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Messages - TEM

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211
General Chat / Re: Post a picture of your pet
« on: November 23, 2010, 04:08:31 PM »
I don't have any pets because I would never let a non-human inside my house, but there are still animals hanging around the old Welch Homestead. My dad shot one of the kats the other day with his new rifle.
PICS

212
Video Game Chat / Re: Anyone else play Team Fortress?
« on: November 21, 2010, 04:50:03 PM »
That poker game is single player, FFFFFFff.

I've recently been playing Spy a lot after crafting Eternal Reward and L'etranger. Eternal Reward was hard to use at first, but once I got patient enough to use it in conjunction with the Cloak & Dagger its benefits show, I just MVP'd a cart map on defense. All I need is that stupid hat and I'll get the set bonus. (anyone have a Familiar Fez they don't want? I have an Age Mustache Gray paint can...

213
Video Game Chat / Re: Things That Made You Poop A Little.
« on: November 19, 2010, 12:39:40 AM »
DIE ONE THOUSAND DEATHS

On a side note, I shot a lot of people in the head tonight as Sniper in TF2 and I feel really good about it. Other people probably pooped their pants.

Maybe.

214
Not at the Dinner Table / Re: Baby Got Backscatter
« on: November 16, 2010, 12:32:25 PM »

215
General Chat / Re: The ANGST thread: Complain here!
« on: November 16, 2010, 12:29:23 PM »
I just noticed Poker Night at the Inventory doesn't have multiplayer.

WHYY???

216
General Chat / Re: The HOPEFUL thread: Be happy here!
« on: November 14, 2010, 02:46:35 PM »
After resetting my stats twice (and accidentally resetting the achievement progress in the process) I have finally officially beaten Team Fortress 2.

217
Video Game Chat / Re: Weekly Releases
« on: November 04, 2010, 08:10:21 PM »
Quote
Playing BIT.TRIP BEAT with mouse instead of rotating a wiimote around.

Son of a *****.

Also I just found out Tokyo Jungle will be some lame 2D platformer instead of a 3D open world.

So much FFFFFFFFFFFFFFFF-

218
General Chat / Re: Is there a musician in the house?
« on: October 31, 2010, 02:04:56 PM »

219
Video Game Chat / Re: 3D Dot Game Heroes
« on: October 28, 2010, 03:55:35 PM »
I got tired of this game and never finished it. The graphics were cool but that didn't hold the game up for too long.

220
General Chat / Re: The HOPEFUL thread: Be happy here!
« on: October 21, 2010, 06:15:11 PM »
I ordered the book TOMB like a month ago and it finally arrived, I thought there was a clerical error and the order never went through.

221
Video Game Chat / Re: Weekly Releases
« on: October 18, 2010, 10:38:51 AM »
Tonight's the night!

Starting an evil run in Fallout 3 to celebrate (and to get the Evil achievements).

222
Video Game Chat / Re: TEM's Biweekly Video Games
« on: October 15, 2010, 10:11:11 PM »
DLC: Digitally Enhancing Your Game Experience. If You Know What I Mean.

When considering the recent trend of straight to your console/PC downloadable content (or "DLC"), two main issues crop up: questionable game content definition and possible implications of unfavorable business strategies at work.

Where Does The Game End?

With a game that has downloadable content how does one determine the boundary of where the game ends? The obvious approach is the say the game is complete as it was on release, the single unit purchase with no other separate transactions attached; anything else is extraneous and not core to the definition of where the game begins and ends. The opposite approach is that the game is not complete until every single piece of "DLC" associated with the game was been completed and added, making it whole. The latter definition can be troubling when considering that a game could potentially have never ending DLC. The game Dante's Inferno features DLC that is boasted as being prequel material. Some games, such as L4D2 and PAIN, even feature free game modes/stages that appear temporarily, coming and going in a short period of time, further complicating the issue.

Where Does The Transaction End?

DLC can be viewed as a way to make people pay extra money for the "whole" game. A major example of this is the game Fallout 3, where the main plot line of the game can be extended by way of an optional DLC pack, called Broken Steel. This DLC costs money and it can be argued that consumers are being asked to pay for an ending they might feel they deserved a right to when they initially bought the game. The concept of planned DLC, DLC that was planned and ready to launch when the original core game did, can strengthen the concept that DLC is an unfair exchange, selling a product piecemeal when the consumer is expecting to get the entire experience for the money they paid.  The other viewpoint would be that DLC is unnecessary to enjoying the "core" game and is a completely optional way to extend your enjoyment of the product by purchasing new game play content related to it. Many consumers greatly enjoy DLC and are eager to purchase additional content such as maps, new game modes, and sometimes plot extensions to their favorite titles.

Questions, questions, questions.

How do you personally define the "wholeness" of a game: core product, all DLC gathered, or something else entirely? How does the idea of "nomadic content" (content that comes and goes) affect your idea of game wholeness? Does the definition of what makes a video game whole matter? Should consumers expect a complete story experience in a plot-oriented game, or is story related DLC fair game? Does the concept of preplanned DLC seem troubling compared to DLC created after the core game is released? Why or why not?

223
I'm writing a paper on nuclear power. I'm going to interview a dude at a power plant. I'll clear all of this up.

224
I'm going to write a book and make ONE MILLION DOLLARS.

225
Video Game Chat / Re: The most annoying level
« on: October 10, 2010, 05:41:42 PM »
The thing that somebody said is hard but I think it's easy so I'm better, now this thing here, this thing is really hard!

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