Print

Author Topic: What if there was a new 8-bit Mario?  (Read 10797 times)

« on: April 03, 2004, 11:08:53 PM »
I have been thinking for some time now that a new 8-bit Super Mario would be incredibly awesome.  All of us still play SMB 1,2, and 3 on our NESes (yes, even you 3D game fans) so it would, in actuality, be a good move on Nintendo's part.  I think this would also bring some older people back into Nintendo's market.  Nintendo also already has remade many of their old games into new and improved versions, but what if there was a new SMB game as if it were still 1989?  I think that would be one of the best games ever (especially if it did have a save system).  What do you think on this topic?
##############################
#      - W E S T O N -       #
##############################

Forest Guy

  • Anything else?
« Reply #1 on: April 03, 2004, 11:24:44 PM »
I've had an idea like this for a long time.

They should make some Mario game with 16-Bit graphics, or maybe 32-Bit, resembling GBA graphics for the GCN, where it plays just like the original SMB platformers, but is incredibly long. Basically, I think a game that doesn't utilize the full potential of the GCN's graphics and sound and stuff, but to make up for it, make it like 500 stages long. Due to the lack of space used for sound and graphics, they would be able to fit an astronomic number of stages on a 'cube disc.

______________________________
If it is black and white and smells awful, I assure you it''s adorable.
= = = = = = =
Agender, curry fan, Top 10 lister, indie dev, gym hitter, musician, et al.

« Reply #2 on: April 04, 2004, 12:12:37 AM »
Yes, that's true, but it would be tedious on the programmers/designers.  That would be great though.  16-bit would be good too, like you said

Edited by - MrDroid on 4/3/2004 10:13:48 PM
##############################
#      - W E S T O N -       #
##############################

« Reply #3 on: April 04, 2004, 02:12:23 PM »
It would sell well to Japanese and United States ninty fans but bomb to the mainstream market.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"you know what I''m doing right now? Giving you the finger."
"John,I''m poor, I''m Blind, and I run a newstand in the back of a coffee shop. God gave me the finger way before you ever did."
~ Becker & Jake in a conversation
As a game that requires six friends, an HDTV, and skill, I can see why the majority of TMK is going to hate on it hard.

« Reply #4 on: April 04, 2004, 10:06:13 PM »
True, but with today's technology it would be a very low-budget project, which would make up for its possible slump in the mainstream market.  Good point though, Mr. Wiggles.
##############################
#      - W E S T O N -       #
##############################

Forest Guy

  • Anything else?
« Reply #5 on: April 04, 2004, 11:03:22 PM »
Hah! Great Becker quote. I have friend who is the living reincarnation of Becker. He hates everyone and everything and thinks he's perfect.

______________________________
"Legolas is a guy?!" -My Sister
= = = = = = =
Agender, curry fan, Top 10 lister, indie dev, gym hitter, musician, et al.

« Reply #6 on: April 04, 2004, 11:52:41 PM »
They should continue making games with N64 graphics. I liked how they made Mario all crappy 3D like that. Made Mario look like a man, er, you know what I mean......

-----------------------------
Mario likes to dance in his backwards pants! Yay!
-----------------------------
Mario likes to dance in his backwards pants! Yay!

« Reply #7 on: April 05, 2004, 07:23:03 PM »
Along with that Mario platformer (which would be a dream-come-true), we also need a new DKC. Make it: DKC 4: Kiddy's Colossal Adventure. (Actually that sounds pretty retarded.) But nonetheless, a new DKC on GBA or GCN, made by Rare, is what every hardcore DK fan wants.

Luigison

  • Old Person™
« Reply #8 on: April 05, 2004, 08:16:24 PM »
I have wanted a new 2d platform Mario title for a long time.  I think the next game should have both 2d and 3d.  The over world should be 3d like in Mario 64 and Sunshine, but have 2d levels like SMB3.  If it were on the GBA or DS an overworld like Mario & Luigi would be cool.  
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

« Reply #9 on: April 10, 2004, 07:35:17 PM »
No, jon, I don't know what you mean.  Crappy 3D is too old to seem hi-tech and cool, but to new to seem retro and cool.

Luigison, that's the idea.  I like your thinking.  Mario was WAY better when it was in two demensions AND before yoshi came along (sorry if that offended anyone)
##############################
#      - W E S T O N -       #
##############################

« Reply #10 on: April 10, 2004, 08:05:02 PM »
Are you dissing Super Mario World? No dinner for you!

« Reply #11 on: April 11, 2004, 08:13:51 PM »
Hah, I'm not dissing Super Mario World, but rather, only the character of Yoshi.  The game itself is outstanding.
##############################
#      - W E S T O N -       #
##############################

Hirocon

  • June 14-16, every year
« Reply #12 on: April 11, 2004, 08:59:18 PM »
They should make a new superlong 2D Mario game, and if they did a quality job (ie, level designs in the same league as those of Super Mario Brothers 3...without having to shell out money for cheapo e-cards...), I would buy it before you could say "Look! A chain chomp!"  But it's never going to happen.  Unfortunately, the game industry thrives on pretty, shallow games.  Or at least, that's what all the game designers think.  Games need to be pretty because the mass-market for videogames, especially those in the Mario agegroup, base video game purchases largely if not entirely on first impressions (ie, does the game LOOK fun?).  This is how a parent who knows nothing about video games and has never touched a controller will decide which video game to buy their child as a gift.  And it is how a 9-year-old will come to crave a certain game and ask for it for Christmas or a brithday, etc., after seeing a gorgeous and enticing commercial on Nickelodeon.  So because the young mass-market for video games doesn't really put a lot of research into their buying decisions, games need to look pretty to grab customers' attentions.

Also, games need to be shallow.  A superlong videogame with uber replay value will entertain children for months...and video game companies don't want this.  They want children to finish video games quickly and become bored, so that they need to buy new videogames.  This is why the recent pattern is to make videogames easier (to make players beat them more quickly, and to appeal to players' egos as they play by making them think that they are good players) and shorter.

Case-in-point: Yoshi's Story, for Nintendo 64.  This was, basically, a next-gen 2D Mario game, jsut like we are asking for right now.  It was pretty (some of the most gorgeous sprites I've ever seen), short (only 24 levels compared to Super Mario World's 90-something), and ridiculously easy (come on, did we really need three heart fruits in the middle of the battle with the pathetically weak Baby Bowser?).

Case 2: The Legend of Zelda: The Wind Waker, another gorgeous, short (though I can't really accuse it of being shallow), and easy game, which pailed in comparison to the fortunately re-released Legend of Zelda: A Link to the Past, the greatest video game ever made.

I loved Metroid Prime and Metroid Fusion (aimed at older audiences, these games had to actually have some depth), but I do not plan to buy Metroid: Zero Mission, because the reviews that I've read say that it is linear, short, and easy (the three things that Metroid Prime was fortunately not).  So it appears that the shallowification trend is spreading even among the best game developers (ie, Nintendo) and even to more mature game genres.  I fear the future.  I'm eagerly awaiting Metroid Prime 2, but I dread that it will be short, or easy, or linear, or all of the above, because almost all games are becoming that way nowadays.

Personally, I don't think that game developers give consumers enough credit.  We are intelligent (even the nine-year-olds), and we do want to buy long, deep, challenging games.  Super Mario Brothers 3 was the greatest selling game of all time for good reason, and if I'm not mistaken, Nintendo, it made you quite a bit more money than did Yoshi's Story.  I would buy a 500-stage 2D Mario game.  Lots of other people would, too.

This is not a signature.

Edited by - Hirocon on 4/11/2004 8:00:35 PM

« Reply #13 on: April 11, 2004, 09:36:22 PM »
Do you realize that the average level design of a 500 stage 2D Mario platformer would be incredibly low? You'd either have a game in obscenely long development or 500 bad levels. You decide.

Me? I'm just wish they'll make games like Super Mario 128, Paper Mario 2, Mario Tennis, Donkey Konga, and Mario Pinball. What? They are!?!? Life is good.

“I’m a stupid fatty and I love to play with my Easy Bake oven.”

Markio

  • Normal
« Reply #14 on: April 11, 2004, 10:50:32 PM »
Yeah, I just want to see Paper Mario 2, SM128, and Bowser as a playable character.  Also, they could have unlockable 2D levels for a gamecube Mario game of some sort.

Signature under Construction.
"Hello Kitty is cool, but I like Keroppi the best."

Print