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« on: March 31, 2010, 01:23:08 PM »
Difficulty: Turn It Up To Eleven or Slow Your Roll?
Video games with difficulty settings offer staggered levels of challenge for the player. Let's examine two reasons why this reoccurring video game staple exists and discuss what it can offer.
There are two main reasons for difficulty scaling in video games: Game Conforming to Player and Player Conforming to Game.
Game Conforming to Player
People have different amounts of skill at certain video games and the first reason to include and use a difficulty scaling option in a video game is for the player to adjust the game to them. Now this not only refers to lesser skilled players lowering the difficulty of any video game for the purpose of increased enjoyment (or for truly struggling players, simply making the game playable); but it also refers to players with greater skill increasing a difficulty setting to more suit their abilities, the purpose being to make the game enjoyable if it is initially too easy.
An obvious problem occurs when a game is too difficult for a player on its easiest difficulty option and too easy for a player on its hardest. Both situations offer two potential conclusions. The unskilled player can challenge themselves to becoming better at the game. The skilled player can submit to the boredom. The option open to both situations is to of course abandon the game all together.
Player Conforming to Game
The second reason for having a difficulty scaling option is similar to the unskilled player forcing themselves to adapt to the game, except this player can master a given difficulty setting but wishes to force themselves to be able to master a higher level of difficulty. At its root this reason exists by a player's desire to meet a challenge, to forge themselves in its heat, and overcome. This contrasts drastically with the root cause of the former reason, which is that of enjoyment gained from the game by first tailoring the game to oneself.
Resulting Questions: Is there a preferable option? Should games be enjoyed regardless of the means, or is it only admirable to truly challenge yourself to the extreme? Does beating a game constitute a victory, or does it only truly count as domination when the game is overcome at its highest difficulty setting? Does victory or overcoming challenges reign supreme or should only personal enjoyment of the video game matter?