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Messages - CrossEyed7

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1456
Mario Chat / Re: Paper Mario 3DS images
« on: June 09, 2012, 06:49:56 PM »
The sticker battle system -- with stickers used for both attacking and defending -- kinda reminds me of the original Baten Kaitos.

1457
Mario Chat / Re: Luigi's Mansion 2
« on: June 09, 2012, 04:15:43 AM »
I'm more skeptical of this now than I was when it was announced. When I think about it, I loved Luigi's Mansion because it was something completely fresh and new at the time, it was highly atmospheric and immersive (and, while keeping a classic Mario sense of humor, could actually be rather creepy), and it was short, sweet, and elegant. Dark Moon is a sequel, which right away is going to make it less fresh; it looks like it's going to be tilting more toward funny than scary (though that could just be the way they're portraying it for E3); it's going to be less immersive simply by virtue of being on a handheld rather than a console (less comfortable controller, lower resolution, smaller screen, have to worry about the battery running out, etc.); and most of all, because it's a sequel and because they've gotta do something new (or "new") and add content (or "content"), it's looking much more videogamey.

Quote
• Shining a light on the ghosts is no longer enough to stun them into immobility. Players
need to activate a strobe function and release it to stun the ghosts before sucking them
up with the Poltergust.
• Different types of ghosts haunt the different mansions. Luigi must figure out how to defeat
each one of them and find hidden secrets to unlock new areas and treasure chests.
These new elements add more variety and introduce new puzzle-solving mechanics.
• Players can use the Poltergust to help Luigi remove wallpaper to reveal hidden areas,
clean up piles of treasure-hiding leaves or suck up stacks of coins and bills. But in reality,
the nervous and reluctant Luigi just wants to get as far away from these ghosts as
possible.
(from this press release)

Luigi's Mansion was a short game. So short that, if it were released today for $40, some people would complain. "Puzzle-solving mechanics", especially in recent Nintendo flagship titles, tends to be code for "filler." Think modern Zelda games. And those bullet points up there positively scream "generic videogamey filler BS."

They mentioned in the conference that there's going to be a flashlight upgrade that gives it a rainbow beam. Why are there flashlight upgrades? So they can have ghosts that arbitrarily only respond to a Lvl. 2 Flashlight.

Admittedly, if you're making a sequel to Luigi's Mansion -- especially on a handheld -- you pretty much have to go in the direction of "Like Luigi's Mansion, only moreso." But that's really just an argument for not making a sequel in the first place, letting the original stand on its own, and doing something else new and creative and completely different again.

Luigi's Mansion isn't Age of Empires or Gears of War or some other type of game where you can make a sequel where you just do all the same things again but better, plus more things, plus lots and lots of things. It's not the kind of game to have an Endless Mode. This is why so many people hated Metroid Prime 2 -- it was a sequelly sequel that took an elegantly-crafted experience and turned it into a video game with arbitrary locks and keys everywhere to make it feel more like a video game. Making Luigi's Mansion 2 feels like if Jason Rohrer had made Passage 2: Now with optional polygamy! Now with the ability to go left! Now with weekly DLC outfits for your character! Now with unlockable radar to help find the treasures! Now with colored keys and doors -- solve the puzzle by matching the colors!

Some of the new elements of Dark Moon would have been good as a second quest-type thing for the original game, but I'm not convinced this can work as a standalone game eleven years after the fact. Why not make it a second quest, actually? Why not an HD remake of the original game for Wii U, playable with the Pro Controller, or with the uPad as the Game Boy Horror, and then add some new features for a New Game Plus mode (and also add analog triggers to the Wii U for crying out loud)? Why is this even a handheld game at all? I mean, making Paper Mario handheld, okay, that's understandable, you want to show off the 3DS's better graphics and the 3D effects and all, but Luigi's Mansion of all things? That is not a handheld game.

1458
Mario Chat / Re: Paper Mario 3DS images
« on: June 09, 2012, 03:20:45 AM »


Shy Guys with sombreros. That's more like it.

After Nate Bihldorff showed it off at the conference, I think I'm sold on this. There probably won't be any partners, and I'm pretty much okay with that now (though I would be a lot more okay with it if I thought there were any plans for a replacement series so we could possibly someday get another Mario RPG in the vein of TTYD), but I think I'm ready to take this game on its own merits, and it looks like it'll be pretty good and still have a good amount of the spirit of the PM series.

1459
Forum Games / Re: Let's count to a million FOR REAL
« on: June 09, 2012, 02:57:18 AM »

1460
Latest News / Re: New Mario, Luigi, and Donkey Kong games shown at E3
« on: June 09, 2012, 02:55:47 AM »
How long before Nintendo notices that "Game & Wario" is pronounced almost identically to "Gay Man Wario"?

1461
Mario Chat / Re: New Super Mario Bros. 2
« on: June 07, 2012, 07:07:54 PM »
Looks like a fox tail. I was thinking it was a subtle Sonic reference.

1462
Forum Games / Re: What's on your Paste?
« on: June 06, 2012, 08:15:22 PM »
den0CxK-Bd­A

1463
Mario Chat / Re: New Super Mario Bros. 2
« on: June 06, 2012, 01:58:51 PM »
Wario should show up in some fashion.

Preferably some very hip, trendy fashion, like layered T-shirts and Heelies and frosted tips.

1464
Mario Chat / Re: New Super Mario Bros. U
« on: June 06, 2012, 01:55:09 PM »
Yeah, World would've definitely been better than giving it a title that rhymes with the other game in the series coming out around the same time.

1465
Forum Games / Re: What's on your Paste?
« on: June 06, 2012, 11:38:29 AM »
Quis est haec simia? Nihil nequis est te! Abigitur! Fugite in malam crucem!

1466
Video Game Chat / Re: New Wii U controller revealed!
« on: June 05, 2012, 09:39:40 PM »


Apparently they're the other way now.

Also, I love how everyone's complaining about the news that using a second Upad will cut the framerate from 60 fps to 30. Like, dudes, seriously. The only way for two Upads to not use more processing power than one Upad would be if the Upads had their own CPU and GPU, which would make them cost about as much as an actual handheld. And if they made the console powerful enough to stream to two Upads at 60fps, they'd ask why it doesn't jump up to 120fps with one. And if they didn't let it use two Upads at all, they'd complain about that.

1467
Video Game Chat / Internet Explorer coming to Xbox 360!
« on: June 04, 2012, 02:17:56 PM »
For Gold members only!

Coming in autumn!

Woo hoo!

1468
They're from other people playing the game. Some games will have Miiverse features like that directly integrated into the game; with the ones that aren't, you can still access the Miiverse at any time with the Home button to talk to people through text or video chat, with PC and mobile integration within a few months of launch. Like this hipster.

1469
Video Game Chat / Re: New Wii U controller revealed!
« on: June 03, 2012, 06:01:22 PM »
The GamePad sticks were ultra-confirmed to be clickable in the Direct video (visually, verbally, and aurally), so it's probably safe to assume the Pro ones are too. No word on trigger analogicity yet.

1470
Mario Chat / Re: New Super Mario Bros. U
« on: June 03, 2012, 05:06:10 PM »
I'm sure I'll still find things to complain about (like how the level still ends with a flag), but this looks really nice.

22:32: "OK, being a flying squirrel is WAY more fun than it should be!"
"A baby Yoshi that balloons up to carry you? Too cute!"

I like how Iwata says "tekist."

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