Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bigluigifan1.0

Pages: 1 2 [3] 4 5 6 7 8 ... 147
31
Forum Games / Re: The Add-One-Word Story Returns
« on: March 18, 2016, 11:19:45 PM »
, wildest

32
Video Game Chat / Re: Great Video Game Music Rips :)
« on: March 16, 2016, 09:08:25 PM »
I'm afraid to find out.

So, I did: http://knowyourmeme.com/memes/7-grand-dad

34
Video Game Chat / Re: Great Video Game Music Rips :)
« on: March 08, 2016, 01:29:14 PM »
I didn't know people didn't know about this channel. It's got some good stuff, including remixes that are actually alright.

35
Mario Chat / Re: Paper Mario: Splatoon
« on: March 03, 2016, 09:43:36 PM »
I think it will be better than Sticker Star in any case; it looks like an actual deep story again, but I could be wrong. I'll still wait for the battle system to actually be revealed. I'm surprised they didn't really bring that up in the Direct.

36
Not at the Dinner Table / Re: i side with...
« on: February 24, 2016, 11:17:49 AM »
That's a terrible health PSA.

37
Mario Chat / Re: Super Mario Maker
« on: February 23, 2016, 05:50:50 PM »
lol no

EDIT: Should have screencapped this "conversation."

38
Mario Chat / Re: Mario & Luigi & Paper
« on: February 11, 2016, 10:39:23 AM »
Eh, I've always felt Paper Mario's involvement in everything boiled down to that. Every time Thousand Year Door was like, "he can fit through anything, you just have to turn him the right way," is pretty much exactly what they've been doing with him since then.

39
Mario Chat / Re: Mario & Luigi & Paper
« on: January 28, 2016, 06:12:43 PM »
I haven't played a tutorial in the game since the first area, at least, not that I can remember. They don't spoon-feed the commands, which has made me lazy in terms of even understanding how Bros. Items work anymore.

40
Mario Chat / Re: Super Mario Maker
« on: December 29, 2015, 02:35:53 PM »
The ghost house I posted here got deleted twice. The second time, I made it slightly easier (with a checkpoint flag), and someone even starred/completed it; it was still removed, again. I have no idea why.

I've seen some unconventionally hard levels stick around and get huge publicity, but my sort of difficult stage keeps getting deleted, no matter how I re-purpose it. I like the game and all, but that is pretty annoying.

41
Mario Chat / Re: Super Mario Maker
« on: September 30, 2015, 03:31:58 PM »
My latest ghost house:

45C6-0000-007D-7530

I hid a couple things in there. It's probably the most decent puzzle stage I've built.

42
Mario Chat / Re: Super Mario Maker
« on: September 22, 2015, 11:14:29 AM »
Here's my crappy version of the first level in Super Mario Bros. 2 (USA), done SMB style, with hidden mushrooms that turn you into all four playable characters from the game:

03BA-0000-005C-CDA1

Here's my favorite airship stage I've made (it's apparently really hard... 4.58% clear rate):

08C9-0000-0018-BC09

I think I'll try all the levels posted here now.

43
Video Game Chat / Re: Pokemon Topic
« on: September 10, 2015, 08:05:42 PM »
This is gonna be the thing that 10 year olds and dudes in their 20s are gonna be doing on their phones all day now. Sure beats the heck out of Flappy Bird, I guess.

44
Mario Chat / Re: Super Mario Maker
« on: September 05, 2015, 09:39:51 PM »
Hm, I can't remember if the demo forced you to move forward in SMB style stages, but I could've sworn I backtracked several times when playing one. I could be missing something entirely, and it's a feature/hindrance that I just missed.

I DO know double jumping is eliminated from SMB mode.

45
Mario Chat / Re: Super Mario Maker
« on: September 05, 2015, 05:38:50 PM »
I tried a demo at Target today. I wasn't really looking for anything in particular, but I liked what I saw.

I really liked the enemy customization. Being able to power them up presents a great creative spark in me.

Pages: 1 2 [3] 4 5 6 7 8 ... 147