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Messages - Kimimaru

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406
That's awesome!

407
Fan Creations / Re: You Request it, I'll draw it
« on: July 12, 2010, 09:45:31 AM »
Excellent pictures! How about a picture of Mario fighting Bowser on top of an active volcano?

408
Game Help / Re: SMB3 world 8 fortress
« on: July 12, 2010, 09:39:08 AM »
You're welcome! If you're still having trouble, please don't hesitate to post on here again.

409
Mario Chat / Re: How Would YOU Do Mario Kart?
« on: July 12, 2010, 09:35:55 AM »
This, and even if it's not based off of the SNES Rainbow Road, I miss the days where Rainbow Road was more than just a tricky track, but a battle with endurance and all of that. A mix between the Rainbow Roads of SNES, N64 and maybe a bit of DS/Wii would be good.

I like the new Rainbow Roads a lot more. They have more variety and such. Mario Kart 64's Rainbow Road is my least favorite; it's not tricky at all and just has a bunch of unnecessarily long turns and loops.

And for mini-turbos, I doubt we'll see MKDS's again...and I don't really care honestly because snaking sucks the fun out of Mario Kart. I know I'm going to get shot for saying this but really, think about it. I used to do it myself. Okay, so you win one race, but then you're finger hurts insanely bad from moving it so much. It's stupid.

Mini-turbos add the skill in Mario Kart just as wavedashing adds the skill in Super Smash Bros. Melee. Snaking actually takes skill and balances out Mario Kart. Without it, you get Mario Kart Wii, in which karts are basically obsolete to bikes, certain character-bike/kart combo can win basically every match, and other character-bike/kart combos can't win any matches at all. The game becomes less based on skill and more based on which combo you chose. I also dislike the fact that the "Item" stat was removed from karts and bikes in Mario Kart Wii because then everyone gets similar items in similar places. Additionally, the worst karts, which would normally have a high "Item" stat in Mario Kart DS, are be pointless to choose.

410
Game Help / Re: SMB3 world 8 fortress
« on: July 12, 2010, 09:20:38 AM »
Okay. Start out going to the right and go into the door surrounded by blocks that form an "H." Next, go right again until you pass four doors and go into the fifth one that is on three blocks. Head right, hit the P-Switch, and go into the first door you see. While the P-Switch is still active, keep heading right and go into the last door you see, which is on a lone block (the door won't appear if the P-Switch's effect wears off). Finally, all you'll have to do is hold Down to avoid getting hit by the spikes, if you have a power-up, and fight Boom Boom.

411
Mario Chat / Re: Donkey Kong Country Returns
« on: July 09, 2010, 03:49:02 PM »
I am not sad by this news, but I feel that SMB and SMB3 had water levels done the right way (or a correct way, anyway). Anything that has come since has stunk.

I disagree. Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (haven't played the second one yet, unfortunately), and a variety of other games have had excellent water levels. The only annoyance I have with water levels is that they are often slow.

412
Not at the Dinner Table / Re: Blizzard forums to require real names
« on: July 09, 2010, 03:42:54 PM »
I honestly don't think that this would be a bad idea. The reduction of individuality is what's killing the internet, which was originally thought to increase opportunities for expressing oneself. However, security becomes an issue, but simply posting your real name wouldn't do much, especially since there are a bunch of John Smiths in the world.

413
Interesting request. I'd normally do it, but at the moment I believe I have too many Super Mario Sunshine/Super Mario Galaxy videos. I'm sorry I didn't mention this earlier.

414
Video Game Chat / Re: Obligatory Zelda Topic
« on: June 29, 2010, 09:32:31 AM »
Least favorite dungeons: Ocarina of Time's Water Temple was a nightmare (as admitted by Shiggy himself), and Jabu-Jabu's Belly was the most problematic area I've faced in any Zelda title to date.

I found the Water Temple to be very easy; I just found it annoying how you have to switch boots every now and then. I remember I used to think that it was the hardest dungeon ever, but I later found out that you can skip almost the whole dungeon through glitches. I also recently did almost the entire game without a sword, which made Dark Link and a couple of other bosses a pain to beat, but I still came through.

415
Mario Chat / Re: Donkey Kong Country Returns
« on: June 29, 2010, 09:10:21 AM »
It actually looks great!

417
Forum Games / Re: The Video Game Name Generator!
« on: June 28, 2010, 06:03:23 PM »
A couple of my favorites:

-Islamic Stick Farmer
-Chinese Dinosaur Training

418
Forum Games / Re: You Nostalgia, You Lose
« on: June 26, 2010, 07:47:08 PM »


I lost to my own post.

419
Is it possible to suggest something a little shorter? Tick Tock Clock isn't the stage I would prefer to speedrun.

420
Mario Chat / Re: Donkey Kong Country Returns
« on: June 25, 2010, 06:04:55 AM »
Okay, but when you're making a sequel, especially a comeback sequel after like over 10 years, it's supposed to be mostly similar. You're basically saying that it'd be okay if New Super Mario Bros. was a puzzle game. And don't give me this "SUPER MARIO SUNSHINE!!!11one!!" crap because it was an innovative sequel.

I'd like to point out that Super Mario Sunshine isn't a sequel to Super Mario 64. If anything, it would kind of be a sequel to Luigi's Mansion.

I say "kind of" because the only real thing that would imply this is the mention that F.L.U.D.D. and the Gaddbrush were made by Professor E. Gadd. Also, Super Mario Sunshine is closer to Super Mario 64 than Super Mario Galaxy is. If you've ever played both games extensively it would be clear.

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