Well, although I've never played Okami Wii, what killed all interest for me was hearing that the credits sequence was cut out. Supposedly because the "Reset" song was copyrighted or whatever. Another theory was that they just couldn't show the Clover logo, and because the credits sequence is prerendered, they decided to ditch it instead of trying to create a new one or maybe fading out before the logo shows up.
But come on, cutting out the ENTIRE credits sequence?
As an article pointed out, that means the names of everyone who worked on the original game... that's gone. Plus, I thought the credits were one of the best parts of the game; a satisfying reward for all your hard work.
I guess someone who's never played the original would think the short ending was all there was. But man, they don't know what they're missing... unless they look it up on YouTube.
Other Okami Wii complaints I usually hear include shape recognition being more difficult (I know there's a button to force drawing a straight line, but I know I have a very shaky hand, and crossing a name off a list on PS2 was hard enough), waggle controls not working well (that I can live with because I don't use the dodging feature much)... and on the outside, all the hullabaloo about the IGN watermark on the Okami Wii cover art.
I almost love all the attention the IGN watermark got, though. First, it's hilarious that it happened, although someone probably got fired for it.
And then the IGN watermark appeared AGAIN on one of those Okami Wii strategy guides. In a slightly different place, even. Capcom really pulled through and offered alternate cover art, including a fixed version of the original cover. But it took a while to ship out the covers. And then they still couldn't ship the covers on time. Eventually they figured "we made customers wait so long for these things...
what the hey, we'll send every customer ALL THREE COVERS".
I believe for the most part that Okami Wii would control well and still be as beautiful as before, maybe more so. But it sounds like there was a lack of polish on this port. On the other hand, Ready at Dawn had to remake a lot of stuff from scratch, and yeah, they probably had to make tough decisions because they couldn't do everything exactly right as before. I still think cutting out the credits was ridiculous though.
...I really should buy Okami Wii one of these days, I'm making it sound like it's 10% of what the PS2 game was when it's more like 99%. Credits might not matter to some people, even though the credits were awesome. And since it's too much of a hassle for me to hook my PS2 up to my honking new HDTV (GameCube games look pretty ugly on that, in my opinion), I'd probably cry if I saw the PS2 version all blurred, so the Wii version would fix that.