76
Video Game Chat / Re: Father's Day: 52 games/year Challenge
« on: September 14, 2014, 08:39:13 PM »
Game #10: Escape Goat 2
Escape Goat 2, like the first Escape Goat, is about a magical purple goat trying to escape from a deadly labyrinth and rescue some sheep along the way. He'll jump, double-jump, and airdash through dozens of fiendish puzzles, and he'll probably die hundreds of times along the way too. He also sometimes gets help from the magical mouse he befriended in the first game; the mouse can walk on walls, press buttons, teleport, and do some other new things.
I loved the first Escape Goat, so of course I bought the second. I played about 2/3 of it when I got it, but stopped to do other things, and didn't get back to it until last night, when I finished all but the last three stages. I finished those tonight (they were pretty mean!), and here we are now. I still liked the new game a lot, but a lot of the stages were less "here's a puzzle, now figure out what to do" and more "here's what to do, now time your movements properly to make it happen," which I don't really want from a puzzle platformer.
Escape Goat 2, like the first Escape Goat, is about a magical purple goat trying to escape from a deadly labyrinth and rescue some sheep along the way. He'll jump, double-jump, and airdash through dozens of fiendish puzzles, and he'll probably die hundreds of times along the way too. He also sometimes gets help from the magical mouse he befriended in the first game; the mouse can walk on walls, press buttons, teleport, and do some other new things.
I loved the first Escape Goat, so of course I bought the second. I played about 2/3 of it when I got it, but stopped to do other things, and didn't get back to it until last night, when I finished all but the last three stages. I finished those tonight (they were pretty mean!), and here we are now. I still liked the new game a lot, but a lot of the stages were less "here's a puzzle, now figure out what to do" and more "here's what to do, now time your movements properly to make it happen," which I don't really want from a puzzle platformer.