I'm so tired of that response. So, what you're saying is, the military employs training simulators to "escape from reality"? Or that games like Full Spectrum Warrior or Operation Flashpoint are supposed to be escapist? What I'm getting at is that too often, crazy, nonsensical stuff seeps into realism-centered games because the developers are so used to them. I mean, it's sad when, in Brothers in Arms, a game based on a true story, you have a magical compass/radar built into your vision.