experienced it.
As a kid I was very easy to please. I still am; really. It's hard to make me hate something. But I hated that game as a kid. I ended up selling it at a garage sale my family and my babysitter's was involved in. I had put $5.00 as the price tag on it but the only kid who was interested said he only had $3.00 on him, so I let him have it for that. That's also the only game I've ever sold so far.
Sonic 2006...Is probably worse than Attack of the Killer Tomatoes. AotKT, though, is only like five levels long, or so I got the impression. I only got to level three once or twice. But Sonic 2006 is a long game made even longer by horrendous load times. The depth to which things are faulty or glitchy is just amazing...I honestly think that Sonic2k6 should be studied by serious game developers so that they can avoid the pitfalls in their own projects. Some people just give up on the game a level or two in but if you keep going you find out that it just keeps getting worse and worse. *jibblie jibblie*