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Messages - WarioLandMan

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1
Mario Chat / Re: Why is the Mushroom Kingdom dangerous?
« on: December 08, 2022, 12:36:03 PM »
Another amusing idea I had (and I do this now in my head anyway) is if Mario made a different vocalization or exclamation in different situations: like an "oof" or "yeow!" whenever he misjudges a jump and lands in lava or a pit, or gets chomped by a piranha plant, or slides off a platform, or gets smashed by a sliding koopa shell, etc.

Would players even be able to finish the game? People would intentionally kill Mario just to hear all the funny sound effects. :-D

2
Mario Chat / Why is the Mushroom Kingdom dangerous?
« on: November 20, 2022, 12:29:56 PM »
I was playing Super Mario the other day, and I started to wonder: why is the Mushroom Kingdom such a perilous place with all these bottomless pits and moving platforms?

I understand that the Koopas and Goombas are enemies working for King Bowser, but why is the rest of the landscape so dangerous?

3
General Chat / Re: New/Returning Members Post Here!
« on: July 17, 2021, 08:06:36 PM »
That's all we do here is return. But I started playing Yoshi's Island last week. I'm up to World 5 so far, with 100% completion of all previous worlds.

4
Forum Games / Re: Mario Word Association
« on: June 07, 2020, 06:22:24 PM »
Princess Peach

5
Forum Games / Re: Mario Word Association
« on: March 25, 2020, 08:13:24 AM »
star

6
Mario Chat / Re: Super Mario Land: New Game Shark codes
« on: October 31, 2018, 11:17:18 AM »
Code is not working on my side?
Which code is not working?

7
Mario Chat / Super Mario Land: New Game Shark codes
« on: October 02, 2018, 12:35:14 PM »
I was fiddling around with Game Shark and Super Mario Land the other day and I came up with two pretty cool codes. The first one gives you a "safety platform" at the bottom of the screen, and the other one makes the Star man invincibility timer last indefinitely (as long as Game shark switch is on)

Codes are:

017FBFC0 - platform at bottom of screen
0150D3C0 - endless invincibility timer

The platform code is interesting because the hex digits 7F are the sprite code, and it goes through the alphabet and every type of sprite. 81 is a [?] block, and 82 is a brick. FE is a blank space. Then the next two digits BF are the vertical position on screen, so if you changed it to BC, for example, that's higher up on the screen, and BA is even higher on the screen.

For the invincibility timer, I found that you could defeat every boss in the game except for the very last boss, the guy in the space ship. This guy you need to actually shoot as usual, otherwise you'll be stuck in the "boss room" until the timer runs out.

With these two codes you can run through the game very quickly. Be careful with the safety platform, because in some levels, you can get stuck between two tall pipes or other structures, where there was meant to be a bottomless pit.

8
Forum Games / Re: Mario Word Association
« on: September 12, 2018, 07:20:51 AM »
brick

9
Forum Games / Re: Mario Word Association
« on: September 05, 2018, 02:05:28 AM »
banana

10
Forum Games / Re: Mario Word Association
« on: August 10, 2018, 06:59:44 PM »
Bowser

11
General Chat / Re: New/Returning Members Post Here!
« on: May 19, 2017, 11:24:57 AM »
Once again I'm back after a little over 2 years. Got out my SNES yesterday and I've been working through Yoshi's Island to get 100 scores on all the levels. I'm currently up to world 5.

12
Forum Games / Re: Mario Word Association
« on: May 19, 2017, 11:23:40 AM »
Mariopedia

13
Forum Games / Re: Mario Word Association
« on: January 09, 2015, 09:30:48 AM »
WarioLand

14
General Chat / Re: New/Returning Members Post Here!
« on: April 17, 2014, 05:44:21 PM »
Back again! Looks like I've been here almost 12 years. Wow.

15
Forum Games / Re: Mario Word Association
« on: April 11, 2011, 04:42:28 PM »
Twist and Shout

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