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Messages - kamikaze koopa

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Mario Chat / Re: Sonic/Mario crossover?
« on: August 08, 2006, 12:35:07 PM »
Actually, I was trying to back you in regards to the whole gameplay thing.  I guess I probably should have thrown a quote in there somewhere.

As for the not having any new characters, I know what you mean by keeping it simple and not mucking it all up, but sometimes new blood is crucial to the story.

Mario Chat / Re: Perry?
« on: August 08, 2006, 12:32:26 PM »
Because we never got anywhere.  It was fun for a long time to just throw around theories on things, but we never actually made any progress and we just kept going around in circles over and over again.  I guess that's what happens when you try to make sense of a series that was specifically designed not to make sense.  I've thought about going back every so often, but I'm not sure if it would do any good.

Mario Chat / Re: Sonic/Mario crossover?
« on: August 07, 2006, 09:38:39 PM »
Well, it's always been known that crossovers only usually happen when a company or product is selling badly. An example of this happened a few years ago when the Rugrats met The Wild Thornberrys. A few months later, their showing were rarer and they stopped making more, or so i've heard.
Also, plumber meets blue talking hedgehog? I dunno. I like the idea, but I still say it's cheesey. It would be good in a Super Smash Bros., or in a sports game, but it could be good in any, if done well.

The difference here is that these aren't characters that have absolutely nothing to do with one another (well, yes they are but hear me out).  Sonic and Mario have been the subject of videogame debates for over a decade and a half.  Being the mascots of two of the biggest gaming giants in the world at the time, practically everybody who had played games from both series had eventually wondered at one time or another, "I wonder what would happen if these two fought/teamed up?"  It's been a crossover that's been waited for by a large number of people for many years.  Heck, certain gaming magazines wrote articles and made cover-art based on the premise.  Other crossovers, like Scooby Doo meets the Three Stooges or, as you mentioned, "The Rugrats Go Wild", are basically just cash-cows attempting to bring together two series that nobody would ever expect to come together (unless you're a huge Nicktoons junkie).  Anyway, bottom line is that there's a big difference between trying to breathe life into two dying franchises by mashing them together and bringing two legends into the arena for a fated duel that everybody hoped would come someday.

For along time I thought that the accidental opening of a portal to each other's dimensions was the way to go.  But then, as I thought more about it I began to turn to some of the crossover kings: Marvel and DC comics.  If you look at the majority of the crossovers that they've had with one another (specifically, the Marvel vs DC mini-series in 1996) the universes crossing over with one another isn't accidental, but deliberately caused by external forces.  In the case of Marvel vs DC, the instigators were two cosmic brothers, each holding power over one of the universes respectively, who purposefully merged the worlds together.  This is what I think would make a good storyline for a Sonic/Mario crossover.  Imagine there are two multi-dimensional, deity-like beings, one good and one evil.  If anybody here is familiar with the Transformers universe, think of them as analogues of Unicron and Primus; the yin and yangs of the universe.  But these "gods" were unable to directly and physically interact with the dimensions that they watch over.  However, they are able to influence the inhabitants in order to nudge them in the direction of doing their bidding.  Now, the evil god thrives on chaos and destruction, and sees great potential to fulfill these feats through the means of the Chaos Emeralds in the Sonic-verse.  However, since Sonic seems to keep them from falling into the "right" hands over and over again (which would be Robotnik's), he decides to give Eggman a little help in the form of our good old King of the Koopas, Bowser.  Thus, he summons Bowser to act out his wishes (possibly by sending a herald to speak for him, ala Silver Surfer for Galactus) and tears a hole between the two worlds, allowing the King and his troops to march through.  However, the benevolent god sees that he must act quickly in order to stop these deeds from being carried out, and thus alerts Mario and Luigi in the same manner and sends them into the dimensional tear to stop Bowser.  Anyway, it's just a preliminary idea and it could take any number of forms springing from that premise.

I saw somebody mention earlier the Spyro/Crash crossover for the GBA.  I've always figured it would work much like that would, and also a bit like the two Legend of Zelda games, Oracle of Ages and Oracle of Seasons.  But I'll get to that in a second.  First, I want to point out the major flaw in what could have been a very decent crossover game, Spyro and Crash.  The big mistake that they made with these games, is that they changed the gameplay styles of each game to fit one another.  If you've ever played both Spyro the Dragon and Crash Bandicoot, then you'll realize that they have very different feels to them.  Crash is usually restricted to the ground and pretty much has two moves, spinning and jumping, and is restricted to levels which are, for the most part, a straight line.  Spyro, however, focuses much more on flying through the air, dashing and ramming enemies, breathing fire, and so on and so forth, as well as being given a much larger field of movement which allows for point-of-view changes and running in circles and all that good stuff (if you like to run in circles).  However, for the dinky little sidescroller crossover, they toned both the characters down, specifically Spyro, in order to make them have similar gameplays.  What resulted was a game that flopped because it had almost nothing to do with the predecessors of each series aside from the character images.  What they should have done, was let each game keep their individual gameplay styles.  Like the aformentioned crossover, Mario and Sonic would each have their own cartridge (or disc).  However, instead of trying to make them similar to one another and thus making them completely alien games, the Mario game would play like a Mario game and the Sonic game would play like a Sonic game.  The only thing that matters here is storyline, in my opinion.  Each game would tell a different aspect of the same story with the title characters crossing pathes every so often, much like the A and B games of Resident Evil 2.  You can choose which one to play first, Mario or Sonic, and after beating that scenario you would throw in its counterpart and see the otherside of the story shown from the other character's perspective.  Do you see what I'm saying?

Mario Chat / Re: Perry?
« on: August 07, 2006, 08:27:58 PM »
Kamikaze? Weren't you that famed Mariologist?

The very same.  Wow, I never actually thought I would be recognized for that.  It's kind of flattering.  ^_^

Mario Chat / Perry?
« on: August 07, 2006, 11:53:53 AM »
I've already beaten Super Princess Peach once, and I'm currently in the process of beating it again.  But in the meantime, does anybody know who Perry actually is?  Do they finally tell you when you get all the items or do they still leave you hanging?

Latest News / Re: News on DS games.
« on: January 28, 2006, 12:25:44 PM »
Gotcha, sorry about that.

Latest News / Re: News on DS games.
« on: January 28, 2006, 02:21:34 AM »
I'm not sure if anybody else has seen this yet, but apparently there's going to be a new Wario side-scroller for the DS.  It's called Kaitō Wario:

I found a Wikipedia stub talking about it.  Apparently there was a single singelscreen shot shown in Famitsu.  I don't remeber seeing this anywhere else, but if you've already posted about it, then I'm sorry for the repeat.

Forum Games / Re: Mario vs...
« on: January 03, 2006, 04:50:08 PM »
Mario Versus Godzilla: C'mon, you guys have to admit it would be the fight of the century!

Mario Chat / Re: News on DS games.
« on: September 23, 2005, 12:29:17 PM »
Nintendo Power specifically stated that it's got a two player co-op mode.  Whether this replaces the "race" option or is another option altogether, I don't know.

"The bigger they are, the harder I fight."

Video Game Chat / Re: Revolution Controller
« on: September 22, 2005, 06:05:55 PM »
Sorry guys.  I looked around specifically trying to find a thread about it, but for some reason I seemed to skip over that one.

"The bigger they are, the harder I fight."

Mario Chat / Re: News on DS games.
« on: September 22, 2005, 03:02:44 PM »
You're right, I suppose it would.  I'll go post it there.

"The bigger they are, the harder I fight."

Mario Chat / Re: Most frustrating Mario moment.
« on: August 24, 2005, 02:55:54 PM »
In Super Mario Sunshine; the secret sprite where you had to take Yoshi out to the little desert island to the side of Delfino Plaza, and then go through the level where you had to move down a river while standing on a leaf and collect eight red coins.  It took me two weeks to finally get that sprite.  ~_~

"The bigger they are, the harder I fight."

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